2016-04-15 03:02:21 +00:00
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#include "GameGlobalObjects.hpp"
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namespace urde
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{
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2016-08-15 20:58:07 +00:00
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namespace MP1
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{
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class CMain* g_Main = nullptr;
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}
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2016-04-15 03:02:21 +00:00
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class CMemoryCardSys* g_MemoryCardSys = nullptr;
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class IFactory* g_ResFactory = nullptr;
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class CSimplePool* g_SimplePool = nullptr;
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class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
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class CAiFuncMap* g_AiFuncMap = nullptr;
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class CGameState* g_GameState = nullptr;
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class CInGameTweakManagerBase* g_TweakManager = nullptr;
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class CBooRenderer* g_Renderer = nullptr;
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DataSpec::ITweakGame* g_tweakGame = nullptr;
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DataSpec::ITweakPlayer* g_tweakPlayer = nullptr;
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DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
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2016-08-15 01:19:04 +00:00
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DataSpec::ITweakPlayerGun* g_tweakPlayerGun = nullptr;
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DataSpec::ITweakGunRes* g_tweakGunRes = nullptr;
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2016-08-16 22:49:19 +00:00
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DataSpec::ITweakPlayerRes* g_tweakPlayerRes = nullptr;
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2016-08-20 04:22:13 +00:00
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DataSpec::ITweakGui* g_tweakGui = nullptr;
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2016-04-15 03:02:21 +00:00
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}
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