2019-12-22 20:04:07 +00:00
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#include "Runtime/Weapon/CPhazonBeam.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Weapon/CProjectileWeapon.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CWorld.hpp"
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2017-08-22 03:20:22 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2017-08-22 03:20:22 +00:00
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2018-12-08 05:30:43 +00:00
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CPhazonBeam::CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
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const zeus::CVector3f& scale)
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: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
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, x238_aaBoxScale(zeus::CVector3f(-0.14664599f, 0.f, -0.14909725f) * scale.y(),
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zeus::CVector3f(0.14664599f, 0.64619601f, 0.14909725f) * scale.y())
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, x250_aaBoxTranslate(zeus::CVector3f(-0.0625f, 0.f, -0.09375f) * scale.y(),
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zeus::CVector3f(0.0625f, -0.25f, 0.09375f) * scale.y()) {
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x21c_phazonVeins = g_SimplePool->GetObj("PhazonVeins");
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x228_phazon2nd1 = g_SimplePool->GetObj("Phazon2nd_1");
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x274_24_loaded = false;
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x274_25_clipWipeActive = true;
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x274_26_veinsAlphaActive = false;
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x274_27_phazonVeinsIdx = false;
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m_aaboxShaderScale.setAABB(x238_aaBoxScale);
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m_aaboxShaderTranslate.setAABB(x250_aaBoxTranslate);
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}
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2018-12-08 05:30:43 +00:00
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void CPhazonBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
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TAreaId aid = mgr.GetPlayer().GetAreaIdAlways();
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if (msg == EScriptObjectMessage::Deleted && aid != kInvalidAreaId)
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mgr.GetWorld()->GetArea(aid)->SetWeaponWorldLighting(4.f, 1.f);
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2017-08-25 06:18:09 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CPhazonBeam::StopBeam(CStateManager& mgr, bool b1) {
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if (x234_chargeFxGen)
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x234_chargeFxGen->SetParticleEmission(false);
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2017-08-26 04:36:25 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CPhazonBeam::UpdateBeam(float dt, const zeus::CTransform& targetXf, const zeus::CVector3f& localBeamPos,
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CStateManager& mgr) {
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if (x234_chargeFxGen)
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x234_chargeFxGen->SetParticleEmission(IsFiring());
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CGunWeapon::UpdateMuzzleFx(dt, x4_scale, localBeamPos, IsFiring());
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}
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void CPhazonBeam::CreateBeam(CStateManager& mgr) {
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x234_chargeFxGen = std::make_unique<CElementGen>(x228_phazon2nd1);
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if (x234_chargeFxGen) {
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x234_chargeFxGen->SetGlobalScale(x4_scale);
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x234_chargeFxGen->SetParticleEmission(false);
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}
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}
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void CPhazonBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {
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if (IsFiring()) {
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zeus::CTransform backupView = CGraphics::g_ViewMatrix;
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CGraphics::SetViewPointMatrix(xf.inverse() * backupView);
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CGraphics::SetModelMatrix(zeus::CTransform());
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CGunWeapon::DrawMuzzleFx(mgr);
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CGraphics::SetViewPointMatrix(backupView);
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}
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}
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void CPhazonBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {
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if (x234_chargeFxGen)
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x234_chargeFxGen->Render();
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CGunWeapon::PostRenderGunFx(mgr, xf);
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}
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void CPhazonBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) {
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if (x234_chargeFxGen) {
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x234_chargeFxGen->SetGlobalOrientAndTrans(xf);
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x234_chargeFxGen->Update(dt);
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}
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CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf);
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}
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static const u16 kSoundId[] = {SFXwpn_fire_phazon_normal, SFXwpn_fire_power_charged};
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void CPhazonBeam::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf,
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CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) {
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if (chargeState == EChargeState::Normal) {
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ActivateCharge(false, false);
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int count = x278_fireTime > 1.f / 3.f ? 5 : 2;
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int seedOffset = 0;
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for (int i = 0; i < count; ++i, seedOffset += 1000) {
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CProjectileWeapon::SetGlobalSeed(u16(mgr.GetUpdateFrameIndex() + seedOffset));
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CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2);
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CProjectileWeapon::SetGlobalSeed(u16(mgr.GetUpdateFrameIndex()));
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}
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x278_fireTime = 0.f;
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} else {
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CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, chargeFactor2);
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}
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NWeaponTypes::play_sfx(kSoundId[int(chargeState)], underwater, false, 0.165f);
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}
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void CPhazonBeam::Update(float dt, CStateManager& mgr) {
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CGunWeapon::Update(dt, mgr);
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x278_fireTime += dt;
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TAreaId aid = mgr.GetPlayer().GetAreaIdAlways();
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if (aid != kInvalidAreaId) {
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CGameArea* area = mgr.GetWorld()->GetArea(aid);
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if (x278_fireTime > 1.f / 6.f)
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area->SetWeaponWorldLighting(4.f, 1.f);
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else
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area->SetWeaponWorldLighting(4.f, 0.9f);
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}
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if (!IsLoaded()) {
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if (CGunWeapon::IsLoaded() && !x274_24_loaded) {
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x274_24_loaded = x228_phazon2nd1.IsLoaded() && x21c_phazonVeins.IsLoaded();
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if (x274_24_loaded) {
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CreateBeam(mgr);
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x224_phazonVeinsData = std::make_unique<CModelData>(CStaticRes(
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NWeaponTypes::get_asset_id_from_name(x274_27_phazonVeinsIdx ? "PhazonVeins_2" : "PhazonVeins"), x4_scale));
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x21c_phazonVeins.Unlock();
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x274_25_clipWipeActive = true;
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}
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}
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}
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if (x274_25_clipWipeActive) {
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x268_clipWipeScale += 0.75f * dt;
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if (x268_clipWipeScale > 1.f)
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x268_clipWipeScale = 1.f;
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if (x268_clipWipeScale > 0.4f) {
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if (x26c_clipWipeTranslate < 0.5f)
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x26c_clipWipeTranslate += 0.75f * dt;
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else
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x274_25_clipWipeActive = false;
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}
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2018-12-08 05:30:43 +00:00
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} else if (x274_26_veinsAlphaActive) {
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x270_indirectAlpha = x10_solidModelData->GetLocatorTransform("phazonScale_LCTR_SDK").origin.y();
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}
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}
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2018-12-08 05:30:43 +00:00
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void CPhazonBeam::Load(CStateManager& mgr, bool subtypeBasePose) {
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CGunWeapon::Load(mgr, subtypeBasePose);
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x228_phazon2nd1.Lock();
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x274_27_phazonVeinsIdx = (mgr.GetActiveRandom()->Next() & 0x2) != 0;
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x21c_phazonVeins = g_SimplePool->GetObj(x274_27_phazonVeinsIdx ? "PhazonVeins_2" : "PhazonVeins");
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x21c_phazonVeins.Lock();
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}
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2018-12-08 05:30:43 +00:00
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void CPhazonBeam::ReInitVariables() {
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x268_clipWipeScale = 0.f;
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x26c_clipWipeTranslate = 0.f;
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x270_indirectAlpha = 1.f;
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x234_chargeFxGen.reset();
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x224_phazonVeinsData.reset();
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x274_24_loaded = false;
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x274_25_clipWipeActive = true;
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x274_26_veinsAlphaActive = false;
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x1cc_enabledSecondaryEffect = ESecondaryFxType::None;
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}
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2018-12-08 05:30:43 +00:00
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void CPhazonBeam::Unload(CStateManager& mgr) {
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CGunWeapon::Unload(mgr);
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x228_phazon2nd1.Unlock();
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x21c_phazonVeins.Unlock();
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ReInitVariables();
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}
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2018-12-08 05:30:43 +00:00
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bool CPhazonBeam::IsLoaded() const { return CGunWeapon::IsLoaded() && x274_24_loaded; }
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void CPhazonBeam::DrawClipScaleCube() const {
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// Render AABB as completely transparent object, only modifying Z-buffer
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m_aaboxShaderScale.draw(zeus::skClear);
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}
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void CPhazonBeam::DrawClipTranslateCube() const {
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// Render AABB as completely transparent object, only modifying Z-buffer
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m_aaboxShaderTranslate.draw(zeus::skClear);
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}
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2018-12-08 05:30:43 +00:00
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void CPhazonBeam::Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::CTransform& xf, const CModelFlags& flags,
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const CActorLights* lights) const {
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CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
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bool drawIndirect = visor == CPlayerState::EPlayerVisor::Combat || visor == CPlayerState::EPlayerVisor::Scan;
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2018-12-08 05:30:43 +00:00
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if (drawIndirect) {
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CGraphics::ResolveSpareTexture(g_Viewport);
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CModelFlags tmpFlags = flags;
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tmpFlags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
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CGunWeapon::Draw(drawSuitArm, mgr, xf, tmpFlags, lights);
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}
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CGunWeapon::Draw(drawSuitArm, mgr, xf, flags, lights);
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if (drawIndirect) {
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g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.3f * x270_indirectAlpha, 0.6f * x270_indirectAlpha,
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x270_indirectAlpha, 0.5f * x270_indirectAlpha),
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{}, zeus::skWhite, 1.f, 0.f, 0.f, 0.f);
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}
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if (x224_phazonVeinsData) {
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zeus::CTransform modelXf = xf * x10_solidModelData->GetScaledLocatorTransform("elbow");
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if (x274_25_clipWipeActive) {
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CGraphics::SetModelMatrix(modelXf * zeus::CTransform::Scale(1.f - x268_clipWipeScale));
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DrawClipScaleCube();
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CGraphics::SetModelMatrix(modelXf * zeus::CTransform::Translate(0.f, x26c_clipWipeTranslate, 0.f));
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DrawClipTranslateCube();
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}
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if (x274_26_veinsAlphaActive) {
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CModelFlags useFlags(5, 0, 3, zeus::CColor(1.f, 0.5f * x270_indirectAlpha));
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x224_phazonVeinsData->Render(mgr, xf, lights, useFlags);
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} else {
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x224_phazonVeinsData->Render(mgr, xf, lights, flags);
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}
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}
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2017-09-07 03:55:31 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CPhazonBeam::DrawMuzzleFx(const CStateManager& mgr) const {
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if (IsFiring())
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CGunWeapon::DrawMuzzleFx(mgr);
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}
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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