2018-10-07 03:42:33 +00:00
|
|
|
#pragma once
|
2018-07-08 23:03:35 +00:00
|
|
|
|
|
|
|
#include "World/CWallWalker.hpp"
|
2018-12-06 00:46:35 +00:00
|
|
|
#include "World/CPathFindSearch.hpp"
|
|
|
|
#include "Weapon/CProjectileInfo.hpp"
|
2018-07-08 23:03:35 +00:00
|
|
|
|
2018-12-31 08:37:52 +00:00
|
|
|
namespace urde::MP1 {
|
2018-12-08 05:30:43 +00:00
|
|
|
class CSeedling : public CWallWalker {
|
|
|
|
static const std::string skNeedleLocators[2][6];
|
|
|
|
CPathFindSearch x5d8_searchPath;
|
|
|
|
std::unique_ptr<CModelData> x6bc_spikeData;
|
|
|
|
CProjectileInfo x6c0_projectileInfo;
|
|
|
|
CDamageInfo x6e8_deathDamage;
|
2019-02-24 07:15:54 +00:00
|
|
|
zeus::CAABox x704_modelBounds = zeus::skNullBox;
|
2018-12-08 05:30:43 +00:00
|
|
|
float x71c_attackCoolOff = 0.f;
|
|
|
|
TUniqueId x720_prevObj = kInvalidUniqueId;
|
|
|
|
bool x722_24_renderOnlyClusterA : 1;
|
|
|
|
bool x722_25_curNeedleCluster : 1;
|
|
|
|
void LaunchNeedles(CStateManager&);
|
|
|
|
|
2018-07-08 23:03:35 +00:00
|
|
|
public:
|
2018-12-08 05:30:43 +00:00
|
|
|
DEFINE_PATTERNED(Seedling)
|
|
|
|
CSeedling(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
|
|
|
const CPatternedInfo&, const CActorParameters&, CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&,
|
|
|
|
float, float, float, float);
|
2018-07-08 23:03:35 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
void Accept(IVisitor&);
|
|
|
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
|
|
|
void Think(float, CStateManager&);
|
|
|
|
void Render(const CStateManager&) const;
|
|
|
|
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
|
|
|
|
CProjectileInfo* GetProjectileInfo() { return &x6c0_projectileInfo; }
|
2019-06-12 02:05:17 +00:00
|
|
|
std::optional<zeus::CAABox> GetTouchBounds() const;
|
2018-12-08 05:30:43 +00:00
|
|
|
void Touch(CActor&, CStateManager&);
|
|
|
|
CPathFindSearch* GetSearchPath() { return &x5d8_searchPath; }
|
|
|
|
void Patrol(CStateManager&, EStateMsg, float);
|
|
|
|
void Active(CStateManager&, EStateMsg, float);
|
|
|
|
void Enraged(CStateManager&, EStateMsg, float);
|
|
|
|
void ProjectileAttack(CStateManager&, EStateMsg, float);
|
|
|
|
void Generate(CStateManager&, EStateMsg, float);
|
|
|
|
bool ShouldAttack(CStateManager&, float);
|
|
|
|
void MassiveDeath(CStateManager&);
|
2018-07-08 23:03:35 +00:00
|
|
|
};
|
2019-01-31 20:44:05 +00:00
|
|
|
} // namespace urde::MP1
|