metaforce/Runtime/CGameOptionsTouchBar.hpp

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#pragma once
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#include <memory>
#include <utility>
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namespace urde {
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class CGameOptionsTouchBar {
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public:
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enum class EAction { None, Back, Advance, ValueChange };
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virtual ~CGameOptionsTouchBar() = default;
virtual EAction PopAction();
virtual void GetSelection(int& left, int& right, int& value);
virtual void SetSelection(int left, int right, int value);
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};
std::unique_ptr<CGameOptionsTouchBar> NewGameOptionsTouchBar();
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} // namespace urde