2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-10 21:22:59 +00:00
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2019-09-28 02:53:03 +00:00
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#include <memory>
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#include <utility>
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#include <vector>
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/Character/IMetaAnim.hpp"
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2016-04-10 21:22:59 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CMetaAnimRandom : public IMetaAnim {
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using RandomData = std::vector<std::pair<std::shared_ptr<IMetaAnim>, u32>>;
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RandomData x4_randomData;
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static RandomData CreateRandomData(CInputStream& in);
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2016-04-10 21:22:59 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CMetaAnimRandom(CInputStream& in);
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2019-08-09 19:46:49 +00:00
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EMetaAnimType GetType() const override { return EMetaAnimType::Random; }
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2016-04-10 21:22:59 +00:00
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2019-08-09 19:46:49 +00:00
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
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2018-12-08 05:30:43 +00:00
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std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
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2019-08-09 19:46:49 +00:00
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const CMetaAnimTreeBuildOrders& orders) const override;
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2016-04-10 21:22:59 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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