2018-10-07 03:42:33 +00:00
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#pragma once
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2017-03-24 05:30:16 +00:00
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2019-09-28 02:53:03 +00:00
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#include "Runtime/Camera/CGameCamera.hpp"
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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2017-03-24 05:30:16 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2017-03-24 05:30:16 +00:00
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2018-12-08 05:30:43 +00:00
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class CInterpolationCamera : public CGameCamera {
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TUniqueId x188_targetId = kInvalidUniqueId;
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float x18c_time = 0.f;
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float x190_maxTime = 0.f;
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zeus::CTransform x194_;
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zeus::CVector3f x1c4_lookPos;
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float x1d0_positionSpeed = 0.f;
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float x1d4_rotationSpeed = 0.f;
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float x1d8_ = 0.f;
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bool x1d8_24_sinusoidal : 1;
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float x1dc_closeInAngle = M_PIF * 2.f;
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bool InterpolateSinusoidal(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin, const zeus::CVector3f& lookPos,
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float maxTime, float curTime);
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bool InterpolateWithDistance(zeus::CTransform& xf, const zeus::CVector3f& targetOrigin,
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const zeus::CVector3f& lookPos, float positionSpeed, float rotationSpeed, float dt,
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float maxTime, float curTime);
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2018-06-28 01:17:01 +00:00
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2017-03-24 05:30:16 +00:00
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public:
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2020-03-31 03:52:22 +00:00
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explicit CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
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2019-08-09 19:46:49 +00:00
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
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void Render(const CStateManager&) const override;
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void Reset(const zeus::CTransform&, CStateManager& mgr) override;
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void Think(float, CStateManager&) override;
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2018-12-08 05:30:43 +00:00
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void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos, float maxTime, float positionSpeed,
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float rotationSpeed, TUniqueId camId, bool sinusoidal, CStateManager& mgr);
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void DeactivateInterpCamera(CStateManager&);
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2017-03-24 05:30:16 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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