2016-03-04 23:04:53 +00:00
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#include "logvisor/logvisor.hpp"
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2015-08-17 05:26:58 +00:00
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#include "CTweaks.hpp"
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2015-08-28 00:11:31 +00:00
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#include "CResFactory.hpp"
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#include "CResLoader.hpp"
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#include "GameGlobalObjects.hpp"
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2016-08-31 20:43:41 +00:00
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#include "Editor/ProjectManager.hpp"
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#include "Editor/ProjectResourceFactoryMP1.hpp"
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2015-11-02 18:45:39 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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2015-08-29 01:30:47 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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2015-08-28 00:11:31 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
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2016-08-31 20:43:41 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerRes.hpp"
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2016-09-16 20:18:03 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakSlideShow.hpp"
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2017-01-26 10:06:18 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakAutoMapper.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakTargeting.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakGui.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakParticle.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakBall.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakGuiColors.hpp"
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2017-01-27 02:58:21 +00:00
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerGun.hpp"
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2016-09-15 07:26:35 +00:00
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#include "World/CPlayerCameraBob.hpp"
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2015-08-17 05:26:58 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2015-08-28 00:11:31 +00:00
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2018-12-08 05:30:43 +00:00
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namespace MP1 {
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2015-08-17 22:05:00 +00:00
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2016-03-05 00:03:41 +00:00
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static logvisor::Module Log("MP1::CTweaks");
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2015-08-28 00:11:31 +00:00
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2018-12-08 05:30:43 +00:00
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void CTweaks::RegisterTweaks(hecl::CVarManager* cvarMgr) {
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2019-01-29 08:28:35 +00:00
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rstl::optional<CMemoryInStream> strm;
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2018-12-08 05:30:43 +00:00
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const SObjectTag* tag;
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/* Particle */
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tag = g_ResFactory->GetResourceIdByName("Particle");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakParticle = new DataSpec::DNAMP1::CTweakParticle(*strm);
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g_tweakParticle->initCVars(cvarMgr);
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/* Player */
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tag = g_ResFactory->GetResourceIdByName("Player");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakPlayer = new DataSpec::DNAMP1::CTweakPlayer(*strm);
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g_tweakPlayer->initCVars(cvarMgr);
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/* CameraBob */
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tag = g_ResFactory->GetResourceIdByName("CameraBob");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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CPlayerCameraBob::ReadTweaks(*strm);
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/* Ball */
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tag = g_ResFactory->GetResourceIdByName("Ball");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakBall = new DataSpec::DNAMP1::CTweakBall(*strm);
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g_tweakBall->initCVars(cvarMgr);
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/* PlayerGun */
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tag = g_ResFactory->GetResourceIdByName("PlayerGun");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakPlayerGun = new DataSpec::DNAMP1::CTweakPlayerGun(*strm);
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g_tweakPlayerGun->initCVars(cvarMgr);
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/* Targeting */
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tag = g_ResFactory->GetResourceIdByName("Targeting");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakTargeting = new DataSpec::DNAMP1::CTweakTargeting(*strm);
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g_tweakTargeting->initCVars(cvarMgr);
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/* Game */
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tag = g_ResFactory->GetResourceIdByName("Game");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakGame = new DataSpec::DNAMP1::CTweakGame(*strm);
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g_tweakGame->initCVars(cvarMgr);
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/* GuiColors */
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tag = g_ResFactory->GetResourceIdByName("GuiColors");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakGuiColors = new DataSpec::DNAMP1::CTweakGuiColors(*strm);
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g_tweakGuiColors->initCVars(cvarMgr);
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/* AutoMapper */
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tag = g_ResFactory->GetResourceIdByName("AutoMapper");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakAutoMapper = new DataSpec::DNAMP1::CTweakAutoMapper(*strm);
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CMappableObject::ReadAutoMapperTweaks(*g_tweakAutoMapper);
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g_tweakPlayerGun->initCVars(cvarMgr);
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/* Gui */
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tag = g_ResFactory->GetResourceIdByName("Gui");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakGui = new DataSpec::DNAMP1::CTweakGui(*strm);
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g_tweakPlayerGun->initCVars(cvarMgr);
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/* PlayerControls */
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tag = g_ResFactory->GetResourceIdByName("PlayerControls");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakPlayerControl = new DataSpec::DNAMP1::CTweakPlayerControl(*strm);
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/* PlayerControls2 */
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tag = g_ResFactory->GetResourceIdByName("PlayerControls2");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakPlayerControlAlt = new DataSpec::DNAMP1::CTweakPlayerControl(*strm);
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g_currentPlayerControl = g_tweakPlayerControl;
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/* SlideShow */
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tag = g_ResFactory->GetResourceIdByName("SlideShow");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakSlideShow = new DataSpec::DNAMP1::CTweakSlideShow(*strm);
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g_tweakSlideShow->initCVars(cvarMgr);
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2015-08-17 05:26:58 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CTweaks::RegisterResourceTweaks(hecl::CVarManager* cvarMgr) {
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2019-01-29 08:28:35 +00:00
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rstl::optional<CMemoryInStream> strm;
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2015-08-17 22:05:00 +00:00
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2018-12-08 05:30:43 +00:00
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const SObjectTag* tag = g_ResFactory->GetResourceIdByName("GunRes");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm);
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g_tweakGunRes->ResolveResources(*g_ResFactory);
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g_tweakGunRes->initCVars(cvarMgr);
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tag = g_ResFactory->GetResourceIdByName("PlayerRes");
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strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
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g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes(*strm);
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g_tweakPlayerRes->ResolveResources(*g_ResFactory);
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g_tweakPlayerRes->initCVars(cvarMgr);
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2015-08-17 22:05:00 +00:00
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}
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2018-12-08 05:30:43 +00:00
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} // namespace MP1
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} // namespace urde
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