2016-08-14 21:11:44 +00:00
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#ifndef __DNACOMMON_ITWEAKGUNRES_HPP__
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#define __DNACOMMON_ITWEAKGUNRES_HPP__
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#include "../DNACommon.hpp"
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namespace DataSpec
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{
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struct ITweakGunRes : BigYAML
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{
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2016-08-16 22:49:19 +00:00
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enum class EBeamId
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{
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Power,
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Ice,
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Plasma,
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Wave,
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Phazon
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};
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2016-08-14 21:11:44 +00:00
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virtual const std::string& GetGunMotion() const=0;
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virtual const std::string& GetGrappleArm() const=0;
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virtual const std::string& GetRightHand() const=0;
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virtual const std::string& GetPowerBeam() const=0;
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virtual const std::string& GetIceBeam() const=0;
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virtual const std::string& GetWaveBeam() const=0;
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virtual const std::string& GetPlasmaBeam() const=0;
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virtual const std::string& GetPhazonBeam() const=0;
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virtual const std::string& GetHoloTransition() const=0;
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virtual const std::string& GetBombSet() const=0;
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virtual const std::string& GetBombExplode() const=0;
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virtual const std::string& GetPowerBombExplode() const=0;
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virtual const std::string& GetPowerBeamWeapon() const=0;
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virtual const std::string& GetPowerBallWeapon() const=0;
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virtual const std::string& GetIceBeamWeapon() const=0;
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virtual const std::string& GetIceBallWeapon() const=0;
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virtual const std::string& GetWaveBeamWeapon() const=0;
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virtual const std::string& GetWaveBallWeapon() const=0;
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virtual const std::string& GetPlasmaBeamWeapon() const=0;
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virtual const std::string& GetPlasmaBallWeapon() const=0;
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virtual const std::string& GetPhazonBeamWeapon() const=0;
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virtual const std::string& GetPhazonBallWeapon() const=0;
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virtual const std::string& GetPowerMuzzleParticle() const=0;
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virtual const std::string& GetIceMuzzleParticle() const=0;
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virtual const std::string& GetWaveMuzzleParticle() const=0;
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virtual const std::string& GetPlasmaMuzzleParticle() const=0;
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virtual const std::string& GetPhazonMuzzleParticle() const=0;
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virtual const std::string& GetPowerChargeParticle() const=0;
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virtual const std::string& GetIceChargeParticle() const=0;
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virtual const std::string& GetWaveChargeParticle() const=0;
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virtual const std::string& GetPlasmaChargeParticle() const=0;
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virtual const std::string& GetPhazonChargeParticle() const=0;
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virtual const std::string& GetPowerAuxMuzzleParticle() const=0;
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virtual const std::string& GetIceAuxMuzzleParticle() const=0;
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virtual const std::string& GetWaveAuxMuzzleParticle() const=0;
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virtual const std::string& GetPlasmaAuxMuzzleParticle() const=0;
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virtual const std::string& GetPhazonAuxMuzzleParticle() const=0;
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virtual const std::string& GetGrappleSegmentParticle() const=0;
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virtual const std::string& GetGrappleClawParticle() const=0;
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virtual const std::string& GetGrappleHitParticle() const=0;
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virtual const std::string& GetGrappleMuzzleParticle() const=0;
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virtual const std::string& GetGrappleSwooshParticle() const=0;
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2016-08-16 22:49:19 +00:00
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const std::string& GetBeamModel(EBeamId beam) const
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{
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int b = int(beam);
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if (b < 0 || b > 4)
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b = 0;
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switch (EBeamId(b))
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{
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case EBeamId::Power:
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default:
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return GetPowerBeam();
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case EBeamId::Ice:
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return GetIceBeam();
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case EBeamId::Plasma:
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return GetPlasmaBeam();
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case EBeamId::Wave:
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return GetWaveBeam();
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case EBeamId::Phazon:
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return GetPhazonBeam();
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}
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}
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2016-08-14 21:11:44 +00:00
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};
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}
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#endif
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