metaforce/Runtime/CGameHintInfo.cpp

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#include "Runtime/CGameHintInfo.hpp"
#include "Runtime/CMemoryCardSys.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/GameGlobalObjects.hpp"
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namespace urde {
CGameHintInfo::CGameHintInfo(CInputStream& in, s32 version) {
u32 hintCount = in.readUint32Big();
x0_hints.reserve(hintCount);
for (u32 i = 0; i < hintCount; ++i)
x0_hints.emplace_back(in, version);
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}
CGameHintInfo::CGameHint::CGameHint(CInputStream& in, s32 version)
: x0_name(in.readString())
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, x10_immediateTime(in.readFloatBig())
, x14_normalTime(in.readFloatBig())
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, x18_stringId(in.readUint32Big())
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, x1c_textTime(3.f * float(version <= 0 ? 1 : in.readUint32Big())) {
u32 locationCount = in.readUint32Big();
x20_locations.reserve(locationCount);
for (u32 i = 0; i < locationCount; ++i)
x20_locations.emplace_back(in, version);
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}
CGameHintInfo::SHintLocation::SHintLocation(CInputStream& in, s32)
: x0_mlvlId(in.readUint32Big())
, x4_mreaId(in.readUint32Big())
, x8_areaId(in.readUint32Big())
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, xc_stringId(in.readUint32Big()) {}
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int CGameHintInfo::FindHintIndex(const char* str) {
const std::vector<CGameHint>& gameHints = g_MemoryCardSys->GetHints();
const auto& it = std::find_if(gameHints.begin(), gameHints.end(),
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[&str](const CGameHint& gh) -> bool { return gh.GetName() == str; });
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return (it != gameHints.end() ? it - gameHints.begin() : -1);
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}
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CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer, CObjectReference*) {
in.readUint32Big();
s32 version = in.readInt32Big();
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return TToken<CGameHintInfo>::GetIObjObjectFor(std::make_unique<CGameHintInfo>(in, version));
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}
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} // namespace urde