metaforce/Runtime/Collision/CCollisionResponseData.hpp

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#pragma once
#include <optional>
#include <vector>
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/IObj.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CMaterialList.hpp"
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namespace urde {
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class CDecalDescription;
class CGenDescription;
class CSimplePool;
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enum class EWeaponCollisionResponseTypes {
None,
Default,
Unknown2,
Metal,
Grass,
Ice,
Goo,
Wood,
Water,
Mud,
Lava,
Sand,
Projectile,
OtherProjectile,
Unknown14,
Unknown15,
EnemyNormal,
EnemySpecial,
EnemyShielded,
Unknown19,
Unknown20,
Unknown21,
Unknown22,
Unknown23,
Unknown24,
Unknown25,
Unknown26,
Unknown27,
Unknown28,
Unknown29,
Unknown30,
Unknown31,
Unknown32,
Unknown33,
Unknown34,
Unknown35,
Unknown36,
Unknown37,
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ChozoGhost,
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Unknown39,
Unknown40,
Unknown41,
AtomicBeta,
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AtomicAlpha,
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Unknown44,
Unknown45,
Unknown46,
Unknown47,
Unknown48,
Unknown49,
Unknown50,
Unknown51,
Unknown52,
Unknown53,
Unknown54,
Unknown55,
Unknown56,
Unknown57,
Unknown58,
Unknown59,
Unknown60,
Unknown61,
Unknown62,
Unknown63,
Unknown64,
Unknown65,
Unknown66,
Unknown67,
Unknown68,
Unknown69,
Unknown70,
Unknown71,
Unknown72,
Unknown73,
Unknown74,
Unknown75,
Unknown76,
Unknown77,
Unknown78,
Unknown79,
Unknown80,
Unknown81,
Unknown82,
Unknown83,
Unknown84,
Unknown85,
Unknown86,
Unknown87,
Unknown88,
Unknown89,
Unknown90,
Unknown91,
AtomicBetaReflect,
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AtomicAlphaReflect
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};
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class CCollisionResponseData {
std::vector<std::optional<TLockedToken<CGenDescription>>> x0_generators;
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std::vector<s32> x10_sfx;
std::vector<std::optional<TLockedToken<CDecalDescription>>> x20_decals;
float x30_RNGE = 50.0f;
float x34_FOFF = 0.2f;
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void AddParticleSystemToResponse(EWeaponCollisionResponseTypes type, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddDecalToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddSoundFXToResponse(FourCC clsId, CInputStream& in);
bool CheckAndAddParticleSystemToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddResourceToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
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public:
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CCollisionResponseData(CInputStream& in, CSimplePool* resPool);
const std::optional<TLockedToken<CGenDescription>>& GetParticleDescription(EWeaponCollisionResponseTypes type) const;
const std::optional<TLockedToken<CDecalDescription>>& GetDecalDescription(EWeaponCollisionResponseTypes type) const;
s32 GetSoundEffectId(EWeaponCollisionResponseTypes type) const;
static EWeaponCollisionResponseTypes GetWorldCollisionResponseType(s32 id);
static bool ResponseTypeIsEnemyShielded(EWeaponCollisionResponseTypes type);
static bool ResponseTypeIsEnemyNormal(EWeaponCollisionResponseTypes type);
static bool ResponseTypeIsEnemySpecial(EWeaponCollisionResponseTypes type);
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float GetAudibleRange() const { return x30_RNGE; }
float GetAudibleFallOff() const { return x34_FOFF; }
static FourCC UncookedResType();
};
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CFactoryFnReturn FCollisionResponseDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference* selfRef);
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} // namespace urde