metaforce/Runtime/GuiSys/CGuiSys.hpp

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#pragma once
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#include <memory>
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#include <stack>
#include <unordered_set>
#include <vector>
#include "Runtime/IOStreams.hpp"
#include "Runtime/GuiSys/CSaveableState.hpp"
#include <hecl/hecl.hpp>
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namespace urde {
class CGuiFrame;
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class CGuiObject;
class CGuiWidget;
class CSimplePool;
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class CTextExecuteBuffer;
class CTextParser;
class CVParamTransfer;
class IFactory;
struct SObjectTag;
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class CGuiSys {
friend class CGuiFrame;
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public:
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enum class EUsageMode { Zero, One, Two };
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private:
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IFactory& x0_resFactory;
CSimplePool& x4_resStore;
EUsageMode x8_mode;
std::unique_ptr<CTextExecuteBuffer> xc_textExecuteBuf;
std::unique_ptr<CTextParser> x10_textParser;
std::unordered_set<CGuiFrame*> m_registeredFrames;
static std::shared_ptr<CGuiWidget> CreateWidgetInGame(FourCC type, CInputStream& in, CGuiFrame* frame,
CSimplePool* sp);
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public:
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CGuiSys(IFactory& resFactory, CSimplePool& resStore, EUsageMode mode);
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CSimplePool& GetResStore() { return x4_resStore; }
const CSimplePool& GetResStore() const { return x4_resStore; }
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EUsageMode GetUsageMode() const { return x8_mode; }
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void OnViewportResize();
static void ViewportResizeFrame(CGuiFrame* frame);
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};
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/** Global GuiSys instance */
extern CGuiSys* g_GuiSys;
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/** Global CTextExecuteBuffer instance */
extern CTextExecuteBuffer* g_TextExecuteBuf;
/** Global CTextParser instance */
extern CTextParser* g_TextParser;
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} // namespace urde