metaforce/Runtime/Graphics/CVertexMorphEffect.hpp

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#pragma once
#include <utility>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/Character/CPoseAsTransforms.hpp"
#include <zeus/CUnitVector.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CRandom16;
class CSkinRules;
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class CVertexMorphEffect {
zeus::CUnitVector3f x0_;
float xc_ = 0.f;
float x10_ = 0.f;
float x14_ = 0.f;
float x18_ = 0.f;
float x1c_ = 0.f;
float x20_diagExtent;
CRandom16& x24_random;
std::vector<u32> x28_;
std::vector<u32> x38_;
public:
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CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2, float diagExtent, float f2,
CRandom16& random);
void MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn, const float* magnitudes,
const TLockedToken<CSkinRules>& skinRules, const CPoseAsTransforms& pose) const;
void Reset(const zeus::CVector3f& dir, const zeus::CVector3f& pos, float duration) {}
void Update(float) {}
};
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} // namespace urde