metaforce/Runtime/Character/CAnimSourceReader.hpp

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#pragma once
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#include "IAnimReader.hpp"
#include "CToken.hpp"
#include "CAnimSource.hpp"
#include "CParticleData.hpp"
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#include <set>
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namespace urde {
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class IAnimSourceInfo {
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public:
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virtual ~IAnimSourceInfo() = default;
virtual bool HasPOIData() const = 0;
virtual const std::vector<CBoolPOINode>& GetBoolPOIStream() const = 0;
virtual const std::vector<CInt32POINode>& GetInt32POIStream() const = 0;
virtual const std::vector<CParticlePOINode>& GetParticlePOIStream() const = 0;
virtual const std::vector<CSoundPOINode>& GetSoundPOIStream() const = 0;
virtual CCharAnimTime GetAnimationDuration() const = 0;
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};
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class CAnimSourceInfo : public IAnimSourceInfo {
TSubAnimTypeToken<CAnimSource> x4_token;
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public:
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CAnimSourceInfo(const TSubAnimTypeToken<CAnimSource>& token);
bool HasPOIData() const override;
const std::vector<CBoolPOINode>& GetBoolPOIStream() const override;
const std::vector<CInt32POINode>& GetInt32POIStream() const override;
const std::vector<CParticlePOINode>& GetParticlePOIStream() const override;
const std::vector<CSoundPOINode>& GetSoundPOIStream() const override;
CCharAnimTime GetAnimationDuration() const override;
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};
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class CAnimSourceReaderBase : public IAnimReader {
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protected:
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std::unique_ptr<IAnimSourceInfo> x4_sourceInfo;
CCharAnimTime xc_curTime;
u32 x14_passedBoolCount = 0;
u32 x18_passedIntCount = 0;
u32 x1c_passedParticleCount = 0;
u32 x20_passedSoundCount = 0;
std::vector<std::pair<std::string, bool>> x24_boolStates;
std::vector<std::pair<std::string, s32>> x34_int32States;
std::vector<std::pair<std::string, CParticleData::EParentedMode>> x44_particleStates;
std::set<std::pair<std::string, s32>> GetUniqueParticlePOIs() const;
std::set<std::pair<std::string, s32>> GetUniqueInt32POIs() const;
std::set<std::pair<std::string, s32>> GetUniqueBoolPOIs() const;
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protected:
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void PostConstruct(const CCharAnimTime& time);
void UpdatePOIStates();
CAnimSourceReaderBase(std::unique_ptr<IAnimSourceInfo>&& sourceInfo, const CAnimSourceReaderBase& other);
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public:
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CAnimSourceReaderBase(std::unique_ptr<IAnimSourceInfo>&& sourceInfo, const CCharAnimTime& time);
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
u32) const override;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
u32) const override;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
u32) const override;
bool VGetBoolPOIState(const char* name) const override;
s32 VGetInt32POIState(const char* name) const override;
CParticleData::EParentedMode VGetParticlePOIState(const char* name) const override;
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using IAnimReader::VGetOffset;
virtual zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& b) const = 0;
virtual bool VSupportsReverseView() const = 0;
virtual SAdvancementResults VReverseView(const CCharAnimTime& time) = 0;
const CCharAnimTime& GetCurTime() const { return xc_curTime; }
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};
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class CAnimSourceReader : public CAnimSourceReaderBase {
TSubAnimTypeToken<CAnimSource> x54_source;
CSteadyStateAnimInfo x64_steadyStateInfo;
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public:
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CAnimSourceReader(const TSubAnimTypeToken<CAnimSource>& source, const CCharAnimTime& time);
CAnimSourceReader(const CAnimSourceReader& other);
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override;
bool VSupportsReverseView() const override { return true; }
void VSetPhase(float) override;
SAdvancementResults VReverseView(const CCharAnimTime& time) override;
std::unique_ptr<IAnimReader> VClone() const override;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override;
SAdvancementResults VAdvanceView(const CCharAnimTime& a) override;
CCharAnimTime VGetTimeRemaining() const override;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
bool VHasOffset(const CSegId& seg) const override;
zeus::CVector3f VGetOffset(const CSegId& seg) const override;
zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const override;
zeus::CQuaternion VGetRotation(const CSegId& seg) const override;
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};
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} // namespace urde