2018-10-07 03:42:33 +00:00
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#pragma once
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2017-10-06 07:29:56 +00:00
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2019-09-23 19:00:23 +00:00
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#include <string_view>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include <zeus/CVector3f.hpp>
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2017-10-06 07:29:56 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2019-02-10 04:41:35 +00:00
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enum class ESpindleInput {
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Constant,
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HintToBallDist,
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HintToBallVOff,
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HintBallAngle,
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HintBallRightAngle,
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HintBallLeftAngle,
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HintDeltaDist,
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HintDeltaVOff
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};
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2018-12-08 05:30:43 +00:00
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struct SSpindleProperty {
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u32 x0_flags;
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ESpindleInput x4_input;
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float x8_lowOut;
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float xc_highOut;
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float x10_lowIn;
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float x14_highIn;
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2017-10-06 07:29:56 +00:00
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2020-03-26 01:25:11 +00:00
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explicit SSpindleProperty(CInputStream& in);
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void FixupAngles() {
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x8_lowOut = zeus::degToRad(x8_lowOut);
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xc_highOut = zeus::degToRad(xc_highOut);
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}
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float GetValue(float inVar) const;
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};
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2018-12-08 05:30:43 +00:00
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class CScriptSpindleCamera : public CGameCamera {
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/*
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* 0x1: Look toward hint
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* 0x2: Flat look delta
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* 0x8: force minimum-clamp ball-to-cam azimuth
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* 0x10: minimum-clamp ball-to-cam azimuth
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* 0x20: Enable clampedAzimuthFromHintDir
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* 0x40: Enable distOffsetFromBallDist
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* 0x80: Use ball pos for cam pos Z (vs. hint pos)
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* 0x100: Enable deltaAngleScaleWithCamDist
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* 0x200: Use ball pos for look pos Z (vs. hint pos)
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* 0x400: unused
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* 0x800: Variable hint-to-ball direction
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* 0x1000: Damp look azimuth with hint ball-to-cam azimuth < 10-degrees
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* 0x2000: Enable deleteHintBallDist
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* 0x4000: Ignore ball-to-cam azimuth sign
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*/
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u32 x188_flags;
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rstl::reserved_vector<float, 8> x18c_inVars;
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float x1b0_hintToCamDistMin;
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float x1b4_hintToCamDistMax;
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float x1b8_hintToCamVOffMin;
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float x1bc_hintToCamVOffMax;
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SSpindleProperty x1c0_targetHintToCamDeltaAngleVel;
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SSpindleProperty x1d8_deltaAngleScaleWithCamDist;
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SSpindleProperty x1f0_hintToCamDist;
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SSpindleProperty x208_distOffsetFromBallDist;
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SSpindleProperty x220_hintBallToCamAzimuth;
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SSpindleProperty x238_unused;
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SSpindleProperty x250_maxHintBallToCamAzimuth;
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SSpindleProperty x268_camLookRelAzimuth;
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SSpindleProperty x280_lookPosZOffset;
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SSpindleProperty x298_camPosZOffset;
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SSpindleProperty x2b0_clampedAzimuthFromHintDir;
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SSpindleProperty x2c8_dampingAzimuthSpeed;
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SSpindleProperty x2e0_targetHintToCamDeltaAngleVelRange;
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SSpindleProperty x2f8_deleteHintBallDist;
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SSpindleProperty x310_recoverClampedAzimuthFromHintDir;
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float x328_maxAzimuthInterpTimer = 0.f;
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bool x32c_outsideClampedAzimuth = false;
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zeus::CVector3f x330_lookDir;
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bool x33c_24_inResetThink;
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float GetInVar(const SSpindleProperty& seg) const { return x18c_inVars[int(seg.x4_input)]; }
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2017-10-06 07:29:56 +00:00
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public:
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CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, u32 flags, float hintToCamDistMin,
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float hintToCamDistMax, float hintToCamVOffMin, float hintToCamVOffMax,
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const SSpindleProperty& targetHintToCamDeltaAngleVel,
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const SSpindleProperty& deltaAngleScaleWithCamDist,
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const SSpindleProperty& hintToCamDist,
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const SSpindleProperty& distOffsetFromBallDist,
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const SSpindleProperty& hintBallToCamAzimuth,
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const SSpindleProperty& unused,
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const SSpindleProperty& maxHintBallToCamAzimuth,
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const SSpindleProperty& camLookRelAzimuth,
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const SSpindleProperty& lookPosZOffset,
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const SSpindleProperty& camPosZOffset,
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const SSpindleProperty& clampedAzimuthFromHintDir,
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const SSpindleProperty& dampingAzimuthSpeed,
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const SSpindleProperty& targetHintToCamDeltaAngleVelRange,
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const SSpindleProperty& deleteHintBallDist,
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const SSpindleProperty& recoverClampedAzimuthFromHintDir);
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2017-10-06 07:29:56 +00:00
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2019-08-09 12:45:18 +00:00
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void Render(CStateManager&) override;
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void Reset(const zeus::CTransform& xf, CStateManager& mgr) override;
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void ProcessInput(const CFinalInput& input, CStateManager& mgr) override;
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2017-10-06 07:29:56 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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