metaforce/Runtime/Camera/CGameCamera.hpp

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#ifndef __URDE_CGAMECAMERA_HPP__
#define __URDE_CGAMECAMERA_HPP__
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#include "World/CActor.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
class CFinalInput;
class CGameCamera : public CActor
{
public:
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CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, float fov, float nearz, float farz, float aspect,
TUniqueId, bool, u32);
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const zeus::CTransform& GetTransform() const {return x34_transform;}
virtual void ProcessInput(const CFinalInput&, CStateManager& mgr)=0;
virtual void Reset(const zeus::CTransform&, CStateManager& mgr)=0;
};
}
#endif // __URDE_CGAMECAMERA_HPP__