metaforce/Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp

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#pragma once
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#include <array>
#include "Runtime/GCNTypes.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CSpaceWarpFilter {
struct Uniform {
zeus::CMatrix4f m_matrix;
zeus::CMatrix4f m_indXf;
zeus::CVector3f m_strength;
};
std::array<std::array<std::array<u8, 4>, 8>, 4> m_shiftTexture{};
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std::shared_ptr<aurora::gfx::TextureHandle> m_warpTex;
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// boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
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Uniform m_uniform;
float m_strength = 1.f;
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void GenerateWarpRampTex();
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public:
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static void Initialize();
static void Shutdown();
CSpaceWarpFilter();
void setStrength(float strength) { m_strength = strength; }
void draw(const zeus::CVector3f& pt);
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};
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} // namespace metaforce