metaforce/Runtime/IMain.hpp

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#ifndef __URDE_IMAIN_HPP__
#define __URDE_IMAIN_HPP__
#include <boo/boo.hpp>
#include <boo/graphicsdev/GL.hpp>
#include <boo/audiodev/IAudioVoiceEngine.hpp>
#include <hecl/Runtime.hpp>
#include <amuse/amuse.hpp>
#include "RetroTypes.hpp"
namespace urde
{
class CStopWatch;
enum class EGameplayResult
{
None,
Win,
Lose,
Playing
};
enum class EFlowState
{
None,
WinBad,
WinGood,
WinBest,
LoseGame,
Default,
StateSetter,
};
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class IMain
{
public:
virtual ~IMain() = default;
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virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IWindow* window,
boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend)=0;
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virtual void Draw()=0;
virtual bool Proc()=0;
virtual void Shutdown()=0;
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virtual boo::IWindow* GetMainWindow() const= 0;
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virtual EFlowState GetFlowState() const = 0;
virtual void SetFlowState(EFlowState) = 0;
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virtual size_t GetExpectedIdSize() const = 0;
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virtual void WarmupShaders() = 0;
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};
}
#endif // __URDE_IMAIN_HPP__