metaforce/Runtime/World/CPathFindSearch.hpp

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#pragma once
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#include <optional>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "Runtime/World/CPathFindArea.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CPathFindSearch;
class CPathFindVisualizer {
CLineRenderer m_spline = {CLineRenderer::EPrimitiveMode::LineStrip, 16, {}, true};
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public:
void Draw(const CPathFindSearch& path);
};
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class CPathFindSearch {
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public:
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enum class EResult { Success, InvalidArea, NoSourcePoint, NoDestPoint, NoPath };
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private:
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CPFArea* x0_area;
rstl::reserved_vector<zeus::CVector3f, 16> x4_waypoints;
u32 xc8_curWaypoint = 0;
EResult xcc_result;
float xd0_chHeight;
float xd4_chRadius;
float xd8_padding = 10.f;
u32 xdc_flags; // 0x2: flyer, 0x4: path-always-exists (swimmers)
u32 xe0_indexMask;
std::optional<CPathFindVisualizer> m_viz;
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bool Search(rstl::reserved_vector<CPFRegion*, 4>& regs1, const zeus::CVector3f& p1,
rstl::reserved_vector<CPFRegion*, 4>& regs2, const zeus::CVector3f& p2);
void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1, u32 wpIdx) const;
void GetSplinePointWithLookahead(zeus::CVector3f& pOut, const zeus::CVector3f& p1, u32 wpIdx, float lookahead) const;
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public:
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CPathFindSearch(CPFArea* area, u32 flags, u32 index, float chRadius, float chHeight);
EResult Search(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
EResult FindClosestReachablePoint(const zeus::CVector3f& p1, zeus::CVector3f& p2) const;
EResult PathExists(const zeus::CVector3f& p1, const zeus::CVector3f& p2) const;
EResult OnPath(const zeus::CVector3f& p1) const;
EResult GetResult() const { return xcc_result; }
u32 GetCurrentWaypoint() const { return xc8_curWaypoint; }
void SetCurrentWaypoint(u32 wp) { xc8_curWaypoint = wp; }
const rstl::reserved_vector<zeus::CVector3f, 16>& GetWaypoints() const { return x4_waypoints; }
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bool IsOver() const { return GetCurrentWaypoint() >= x4_waypoints.size() - 1; }
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bool IsShagged() const { return GetResult() != EResult::Success; }
bool SegmentOver(const zeus::CVector3f& p1) const;
void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1) const;
void GetSplinePointWithLookahead(zeus::CVector3f& pOut, const zeus::CVector3f& p1, float lookahead) const;
void SetArea(CPFArea* area) { x0_area = area; }
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float GetCharacterHeight() const { return xd0_chHeight; }
void SetCharacterHeight(float h) { xd0_chHeight = h; }
float GetCharacterRadius() const { return xd4_chRadius; }
void SetCharacterRadius(float r) { xd4_chRadius = r; }
void SetPadding(float padding) { xd8_padding = padding; }
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float RemainingPathDistance(const zeus::CVector3f& pos) const;
void DebugDraw();
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};
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} // namespace urde