metaforce/Runtime/Particle/CParticleDataFactory.hpp

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#pragma once
#include <memory>
#include <vector>
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/IObj.hpp"
#include "Runtime/RetroTypes.hpp"
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namespace urde {
class CColorElement;
class CElectricDescription;
class CEmitterElement;
class CGenDescription;
class CIntElement;
class CModVectorElement;
class CModel;
class CRealElement;
class CSimplePool;
class CSwooshDescription;
class CUVElement;
class CVParamTransfer;
class CVectorElement;
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struct SParticleModel {
TLockedToken<CModel> m_token;
bool m_found = false;
CModel* m_model = nullptr;
SParticleModel() = default;
SParticleModel(CToken&& tok, bool found) : m_token(std::move(tok)), m_found(found) {}
operator bool() const { return m_found; }
};
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struct SChildGeneratorDesc {
TLockedToken<CGenDescription> m_token;
bool m_found = false;
CGenDescription* m_gen = nullptr;
SChildGeneratorDesc() = default;
SChildGeneratorDesc(CToken&& tok, bool found) : m_token(std::move(tok)), m_found(found) {}
operator bool() const { return m_found; }
};
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struct SSwooshGeneratorDesc {
TLockedToken<CSwooshDescription> m_token;
bool m_found = false;
CSwooshDescription* m_swoosh = nullptr;
SSwooshGeneratorDesc() = default;
SSwooshGeneratorDesc(CToken&& tok, bool found) : m_token(std::move(tok)), m_found(found) {}
operator bool() const { return m_found; }
};
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struct SElectricGeneratorDesc {
TLockedToken<CElectricDescription> m_token;
bool m_found = false;
CElectricDescription* m_electric = nullptr;
SElectricGeneratorDesc() = default;
SElectricGeneratorDesc(CToken&& tok, bool found) : m_token(std::move(tok)), m_found(found) {}
operator bool() const { return m_found; }
};
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class CParticleDataFactory {
friend class CDecalDataFactory;
friend class CCollisionResponseData;
friend class CParticleElectricDataFactory;
friend class CParticleSwooshDataFactory;
friend class CProjectileWeaponDataFactory;
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static SParticleModel GetModel(CInputStream& in, CSimplePool* resPool);
static SChildGeneratorDesc GetChildGeneratorDesc(CAssetId res, CSimplePool* resPool,
const std::vector<CAssetId>& tracker);
static SChildGeneratorDesc GetChildGeneratorDesc(CInputStream& in, CSimplePool* resPool,
const std::vector<CAssetId>& tracker);
static SSwooshGeneratorDesc GetSwooshGeneratorDesc(CInputStream& in, CSimplePool* resPool);
static SElectricGeneratorDesc GetElectricGeneratorDesc(CInputStream& in, CSimplePool* resPool);
static std::unique_ptr<CUVElement> GetTextureElement(CInputStream& in, CSimplePool* resPool);
static std::unique_ptr<CColorElement> GetColorElement(CInputStream& in);
static std::unique_ptr<CModVectorElement> GetModVectorElement(CInputStream& in);
static std::unique_ptr<CEmitterElement> GetEmitterElement(CInputStream& in);
static std::unique_ptr<CVectorElement> GetVectorElement(CInputStream& in);
static std::unique_ptr<CRealElement> GetRealElement(CInputStream& in);
static std::unique_ptr<CIntElement> GetIntElement(CInputStream& in);
static float GetReal(CInputStream& in);
static s32 GetInt(CInputStream& in);
static bool GetBool(CInputStream& in);
static FourCC GetClassID(CInputStream& in);
static std::unique_ptr<CGenDescription> CreateGeneratorDescription(CInputStream& in, std::vector<CAssetId>& tracker,
CAssetId resId, CSimplePool* resPool);
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static bool CreateGPSM(CGenDescription* fillDesc, CInputStream& in, std::vector<CAssetId>& tracker,
CSimplePool* resPool);
static void LoadGPSMTokens(CGenDescription* desc);
public:
static std::unique_ptr<CGenDescription> GetGeneratorDesc(CInputStream& in, CSimplePool* resPool);
};
CFactoryFnReturn FParticleFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference* selfRef);
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} // namespace urde