#include "CSamusHud.hpp"
namespace urde
{
namespace MP1
CSamusHud::CSamusHud(CStateManager& stateMgr)
}
bool CSamusHud::CheckLoadComplete(CStateManager& stateMgr)
return false;
void CSamusHud::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr)
void CSamusHud::Touch()