metaforce/Runtime/GuiSys/CGuiLight.hpp

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#pragma once
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#include "CGuiWidget.hpp"
#include "Graphics/CLight.hpp"
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namespace urde {
class CSimplePool;
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class CGuiLight : public CGuiWidget {
ELightType xb8_type;
float xbc_spotCutoff;
float xc0_distC;
float xc4_distL;
float xc8_distQ;
float xcc_angleC;
float xd0_angleL;
float xd4_angleQ;
u32 xd8_lightId;
zeus::CColor xdc_ambColor = zeus::skBlack;
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public:
~CGuiLight() override;
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CGuiLight(const CGuiWidgetParms& parms, const CLight& light);
FourCC GetWidgetTypeID() const override { return FOURCC('LITE'); }
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CLight BuildLight() const;
void SetIsVisible(bool vis) override;
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u32 GetLightId() const { return xd8_lightId; }
const zeus::CColor& GetAmbientLightColor() const { return xdc_ambColor; }
void SetSpotCutoff(float v) { xbc_spotCutoff = v; }
void SetDistC(float v) { xc0_distC = v; }
void SetDistL(float v) { xc4_distL = v; }
void SetDistQ(float v) { xc8_distQ = v; }
void SetAngleC(float v) { xcc_angleC = v; }
void SetAngleL(float v) { xd0_angleL = v; }
void SetAngleQ(float v) { xd4_angleQ = v; }
void SetLightId(u32 idx) { xd8_lightId = idx; }
void SetAmbientLightColor(const zeus::CColor& color) { xdc_ambColor = color; }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
std::shared_ptr<CGuiLight> shared_from_this() {
return std::static_pointer_cast<CGuiLight>(CGuiObject::shared_from_this());
}
};
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} // namespace urde