metaforce/Runtime/World/CEnergyDrainSource.hpp

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#pragma once
#include "Runtime/RetroTypes.hpp"
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namespace urde {
class CEnergyDrainSource {
TUniqueId x0_source;
float x4_intensity;
public:
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CEnergyDrainSource(TUniqueId src, float intensity);
TUniqueId GetEnergyDrainSourceId() const { return x0_source; }
void SetEnergyDrainIntensity(float in) { x4_intensity = in; }
float GetEnergyDrainIntensity() const { return x4_intensity; }
};
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} // namespace urde