metaforce/Runtime/Weapon/CBeamProjectile.cpp

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#include "Weapon/CBeamProjectile.hpp"
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#include "TCastTo.hpp"
namespace urde
{
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CBeamProjectile::CBeamProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const zeus::CTransform& xf, s32 flags, float f1, float f2, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
EProjectileAttrib attribs, bool b1)
: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aid, owner, kInvalidUniqueId, attribs, false,
zeus::CVector3f::skOne, {}, -1, false)
, x2e8_(std::abs(flags))
, x2ec_(x2e8_)
, x2f0_(1.f / x2ec_)
, x2f4_(f1)
, x300_(b1 == false ? x2ec_ : 0.f)
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, x308_(f2)
, x464_24_(b1)
, x464_25_(false)
{
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}
std::experimental::optional<zeus::CAABox> CBeamProjectile::GetTouchBounds() const
{
if (!GetActive())
return {};
if (!x464_25_)
{
zeus::CVector3f pos = GetTranslation();
return {{pos - 1.f, pos + 1.f}};
}
return {};
}
void CBeamProjectile::CalculateRenderBounds()
{
x9c_renderBounds = x354_.getTransformedAABox(x324_);
}
void CBeamProjectile::ResetBeam(CStateManager &, bool)
{
if (x464_24_)
x300_ = 0.f;
}
void CBeamProjectile::UpdateFX(const zeus::CTransform &, float, CStateManager &)
{
}
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void CBeamProjectile::Accept(urde::IVisitor& visitor)
{
visitor.Visit(this);
}
}