metaforce/Runtime/MP1/CSamusHud.cpp

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#include "CSamusHud.hpp"
namespace urde
{
namespace MP1
{
CSamusHud::CSamusHud(CStateManager& stateMgr)
{
}
bool CSamusHud::CheckLoadComplete(CStateManager& stateMgr)
{
return false;
}
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void CSamusHud::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr)
{
}
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void CSamusHud::Touch()
{
}
}
}