2018-10-07 03:42:33 +00:00
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#pragma once
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2017-02-03 23:32:15 +00:00
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#include "World/CScriptActor.hpp"
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#include "World/CDamageInfo.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2017-05-18 10:58:15 +00:00
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class CFlameThrower;
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2018-12-08 05:30:43 +00:00
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namespace MP1 {
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class CActorContraption : public CScriptActor {
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/* AKA Why Zoid?!?!?!? */
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std::vector<std::pair<TUniqueId, std::string>> x2e8_children;
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TToken<CGenDescription> x300_flameThrowerGen;
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CAssetId x308_flameFxId;
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CDamageInfo x30c_dInfo;
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2017-02-03 23:32:15 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CActorContraption(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&,
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const CDamageVulnerability&, const CActorParameters&, CAssetId, const CDamageInfo&, bool);
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2017-05-07 06:55:01 +00:00
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2019-08-09 19:46:49 +00:00
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
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2018-12-08 05:30:43 +00:00
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CFlameThrower* CreateFlameThrower(std::string_view, CStateManager&);
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void ResetFlameThrowers(CStateManager& mgr);
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2017-02-03 23:32:15 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace MP1
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} // namespace urde
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