metaforce/Runtime/Weapon/CWeapon.cpp

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#include "Runtime/Weapon/CWeapon.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CScriptWater.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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CWeapon::CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId owner, EWeaponType type, std::string_view name,
const zeus::CTransform& xf, const CMaterialFilter& filter, const CMaterialList& mList,
const CDamageInfo& dInfo, EProjectileAttrib attribs, CModelData&& mData)
: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, std::move(mData), mList,
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CActorParameters::None().HotInThermal(true), kInvalidUniqueId)
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, xe8_projectileAttribs(attribs)
, xec_ownerId(owner)
, xf0_weaponType(type)
, xf8_filter(filter)
, x110_origDamageInfo(dInfo)
, x12c_curDamageInfo(dInfo) {}
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void CWeapon::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
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void CWeapon::Think(float dt, CStateManager& mgr) {
x148_curTime += dt;
if ((xe8_projectileAttribs & EProjectileAttrib::DamageFalloff) == EProjectileAttrib::DamageFalloff) {
float damMul = std::max(0.f, 1.f - x148_curTime * x14c_damageFalloffSpeed);
x12c_curDamageInfo.SetDamage(x110_origDamageInfo.GetDamage() * damMul);
x12c_curDamageInfo.SetRadius(x110_origDamageInfo.GetRadius() * damMul);
x12c_curDamageInfo.SetKnockBackPower(x110_origDamageInfo.GetKnockBackPower() * damMul);
x12c_curDamageInfo.SetWeaponMode(x110_origDamageInfo.GetWeaponMode());
x12c_curDamageInfo.SetNoImmunity(false);
} else {
x12c_curDamageInfo = x110_origDamageInfo;
}
CEntity::Think(dt, mgr);
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}
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void CWeapon::Render(const CStateManager&) const {
// Empty
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}
EWeaponCollisionResponseTypes CWeapon::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const {
return EWeaponCollisionResponseTypes::Projectile;
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}
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void CWeapon::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) {
bool doRipple = true;
float mag = 0.f;
switch (xf0_weaponType) {
case EWeaponType::Power:
mag = 0.1f;
break;
case EWeaponType::Ice:
mag = 0.3f;
break;
case EWeaponType::Wave:
mag = 0.1f;
break;
case EWeaponType::Plasma:
break;
case EWeaponType::Missile:
mag = 0.5f;
break;
case EWeaponType::Phazon:
mag = 0.1f;
break;
default:
doRipple = false;
break;
}
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if (True(xe8_projectileAttribs & EProjectileAttrib::ComboShot) &&
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state != EFluidState::InFluid)
mag += 0.5f;
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if (True(xe8_projectileAttribs & EProjectileAttrib::Charged))
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mag += 0.25f;
if (mag > 1.f)
mag = 1.f;
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if (doRipple) {
zeus::CVector3f pos = GetTranslation();
pos.z() = float(water.GetTriggerBoundsWR().max.z());
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if (True(xe8_projectileAttribs & EProjectileAttrib::ComboShot)) {
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if (!water.CanRippleAtPoint(pos))
doRipple = false;
} else if (state == EFluidState::InFluid) {
doRipple = false;
}
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if (doRipple) {
water.GetFluidPlane().AddRipple(mag, x8_uid, pos, water, mgr);
mgr.GetFluidPlaneManager()->CreateSplash(x8_uid, mgr, water, pos, mag,
state == EFluidState::EnteredFluid || state == EFluidState::LeftFluid);
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}
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}
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}
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} // namespace urde