2019-12-22 20:04:07 +00:00
|
|
|
#include "Runtime/Weapon/CFidget.hpp"
|
|
|
|
|
|
|
|
#include "Runtime/CStateManager.hpp"
|
|
|
|
#include "Runtime/World/CPlayer.hpp"
|
2017-08-26 04:36:25 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace urde {
|
2017-08-26 04:36:25 +00:00
|
|
|
|
2017-09-04 02:22:46 +00:00
|
|
|
static float kMinorFidgetDelay = 20.f;
|
|
|
|
static float kMajorFidgetDelay = 20.f;
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
CFidget::EState CFidget::Update(int fireButtonStates, bool bobbing, bool inStrikeCooldown, float dt,
|
|
|
|
CStateManager& mgr) {
|
|
|
|
switch (x0_state) {
|
|
|
|
case EState::NoFidget:
|
|
|
|
break;
|
|
|
|
case EState::MinorFidget:
|
|
|
|
return x34_24_loading ? EState::Loading : EState::StillMinorFidget;
|
|
|
|
case EState::MajorFidget:
|
|
|
|
return x34_24_loading ? EState::Loading : EState::StillMajorFidget;
|
|
|
|
case EState::HolsterBeam:
|
|
|
|
return x34_24_loading ? EState::Loading : EState::StillHolsterBeam;
|
|
|
|
default:
|
|
|
|
x0_state = EState::NoFidget;
|
|
|
|
break;
|
|
|
|
}
|
2017-09-04 02:22:46 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
if (fireButtonStates != 0) {
|
|
|
|
x14_timeSinceFire = 0.f;
|
|
|
|
x2c_holsterTimeSinceFire = 0.f;
|
|
|
|
} else {
|
|
|
|
if (x14_timeSinceFire < 6.f)
|
|
|
|
x14_timeSinceFire += dt;
|
|
|
|
if (x2c_holsterTimeSinceFire < x30_timeUntilHolster + 1.f)
|
|
|
|
x2c_holsterTimeSinceFire += dt;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (inStrikeCooldown)
|
|
|
|
x18_timeSinceStrikeCooldown = 0.f;
|
|
|
|
else if (x18_timeSinceStrikeCooldown < 11.f)
|
|
|
|
x18_timeSinceStrikeCooldown += dt;
|
2017-09-04 02:22:46 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) {
|
|
|
|
if (x1c_timeSinceUnmorph < 21.f)
|
|
|
|
x1c_timeSinceUnmorph += dt;
|
|
|
|
} else {
|
|
|
|
x1c_timeSinceUnmorph = 0.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bobbing)
|
|
|
|
x20_timeSinceBobbing = 0.f;
|
|
|
|
else if (x20_timeSinceBobbing < 21.f)
|
|
|
|
x20_timeSinceBobbing += dt;
|
|
|
|
|
|
|
|
u32 pendingTriggerBits = 0;
|
|
|
|
if (x0_state == EState::NoFidget) {
|
|
|
|
if ((x10_delayTimerEnableBits & 0x1) != 0) {
|
|
|
|
x24_minorDelayTimer += dt;
|
|
|
|
if (x24_minorDelayTimer > kMinorFidgetDelay) {
|
|
|
|
pendingTriggerBits |= 0x1;
|
|
|
|
x24_minorDelayTimer = 0.f;
|
|
|
|
}
|
2017-09-04 02:22:46 +00:00
|
|
|
}
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
if ((x10_delayTimerEnableBits & 0x2) != 0) {
|
|
|
|
x28_majorDelayTimer += dt;
|
|
|
|
if (x28_majorDelayTimer > kMajorFidgetDelay) {
|
|
|
|
pendingTriggerBits |= 0x2;
|
|
|
|
x28_majorDelayTimer = 0.f;
|
|
|
|
}
|
2017-09-04 02:22:46 +00:00
|
|
|
}
|
2018-12-08 05:30:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (x2c_holsterTimeSinceFire > x30_timeUntilHolster) {
|
|
|
|
x0_state = EState::HolsterBeam;
|
|
|
|
} else {
|
|
|
|
if (x18_timeSinceStrikeCooldown > 10.f && x1c_timeSinceUnmorph > 20.f && x20_timeSinceBobbing > 20.f) {
|
|
|
|
if ((pendingTriggerBits & 0x1) != 0)
|
|
|
|
x8_delayTriggerBits |= 0x1;
|
|
|
|
else if ((pendingTriggerBits & 0x2) != 0)
|
|
|
|
x8_delayTriggerBits |= 0x2;
|
2017-09-04 02:22:46 +00:00
|
|
|
}
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
if ((x8_delayTriggerBits & 0x3) == 0x3)
|
|
|
|
x0_state = (mgr.GetActiveRandom()->Next() % 100) >= 50 ? EState::MajorFidget : EState::MinorFidget;
|
|
|
|
else if ((x8_delayTriggerBits & 0x1) == 0x1)
|
|
|
|
x0_state = EState::MinorFidget;
|
|
|
|
else if ((x8_delayTriggerBits & 0x2) == 0x2)
|
|
|
|
x0_state = EState::MajorFidget;
|
|
|
|
else
|
|
|
|
x0_state = EState::NoFidget;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (x0_state) {
|
|
|
|
case EState::MinorFidget:
|
|
|
|
x34_24_loading = true;
|
|
|
|
x10_delayTimerEnableBits = 2;
|
|
|
|
x8_delayTriggerBits &= ~0x1;
|
|
|
|
kMinorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 29.f);
|
|
|
|
x4_type = SamusGun::EFidgetType::Minor;
|
|
|
|
xc_animSet = mgr.GetActiveRandom()->Range(0, 4);
|
|
|
|
break;
|
|
|
|
case EState::MajorFidget:
|
|
|
|
x34_24_loading = true;
|
|
|
|
x10_delayTimerEnableBits = 1;
|
|
|
|
x8_delayTriggerBits &= ~0x2;
|
|
|
|
kMajorFidgetDelay = mgr.GetActiveRandom()->Range(20.f, 30.f);
|
|
|
|
x4_type = SamusGun::EFidgetType::Major;
|
|
|
|
xc_animSet = mgr.GetActiveRandom()->Range(0, 5);
|
|
|
|
break;
|
|
|
|
case EState::HolsterBeam:
|
|
|
|
x4_type = SamusGun::EFidgetType::Minor;
|
|
|
|
x34_24_loading = true;
|
|
|
|
xc_animSet = 0;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return x0_state;
|
2017-08-27 03:02:18 +00:00
|
|
|
}
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
void CFidget::ResetMinor() { x0_state = EState::NoFidget; }
|
|
|
|
|
|
|
|
void CFidget::ResetAll() {
|
|
|
|
x0_state = EState::NoFidget;
|
|
|
|
x4_type = SamusGun::EFidgetType::Invalid;
|
|
|
|
x18_timeSinceStrikeCooldown = 0.f;
|
|
|
|
x1c_timeSinceUnmorph = 0.f;
|
|
|
|
x14_timeSinceFire = 0.f;
|
|
|
|
x24_minorDelayTimer = 0.f;
|
|
|
|
x28_majorDelayTimer = 0.f;
|
|
|
|
x2c_holsterTimeSinceFire = 0.f;
|
|
|
|
x8_delayTriggerBits = 0;
|
|
|
|
xc_animSet = -1;
|
|
|
|
x10_delayTimerEnableBits = 3;
|
|
|
|
x34_24_loading = false;
|
2017-08-27 03:02:18 +00:00
|
|
|
}
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
} // namespace urde
|