metaforce/Runtime/Weapon/CFidget.cpp

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#include "Runtime/Weapon/CFidget.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CPlayer.hpp"
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namespace urde {
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static float kMinorFidgetDelay = 20.f;
static float kMajorFidgetDelay = 20.f;
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CFidget::EState CFidget::Update(int fireButtonStates, bool bobbing, bool inStrikeCooldown, float dt,
CStateManager& mgr) {
switch (x0_state) {
case EState::NoFidget:
break;
case EState::MinorFidget:
return x34_24_loading ? EState::Loading : EState::StillMinorFidget;
case EState::MajorFidget:
return x34_24_loading ? EState::Loading : EState::StillMajorFidget;
case EState::HolsterBeam:
return x34_24_loading ? EState::Loading : EState::StillHolsterBeam;
default:
x0_state = EState::NoFidget;
break;
}
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if (fireButtonStates != 0) {
x14_timeSinceFire = 0.f;
x2c_holsterTimeSinceFire = 0.f;
} else {
if (x14_timeSinceFire < 6.f)
x14_timeSinceFire += dt;
if (x2c_holsterTimeSinceFire < x30_timeUntilHolster + 1.f)
x2c_holsterTimeSinceFire += dt;
}
if (inStrikeCooldown)
x18_timeSinceStrikeCooldown = 0.f;
else if (x18_timeSinceStrikeCooldown < 11.f)
x18_timeSinceStrikeCooldown += dt;
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) {
if (x1c_timeSinceUnmorph < 21.f)
x1c_timeSinceUnmorph += dt;
} else {
x1c_timeSinceUnmorph = 0.f;
}
if (bobbing)
x20_timeSinceBobbing = 0.f;
else if (x20_timeSinceBobbing < 21.f)
x20_timeSinceBobbing += dt;
u32 pendingTriggerBits = 0;
if (x0_state == EState::NoFidget) {
if ((x10_delayTimerEnableBits & 0x1) != 0) {
x24_minorDelayTimer += dt;
if (x24_minorDelayTimer > kMinorFidgetDelay) {
pendingTriggerBits |= 0x1;
x24_minorDelayTimer = 0.f;
}
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}
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if ((x10_delayTimerEnableBits & 0x2) != 0) {
x28_majorDelayTimer += dt;
if (x28_majorDelayTimer > kMajorFidgetDelay) {
pendingTriggerBits |= 0x2;
x28_majorDelayTimer = 0.f;
}
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}
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}
if (x2c_holsterTimeSinceFire > x30_timeUntilHolster) {
x0_state = EState::HolsterBeam;
} else {
if (x18_timeSinceStrikeCooldown > 10.f && x1c_timeSinceUnmorph > 20.f && x20_timeSinceBobbing > 20.f) {
if ((pendingTriggerBits & 0x1) != 0)
x8_delayTriggerBits |= 0x1;
else if ((pendingTriggerBits & 0x2) != 0)
x8_delayTriggerBits |= 0x2;
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}
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if ((x8_delayTriggerBits & 0x3) == 0x3)
x0_state = (mgr.GetActiveRandom()->Next() % 100) >= 50 ? EState::MajorFidget : EState::MinorFidget;
else if ((x8_delayTriggerBits & 0x1) == 0x1)
x0_state = EState::MinorFidget;
else if ((x8_delayTriggerBits & 0x2) == 0x2)
x0_state = EState::MajorFidget;
else
x0_state = EState::NoFidget;
}
switch (x0_state) {
case EState::MinorFidget:
x34_24_loading = true;
x10_delayTimerEnableBits = 2;
x8_delayTriggerBits &= ~0x1;
kMinorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 29.f);
x4_type = SamusGun::EFidgetType::Minor;
xc_animSet = mgr.GetActiveRandom()->Range(0, 4);
break;
case EState::MajorFidget:
x34_24_loading = true;
x10_delayTimerEnableBits = 1;
x8_delayTriggerBits &= ~0x2;
kMajorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 30.f);
x4_type = SamusGun::EFidgetType::Major;
xc_animSet = mgr.GetActiveRandom()->Range(0, 5);
break;
case EState::HolsterBeam:
x4_type = SamusGun::EFidgetType::Minor;
x34_24_loading = true;
xc_animSet = 0;
break;
default:
break;
}
return x0_state;
}
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void CFidget::ResetMinor() { x0_state = EState::NoFidget; }
void CFidget::ResetAll() {
x0_state = EState::NoFidget;
x4_type = SamusGun::EFidgetType::Invalid;
x18_timeSinceStrikeCooldown = 0.f;
x1c_timeSinceUnmorph = 0.f;
x14_timeSinceFire = 0.f;
x24_minorDelayTimer = 0.f;
x28_majorDelayTimer = 0.f;
x2c_holsterTimeSinceFire = 0.f;
x8_delayTriggerBits = 0;
xc_animSet = -1;
x10_delayTimerEnableBits = 3;
x34_24_loading = false;
}
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} // namespace urde