2018-10-07 03:42:33 +00:00
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#pragma once
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2018-02-14 07:51:18 +00:00
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2019-09-22 21:52:05 +00:00
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#include <optional>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/World/CPathFindArea.hpp"
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#include <zeus/CVector3f.hpp>
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2018-02-14 07:51:18 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2018-12-15 06:29:41 +00:00
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class CPathFindSearch;
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class CPathFindVisualizer {
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CLineRenderer m_spline = {CLineRenderer::EPrimitiveMode::LineStrip, 16, {}, true};
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2020-03-26 07:30:54 +00:00
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2018-12-15 06:29:41 +00:00
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public:
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void Draw(const CPathFindSearch& path);
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};
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2018-02-14 07:51:18 +00:00
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2018-12-08 05:30:43 +00:00
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class CPathFindSearch {
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2018-03-01 06:17:16 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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enum class EResult { Success, InvalidArea, NoSourcePoint, NoDestPoint, NoPath };
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2018-03-01 06:17:16 +00:00
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private:
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2018-12-08 05:30:43 +00:00
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CPFArea* x0_area;
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rstl::reserved_vector<zeus::CVector3f, 16> x4_waypoints;
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u32 xc8_curWaypoint = 0;
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EResult xcc_result;
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float xd0_chHeight;
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float xd4_chRadius;
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float xd8_padding = 10.f;
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u32 xdc_flags; // 0x2: flyer, 0x4: path-always-exists (swimmers)
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u32 xe0_indexMask;
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2020-04-10 01:49:59 +00:00
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std::optional<CPathFindVisualizer> m_viz;
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2018-12-08 05:30:43 +00:00
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bool Search(rstl::reserved_vector<CPFRegion*, 4>& regs1, const zeus::CVector3f& p1,
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rstl::reserved_vector<CPFRegion*, 4>& regs2, const zeus::CVector3f& p2);
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void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1, u32 wpIdx) const;
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void GetSplinePointWithLookahead(zeus::CVector3f& pOut, const zeus::CVector3f& p1, u32 wpIdx, float lookahead) const;
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2018-02-14 07:51:18 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CPathFindSearch(CPFArea* area, u32 flags, u32 index, float chRadius, float chHeight);
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EResult Search(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
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EResult FindClosestReachablePoint(const zeus::CVector3f& p1, zeus::CVector3f& p2) const;
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EResult PathExists(const zeus::CVector3f& p1, const zeus::CVector3f& p2) const;
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EResult OnPath(const zeus::CVector3f& p1) const;
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EResult GetResult() const { return xcc_result; }
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u32 GetCurrentWaypoint() const { return xc8_curWaypoint; }
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void SetCurrentWaypoint(u32 wp) { xc8_curWaypoint = wp; }
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const rstl::reserved_vector<zeus::CVector3f, 16>& GetWaypoints() const { return x4_waypoints; }
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2019-01-16 04:22:44 +00:00
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bool IsOver() const { return GetCurrentWaypoint() >= x4_waypoints.size() - 1; }
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2018-12-08 05:30:43 +00:00
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bool IsShagged() const { return GetResult() != EResult::Success; }
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bool SegmentOver(const zeus::CVector3f& p1) const;
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void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1) const;
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void GetSplinePointWithLookahead(zeus::CVector3f& pOut, const zeus::CVector3f& p1, float lookahead) const;
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void SetArea(CPFArea* area) { x0_area = area; }
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2018-12-13 07:39:16 +00:00
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float GetCharacterHeight() const { return xd0_chHeight; }
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void SetCharacterHeight(float h) { xd0_chHeight = h; }
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2020-03-26 07:30:54 +00:00
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float GetCharacterRadius() const { return xd4_chRadius; }
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void SetCharacterRadius(float r) { xd4_chRadius = r; }
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2020-02-07 21:27:53 +00:00
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void SetPadding(float padding) { xd8_padding = padding; }
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2018-12-13 07:39:16 +00:00
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float RemainingPathDistance(const zeus::CVector3f& pos) const;
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2020-04-10 01:49:59 +00:00
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void DebugDraw();
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2018-02-14 07:51:18 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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