metaforce/Runtime/World/CScriptGunTurret.cpp

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#include "CScriptGunTurret.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElementGen.hpp"
#include "Weapon/CGameProjectile.hpp"
#include "World/CGameLight.hpp"
#include "Collision/CCollisionActorManager.hpp"
#include "Collision/CCollisionActor.hpp"
#include "CPlayer.hpp"
#include "Character/CPASAnimParmData.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "TCastTo.hpp"
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#include "Weapon/CEnergyProjectile.hpp"
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namespace urde {
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static const CMaterialList skGunMaterialList = {EMaterialTypes::Solid, EMaterialTypes::Character, EMaterialTypes::Orbit,
EMaterialTypes::Target};
static const CMaterialList skTurretMaterialList = {EMaterialTypes::Character};
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CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
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: x0_intoDeactivateDelay(in.readFloatBig())
, x4_intoActivateDelay(in.readFloatBig())
, x8_reloadTime(in.readFloatBig())
, xc_reloadTimeVariance(in.readFloatBig())
, x10_panStartTime(in.readFloatBig())
, x14_panHoldTime(in.readFloatBig())
, x1c_leftMaxAngle(zeus::degToRad(in.readFloatBig()))
, x20_rightMaxAngle(zeus::degToRad(in.readFloatBig()))
, x24_downMaxAngle(zeus::degToRad(in.readFloatBig()))
, x28_turnSpeed(zeus::degToRad(in.readFloatBig()))
, x2c_detectionRange(in.readFloatBig())
, x30_detectionZRange(in.readFloatBig())
, x34_freezeDuration(in.readFloatBig())
, x38_freezeVariance(in.readFloatBig())
, x3c_freezeTimeout(propCount >= 48 ? in.readBool() : false)
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, x40_projectileRes(in)
, x44_projectileDamage(in)
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, x60_idleLightRes(in.readUint32Big())
, x64_deactivateLightRes(in.readUint32Big())
, x68_targettingLightRes(in.readUint32Big())
, x6c_frozenEffectRes(in.readUint32Big())
, x70_chargingEffectRes(in.readUint32Big())
, x74_panningEffectRes(in.readUint32Big())
, x78_visorEffectRes(propCount >= 44 ? in.readUint32Big() : -1)
, x7c_trackingSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
, x7e_lockOnSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
, x80_unfreezeSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
, x82_stopClankSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
, x84_chargingSoundId(CSfxManager::TranslateSFXID(u16(in.readUint32Big())))
, x86_visorSoundId(propCount >= 45 ? CSfxManager::TranslateSFXID(u16(in.readUint32Big())) : u16(0xFFFF))
, x88_extensionModelResId(in.readUint32Big())
, x8c_extensionDropDownDist(in.readFloatBig())
, x90_numInitialShots(in.readUint32Big())
, x94_initialShotTableIndex(in.readUint32Big())
, x98_numSubsequentShots(in.readUint32Big())
, x9c_frenzyDuration(propCount >= 47 ? in.readFloatBig() : 3.f)
, xa0_scriptedStartOnly(propCount >= 46 ? in.readBool() : false) {}
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const SBurst CScriptGunTurret::skBurst2InfoTemplate[] = {
{3, {1, 2, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {3, {7, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{4, {3, 5, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {60, {16, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {4, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skBurst3InfoTemplate[] = {
{30, {4, 5, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {2, 3, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {3, 4, 5, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {16, 1, 2, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{5, {8, 7, 6, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skBurst4InfoTemplate[] = {
{5, {16, 1, 2, 3, 0, 0, 0, 0}, 0.150000, 0.050000}, {5, {9, 8, 7, 6, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {2, 3, 4, 5, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {5, 4, 3, 2, 0, 0, 0, 0}, 0.150000, 0.050000},
{15, {10, 11, 4, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {15, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{30, {2, 4, 4, 6, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skOOVBurst2InfoTemplate[] = {
{20, {16, 15, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {13, 11, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {2, 6, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {3, 4, -1, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skOOVBurst3InfoTemplate[] = {
{10, {14, 4, 10, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {15, 13, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {9, 11, 4, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {35, {15, 13, 11, -1, 0, 0, 0, 0}, 0.150000, 0.050000},
{35, {9, 11, 13, -1, 0, 0, 0, 0}, 0.150000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst CScriptGunTurret::skOOVBurst4InfoTemplate[] = {
{10, {14, 13, 4, 11, 0, 0, 0, 0}, 0.150000, 0.050000}, {30, {1, 15, 13, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
{20, {16, 15, 14, 13, 0, 0, 0, 0}, 0.150000, 0.050000}, {10, {8, 9, 11, 4, 0, 0, 0, 0}, 0.150000, 0.050000},
{10, {1, 15, 13, 4, 0, 0, 0, 0}, 0.150000, 0.050000}, {20, {8, 9, 10, 11, 0, 0, 0, 0}, 0.150000, 0.050000},
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{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
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const SBurst* CScriptGunTurret::skBursts[] = {skBurst2InfoTemplate,
skBurst3InfoTemplate,
skBurst4InfoTemplate,
skOOVBurst2InfoTemplate,
skOOVBurst3InfoTemplate,
skOOVBurst4InfoTemplate,
nullptr};
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CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParms, const CScriptGunTurretData& turretData)
: CPhysicsActor(uid, true, name, info, xf, std::move(mData),
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comp == ETurretComponent::Base ? skTurretMaterialList : skGunMaterialList, aabb, SMoverData(1000.f),
aParms, 0.3f, 0.1f)
, x258_type(comp)
, x264_healthInfo(hInfo)
, x26c_damageVuln(dVuln)
, x2d4_data(turretData)
, x37c_projectileInfo(turretData.GetProjectileRes(), turretData.GetProjectileDamage())
, x3a4_burstFire(skBursts, 1)
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, x410_idleLightDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetIdleLightRes()}))
, x41c_deactivateLightDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetDeactivateLightRes()}))
, x428_targettingLightDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetTargettingLightRes()}))
, x434_frozenEffectDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetFrozenEffectRes()}))
, x440_chargingEffectDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetChargingEffectRes()}))
, x44c_panningEffectDesc(g_SimplePool->GetObj({SBIG('PART'), turretData.GetPanningEffectRes()})) {
if (turretData.GetVisorEffectRes().IsValid())
x458_visorEffectDesc = g_SimplePool->GetObj({SBIG('PART'), turretData.GetVisorEffectRes()});
x468_idleLight = std::make_unique<CElementGen>(x410_idleLightDesc);
x470_deactivateLight = std::make_unique<CElementGen>(x41c_deactivateLightDesc);
x478_targettingLight = std::make_unique<CElementGen>(x428_targettingLightDesc);
x480_frozenEffect = std::make_unique<CElementGen>(x434_frozenEffectDesc);
x488_chargingEffect = std::make_unique<CElementGen>(x440_chargingEffectDesc);
x490_panningEffect = std::make_unique<CElementGen>(x44c_panningEffectDesc);
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x4fc_extensionOffset = xf.origin;
x514_lastFrontVector = xf.frontVector();
x544_originalFrontVec = xf.frontVector();
x550_originalRightVec = xf.rightVector();
x560_24_dead = false;
x560_25_frozen = false;
x560_26_firedWithSetBurst = false;
x560_27_burstSet = false;
x560_28_hasBeenActivated = false;
x560_29_scriptedStart = false;
x560_30_needsStopClankSound = true;
x560_31_frenzyReverse = false;
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if (comp == ETurretComponent::Base && HasModelData() && GetModelData()->HasAnimData())
GetModelData()->EnableLooping(true);
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x37c_projectileInfo.Token().Lock();
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}
void CScriptGunTurret::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptGunTurret::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
CActor::AcceptScriptMsg(msg, uid, mgr);
switch (msg) {
case EScriptObjectMessage::Activate:
if (x49c_collisionManager)
x49c_collisionManager->SetActive(mgr, true);
break;
case EScriptObjectMessage::Deactivate:
if (x49c_collisionManager)
x49c_collisionManager->SetActive(mgr, false);
break;
case EScriptObjectMessage::Registered:
if (x258_type == ETurretComponent::Gun) {
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if (x478_targettingLight->SystemHasLight()) {
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x498_lightId = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(x498_lightId, GetAreaIdAlways(), GetActive(),
std::string("ParticleLight_") + GetName().data(), GetTransform(), GetUniqueId(),
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x478_targettingLight->GetLight(), 0, 1, 0.f));
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}
SetupCollisionManager(mgr);
} else if (x258_type == ETurretComponent::Base) {
zeus::CVector3f scale = GetModelData()->GetScale();
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if (x2d4_data.GetExtensionModelResId().IsValid()) {
CModelData mData(CStaticRes(x2d4_data.GetExtensionModelResId(), scale));
x4a4_extensionModel.emplace(std::move(mData));
x4f4_extensionRange = x4a4_extensionModel->GetBounds().max.z() - x4a4_extensionModel->GetBounds().min.z();
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}
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SetTurretState(ETurretState::Inactive, mgr);
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}
break;
case EScriptObjectMessage::Deleted: {
if (x258_type == ETurretComponent::Gun) {
if (x498_lightId != kInvalidUniqueId)
mgr.FreeScriptObject(x498_lightId);
}
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if (x50c_targetingEmitter)
CSfxManager::RemoveEmitter(x50c_targetingEmitter);
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if (x49c_collisionManager)
x49c_collisionManager->Destroy(mgr);
break;
}
case EScriptObjectMessage::Start:
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if (x258_type == ETurretComponent::Base && x520_state == ETurretState::Inactive)
x560_29_scriptedStart = true;
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break;
case EScriptObjectMessage::Stop:
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if (x258_type == ETurretComponent::Base && x520_state != ETurretState::Deactive &&
x520_state != ETurretState::DeactiveFromReady && x520_state != ETurretState::Deactivating)
SetTurretState((x560_28_hasBeenActivated ?
ETurretState::DeactivatingFromReady : ETurretState::Deactivating), mgr);
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break;
case EScriptObjectMessage::Action: {
if (x258_type == ETurretComponent::Gun)
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LaunchProjectile(mgr);
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else if (x258_type == ETurretComponent::Base)
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PlayAdditiveFlinchAnimation(mgr);
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break;
}
case EScriptObjectMessage::SetToMax: {
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x560_25_frozen = false;
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SetMuted(false);
break;
}
case EScriptObjectMessage::SetToZero: {
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x560_25_frozen = true;
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SetMuted(true);
break;
}
case EScriptObjectMessage::InitializedInArea: {
if (x258_type == ETurretComponent::Base) {
for (const SConnection& conn : x20_conns) {
if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
continue;
if (TCastToConstPtr<CScriptGunTurret> gun = mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId))) {
x25c_gunId = mgr.GetIdForScript(conn.x8_objId);
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x260_lastGunHP = gun->GetHealthInfo(mgr)->GetHP();
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return;
}
}
}
break;
}
case EScriptObjectMessage::Damage: {
if (x258_type == ETurretComponent::Gun && GetHealthInfo(mgr)->GetHP() > 0.f) {
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid)) {
if ((proj->GetAttribField() & EProjectileAttrib::Wave) == EProjectileAttrib::Wave) {
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x520_state = ETurretState::Frenzy;
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RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource,
mgr);
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x53c_freezeRemTime = 0.f;
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}
}
}
break;
}
default:
break;
}
}
void CScriptGunTurret::Think(float dt, CStateManager& mgr) {
if (!GetActive())
return;
if (x258_type == ETurretComponent::Base) {
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if (!x560_25_frozen) {
ProcessGunStateMachine(dt, mgr);
UpdateTurretAnimation();
UpdateGunOrientation(dt, mgr);
zeus::CVector3f vec = UpdateExtensionModelState(dt);
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SAdvancementDeltas advancementDeltas = UpdateAnimation(dt, mgr, true);
SetTranslation(vec + advancementDeltas.x0_posDelta + GetTranslation());
RotateToOR(advancementDeltas.xc_rotDelta, dt);
} else
Stop();
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UpdateTargettingSound(dt);
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} else if (x258_type == ETurretComponent::Gun) {
UpdateGunParticles(dt, mgr);
SAdvancementDeltas deltas = UpdateAnimation(dt, mgr, true);
MoveToOR(deltas.x0_posDelta, dt);
RotateToOR(deltas.xc_rotDelta, dt);
UpdateGunCollisionManager(dt, mgr);
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UpdateFrozenState(dt, mgr);
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}
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UpdateHealthInfo(mgr);
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}
void CScriptGunTurret::Touch(CActor& act, CStateManager& mgr) {
if (x258_type != ETurretComponent::Gun)
return;
if (TCastToPtr<CGameProjectile> proj = act) {
const CPlayer& player = mgr.GetPlayer();
if (proj->GetOwnerId() == player.GetUniqueId()) {
const CDamageVulnerability* dVuln = GetDamageVulnerability();
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if (!x560_24_dead && x520_state != ETurretState::Frenzy &&
(proj->GetAttribField() & EProjectileAttrib::Ice) == EProjectileAttrib::Ice &&
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dVuln->WeaponHits(CWeaponMode::Ice(), false)) {
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x560_25_frozen = true;
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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x53c_freezeRemTime = mgr.GetActiveRandom()->Float() *
x2d4_data.GetFreezeVariance() + x2d4_data.GetFreezeDuration();
SetMuted(true);
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}
SendScriptMsgs(EScriptObjectState::Damage, mgr, EScriptObjectMessage::None);
}
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}
}
std::optional<zeus::CAABox> CScriptGunTurret::GetTouchBounds() const {
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if (GetActive() && GetMaterialList().HasMaterial(EMaterialTypes::Solid))
return {GetBoundingBox()};
return {};
}
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zeus::CVector3f CScriptGunTurret::GetOrbitPosition(const CStateManager& mgr) const { return GetAimPosition(mgr, 0.f); }
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zeus::CVector3f CScriptGunTurret::GetAimPosition(const CStateManager&, float) const {
if (x258_type == ETurretComponent::Base)
return GetTranslation() + x34_transform.rotate(GetLocatorTransform("Gun_SDK"sv).origin);
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return GetTranslation();
}
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void CScriptGunTurret::SetupCollisionManager(CStateManager& mgr) {
std::vector<CJointCollisionDescription> jointDescs;
jointDescs.reserve(2);
const CAnimData* animData = GetModelData()->GetAnimationData();
x508_gunSDKSeg = animData->GetLocatorSegId("Gun_SDK"sv);
CSegId blastLCTR = animData->GetLocatorSegId("Blast_LCTR"sv);
jointDescs.push_back(CJointCollisionDescription::SphereSubdivideCollision(
x508_gunSDKSeg, blastLCTR, 0.6f, 1.f, CJointCollisionDescription::EOrientationType::One, "Gun_SDK"sv, 1000.f));
jointDescs.push_back(CJointCollisionDescription::SphereCollision(blastLCTR, 0.3f, "Blast_LCTR"sv, 1000.f));
x49c_collisionManager = std::make_unique<CCollisionActorManager>(mgr, GetUniqueId(), GetAreaIdAlways(), jointDescs, true);
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x49c_collisionManager->SetActive(mgr, GetActive());
for (int i = 0; i < x49c_collisionManager->GetNumCollisionActors(); ++i) {
auto& desc = x49c_collisionManager->GetCollisionDescFromIndex(i);
if (TCastToPtr<CCollisionActor> cAct = mgr.ObjectById(desc.GetCollisionActorId())) {
cAct->AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
cAct->SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Player},
{EMaterialTypes::Character, EMaterialTypes::NoStaticCollision, EMaterialTypes::NoPlatformCollision}));
if (desc.GetName().find("Blast_LCTR"sv) != std::string_view::npos)
x4a0_collisionActor = desc.GetCollisionActorId();
}
}
}
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static const char* StateNames[] = {
"Destroyed",
"Deactive",
"DeactiveFromReady",
"Deactivating",
"DeactivatingFromReady",
"Inactive",
"Ready",
"PanningA",
"PanningB",
"Targeting",
"Firing",
"ExitTargeting",
"Frenzy"
};
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void CScriptGunTurret::SetTurretState(ETurretState state, CStateManager& mgr) {
if (state < ETurretState::Destroyed || state > ETurretState::Frenzy)
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return;
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if (x520_state != ETurretState::Invalid)
ProcessCurrentState(EStateMsg::Deactivate, mgr, 0.f);
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if (state != ETurretState::Invalid && x520_state != state)
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fmt::print(fmt("{} {} {} - {}\n"), GetUniqueId(), GetEditorId(), GetName(), StateNames[int(state)]);
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x520_state = state;
x524_curStateTime = 0.f;
ProcessCurrentState(EStateMsg::Activate, mgr, 0.f);
}
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static const u32 skStateToLocoTypeLookup[13] = {5, 7, 9, 0, 1, 0, 1, 2, 3, 1, 1, 1, 1};
void CScriptGunTurret::LaunchProjectile(CStateManager& mgr) {
if (x37c_projectileInfo.Token().IsLoaded() && mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 8)) {
zeus::CTransform xf = GetLocatorTransform("Blast_LCTR"sv);
zeus::CVector3f projPt = GetTranslation() + GetTransform().rotate(xf.origin);
zeus::CVector3f lookPt = x404_targetPosition;
zeus::CVector3f aimDelta = x404_targetPosition - projPt;
if (zeus::CVector3f::getAngleDiff(GetTransform().frontVector(), aimDelta) > zeus::degToRad(20.f)) {
if (aimDelta.canBeNormalized()) {
zeus::CVector3f lookDir =
zeus::CVector3f::slerp(GetTransform().frontVector(), aimDelta.normalized(), zeus::degToRad(20.f));
lookPt = lookDir * aimDelta.magnitude() + projPt;
} else {
lookPt = projPt + GetTransform().frontVector();
}
} else if (!aimDelta.canBeNormalized()) {
lookPt = projPt + GetTransform().frontVector();
}
zeus::CTransform useXf = zeus::lookAt(projPt, lookPt);
CEnergyProjectile* proj =
new CEnergyProjectile(true, x37c_projectileInfo.Token(), EWeaponType::AI, useXf, EMaterialTypes::Character,
x37c_projectileInfo.GetDamage(), mgr.AllocateUniqueId(), GetAreaIdAlways(), GetUniqueId(),
kInvalidUniqueId, EProjectileAttrib::None, false, zeus::skOne3f,
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x458_visorEffectDesc, x2d4_data.GetVisorSoundId(), false);
mgr.AddObject(proj);
auto pair =
x64_modelData->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
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CPASAnimParmData(18, CPASAnimParm::FromEnum(1), CPASAnimParm::FromReal32(90.f),
CPASAnimParm::FromEnum(skStateToLocoTypeLookup[int(x520_state)])), -1);
if (pair.first > 0.f) {
x64_modelData->EnableLooping(false);
x64_modelData->GetAnimationData()->SetAnimation(CAnimPlaybackParms(pair.second, -1, 1.f, true), false);
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}
}
}
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void CScriptGunTurret::PlayAdditiveFlinchAnimation(CStateManager& mgr) {
auto pair = GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
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CPASAnimParmData(23), *mgr.GetActiveRandom(), -1);
if (pair.first > 0.f)
GetModelData()->GetAnimationData()->AddAdditiveAnimation(pair.second, 1.f, false, true);
}
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void CScriptGunTurret::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
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CActor::AddToRenderer(frustum, mgr);
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if (x258_type != ETurretComponent::Gun)
return;
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if (!x560_25_frozen) {
switch (x520_state) {
case ETurretState::Deactive:
case ETurretState::DeactiveFromReady:
case ETurretState::Deactivating:
case ETurretState::DeactivatingFromReady:
g_Renderer->AddParticleGen(*x470_deactivateLight);
break;
case ETurretState::Inactive:
g_Renderer->AddParticleGen(*x468_idleLight);
break;
case ETurretState::PanningA:
case ETurretState::PanningB:
g_Renderer->AddParticleGen(*x490_panningEffect);
break;
case ETurretState::Ready:
case ETurretState::Targeting:
case ETurretState::Firing:
case ETurretState::ExitTargeting:
case ETurretState::Frenzy:
g_Renderer->AddParticleGen(*x478_targettingLight);
if (x520_state == ETurretState::Firing || x520_state == ETurretState::Frenzy)
g_Renderer->AddParticleGen(*x488_chargingEffect);
break;
default:
break;
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}
} else {
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g_Renderer->AddParticleGen(*x480_frozenEffect);
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}
}
void CScriptGunTurret::Render(const CStateManager& mgr) const {
CPhysicsActor::Render(mgr);
if (x258_type == ETurretComponent::Gun) {
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if (!x560_25_frozen) {
switch (x520_state) {
case ETurretState::Deactive:
case ETurretState::DeactiveFromReady:
case ETurretState::Deactivating:
case ETurretState::DeactivatingFromReady:
x470_deactivateLight->Render(x90_actorLights.get());
break;
case ETurretState::Inactive:
x468_idleLight->Render(x90_actorLights.get());
break;
case ETurretState::PanningA:
case ETurretState::PanningB:
x490_panningEffect->Render(x90_actorLights.get());
break;
case ETurretState::Ready:
case ETurretState::Targeting:
case ETurretState::Firing:
case ETurretState::ExitTargeting:
case ETurretState::Frenzy:
x478_targettingLight->Render(x90_actorLights.get());
if (x520_state == ETurretState::Firing)
x488_chargingEffect->Render(x90_actorLights.get());
break;
default:
break;
}
} else {
x480_frozenEffect->Render(x90_actorLights.get());
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}
} else if (x258_type == ETurretComponent::Base) {
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if (x4a4_extensionModel && x4f8_extensionT > 0.f) {
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zeus::CTransform xf = GetTransform();
xf.origin = x4fc_extensionOffset + (x4f4_extensionRange * 0.5f * zeus::skDown);
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CModelFlags flags;
flags.x2_flags = 3;
flags.x1_matSetIdx = 0;
flags.x4_color = zeus::skWhite;
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x4a4_extensionModel->Render(mgr, xf, x90_actorLights.get(), flags);
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}
}
}
void CScriptGunTurret::UpdateGunCollisionManager(float dt, CStateManager& mgr) {
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if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x4a0_collisionActor))
colAct->SetActive(mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed);
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x49c_collisionManager->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
}
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void CScriptGunTurret::UpdateFrozenState(float dt, CStateManager& mgr) {
if (x560_25_frozen) {
if (x53c_freezeRemTime <= 0.f) {
x560_25_frozen = false;
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SendScriptMsgs(EScriptObjectState::UnFrozen, mgr, EScriptObjectMessage::None);
CSfxManager::AddEmitter(x2d4_data.GetUnFreezeSoundId(), GetTranslation(), zeus::skUp, false, false,
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0x7f, GetAreaIdAlways());
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SetMuted(false);
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} else if (x2d4_data.GetFreezeTimeout()) {
x53c_freezeRemTime -= dt;
}
} else {
x53c_freezeRemTime = 0.f;
}
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}
void CScriptGunTurret::UpdateGunParticles(float dt, CStateManager& mgr) {
CGameLight* light = nullptr;
if (x498_lightId != kInvalidUniqueId)
light = TCastToPtr<CGameLight>(mgr.ObjectById(x498_lightId));
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if (!x560_25_frozen) {
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zeus::CTransform lightXf = GetLocatorTransform("light_LCTR"sv);
zeus::CVector3f pos = x34_transform.rotate(lightXf.origin);
pos += GetTranslation();
if (light)
light->SetActive(true);
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switch (x520_state) {
case ETurretState::Deactive:
case ETurretState::DeactiveFromReady:
case ETurretState::Deactivating:
case ETurretState::DeactivatingFromReady:
x468_idleLight->SetParticleEmission(false);
x470_deactivateLight->SetParticleEmission(true);
x478_targettingLight->SetParticleEmission(false);
x480_frozenEffect->SetParticleEmission(false);
x488_chargingEffect->SetParticleEmission(false);
x490_panningEffect->SetParticleEmission(false);
x470_deactivateLight->SetOrientation(GetTransform().getRotation());
x470_deactivateLight->SetGlobalTranslation(pos);
x470_deactivateLight->SetGlobalScale(GetModelData()->GetScale());
x470_deactivateLight->Update(dt);
if (light) {
if (x470_deactivateLight->SystemHasLight())
light->SetLight(x470_deactivateLight->GetLight());
else
light->SetActive(false);
}
break;
case ETurretState::Inactive:
x468_idleLight->SetParticleEmission(true);
x470_deactivateLight->SetParticleEmission(false);
x478_targettingLight->SetParticleEmission(false);
x480_frozenEffect->SetParticleEmission(false);
x488_chargingEffect->SetParticleEmission(false);
x490_panningEffect->SetParticleEmission(false);
x468_idleLight->SetOrientation(GetTransform().getRotation());
x468_idleLight->SetGlobalTranslation(pos);
x468_idleLight->SetGlobalScale(GetModelData()->GetScale());
x468_idleLight->Update(dt);
if (light)
light->SetActive(false);
break;
case ETurretState::PanningA:
case ETurretState::PanningB:
x468_idleLight->SetParticleEmission(false);
x470_deactivateLight->SetParticleEmission(false);
x478_targettingLight->SetParticleEmission(false);
x480_frozenEffect->SetParticleEmission(false);
x488_chargingEffect->SetParticleEmission(false);
x490_panningEffect->SetParticleEmission(true);
x490_panningEffect->SetOrientation(GetTransform().getRotation());
x490_panningEffect->SetGlobalTranslation(GetTranslation());
x490_panningEffect->SetGlobalScale(GetModelData()->GetScale());
x490_panningEffect->Update(dt);
if (light)
light->SetActive(false);
break;
case ETurretState::Targeting:
case ETurretState::Firing:
case ETurretState::ExitTargeting:
case ETurretState::Frenzy: {
bool doEmission = x520_state == ETurretState::Firing || x520_state == ETurretState::Frenzy;
x468_idleLight->SetParticleEmission(false);
x470_deactivateLight->SetParticleEmission(false);
x478_targettingLight->SetParticleEmission(true);
x480_frozenEffect->SetParticleEmission(false);
x488_chargingEffect->SetParticleEmission(doEmission);
x478_targettingLight->SetOrientation(GetTransform().getRotation());
x478_targettingLight->SetGlobalTranslation(pos);
x478_targettingLight->SetGlobalScale(GetModelData()->GetScale());
x478_targettingLight->Update(dt);
if (x478_targettingLight->SystemHasLight())
light->SetLight(x478_targettingLight->GetLight());
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else
light->SetActive(false);
if (doEmission) {
zeus::CTransform blastXf = GetLocatorTransform("Blast_LCTR"sv);
zeus::CVector3f blastPos = GetTransform().rotate(blastXf.origin);
blastPos += GetTranslation();
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x488_chargingEffect->SetOrientation(GetTransform().getRotation());
x488_chargingEffect->SetGlobalTranslation(blastPos);
x488_chargingEffect->SetGlobalScale(GetModelData()->GetScale());
x488_chargingEffect->Update(dt);
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}
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break;
}
default:
x468_idleLight->SetParticleEmission(false);
x470_deactivateLight->SetParticleEmission(false);
x478_targettingLight->SetParticleEmission(false);
x480_frozenEffect->SetParticleEmission(false);
x488_chargingEffect->SetParticleEmission(false);
x490_panningEffect->SetParticleEmission(false);
x490_panningEffect->Update(dt);
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if (light)
light->SetActive(false);
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break;
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}
} else {
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x468_idleLight->SetParticleEmission(false);
x470_deactivateLight->SetParticleEmission(false);
x478_targettingLight->SetParticleEmission(false);
x480_frozenEffect->SetParticleEmission(true);
x488_chargingEffect->SetParticleEmission(false);
x490_panningEffect->SetParticleEmission(false);
x480_frozenEffect->SetOrientation(GetTransform().getRotation());
x480_frozenEffect->SetGlobalTranslation(GetTranslation());
x480_frozenEffect->SetGlobalScale(GetModelData()->GetScale());
x480_frozenEffect->Update(dt);
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if (light)
light->SetActive(false);
}
}
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void CScriptGunTurret::ProcessGunStateMachine(float dt, CStateManager& mgr) {
ProcessCurrentState(EStateMsg::Update, mgr, dt);
x524_curStateTime += dt;
PlayAdditiveChargingAnimation(mgr);
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if (x25c_gunId != kInvalidUniqueId) {
if (TCastToPtr<CScriptGunTurret> gunTurret = mgr.ObjectById(x25c_gunId)) {
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if (gunTurret->x520_state != ETurretState::Frenzy)
gunTurret->x520_state = x520_state;
else if (x520_state != ETurretState::Frenzy) {
SetTurretState(ETurretState::Frenzy, mgr);
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gunTurret->RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
}
}
}
}
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void CScriptGunTurret::UpdateTurretAnimation() {
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if (!HasModelData() || !GetModelData()->HasAnimData())
return;
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if (x520_state > ETurretState::Frenzy)
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return;
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CPASAnimParmData parmData = CPASAnimParmData(5, CPASAnimParm::FromEnum(0),
CPASAnimParm::FromEnum(skStateToLocoTypeLookup[int(x520_state)]));
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auto pair = GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(parmData, -1);
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if (pair.first > 0.f && pair.second != x540_turretAnim) {
GetModelData()->GetAnimationData()->SetAnimation(CAnimPlaybackParms(pair.second, -1, 1.f, true), false);
GetModelData()->GetAnimationData()->EnableLooping(true);
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x540_turretAnim = pair.second;
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}
}
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void CScriptGunTurret::ProcessCurrentState(EStateMsg msg, CStateManager& mgr, float dt) {
switch (x520_state) {
case ETurretState::Deactivating:
case ETurretState::DeactivatingFromReady:
ProcessDeactivatingState(msg, mgr);
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break;
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case ETurretState::Inactive:
ProcessInactiveState(msg, mgr, dt);
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break;
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case ETurretState::Ready:
ProcessReadyState(msg, mgr, dt);
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break;
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case ETurretState::PanningA:
case ETurretState::PanningB:
ProcessPanningState(msg, mgr, dt);
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break;
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case ETurretState::Targeting:
case ETurretState::Firing:
ProcessTargettingState(msg, mgr, dt);
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break;
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case ETurretState::ExitTargeting:
ProcessExitTargettingState(msg, mgr);
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break;
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case ETurretState::Frenzy:
ProcessFrenzyState(msg, mgr, dt);
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break;
default:
break;
}
}
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void CScriptGunTurret::ProcessDeactivatingState(EStateMsg msg, CStateManager& mgr) {
if (msg == EStateMsg::Update && x524_curStateTime >= x2d4_data.GetIntoDeactivateDelay())
SetTurretState(x560_28_hasBeenActivated ? ETurretState::DeactiveFromReady : ETurretState::Deactive, mgr);
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}
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void CScriptGunTurret::ProcessInactiveState(EStateMsg msg, CStateManager& mgr, float dt) {
if (msg == EStateMsg::Activate) {
x528_curInactiveTime = 0.f;
x560_27_burstSet = false;
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if (TCastToPtr<CScriptGunTurret> gunTurret = mgr.ObjectById(x25c_gunId))
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x260_lastGunHP = gunTurret->HealthInfo(mgr)->GetHP();
} else if (msg == EStateMsg::Update) {
bool forceActivate = false;
if (x25c_gunId != kInvalidUniqueId)
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId))
forceActivate = gun->HealthInfo(mgr)->GetHP() < x260_lastGunHP;
if (x2d4_data.GetScriptedStartOnly() ? (forceActivate || x560_29_scriptedStart) :
(forceActivate || x560_29_scriptedStart || InDetectionRange(mgr))) {
x528_curInactiveTime += dt;
if (forceActivate || x528_curInactiveTime >= x2d4_data.GetIntoActivateDelay())
SetTurretState(ETurretState::Ready, mgr);
} else {
x468_idleLight->SetParticleEmission(true);
}
} else if (msg == EStateMsg::Deactivate) {
x560_28_hasBeenActivated = true;
x468_idleLight->SetParticleEmission(false);
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if (TCastToPtr<CScriptGunTurret> gunTurret = mgr.ObjectById(x25c_gunId))
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x260_lastGunHP = gunTurret->GetHealthInfo(mgr)->GetHP();
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}
}
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void CScriptGunTurret::ProcessReadyState(EStateMsg msg, CStateManager& mgr, float dt) {
if (msg == EStateMsg::Activate) {
x52c_curActiveTime = 0.f;
} else if (msg == EStateMsg::Update) {
x52c_curActiveTime += dt;
if (x52c_curActiveTime < x2d4_data.GetPanStartTime())
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return;
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if (IsPlayerInFiringRange(mgr) && InDetectionRange(mgr)) {
SetTurretState(ETurretState::Targeting, mgr);
CSfxManager::AddEmitter(x2d4_data.GetLockOnSoundId(), GetTranslation(), zeus::skUp, false, false, 0x7f,
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GetAreaIdAlways());
} else {
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SetTurretState(ETurretState::PanningA, mgr);
x530_curPanTime = 0.f;
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}
}
}
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void CScriptGunTurret::ProcessPanningState(EStateMsg msg, CStateManager& mgr, float dt) {
if (msg == EStateMsg::Activate) {
x52c_curActiveTime = 0.f;
} else if (msg == EStateMsg::Update) {
if (IsPlayerInFiringRange(mgr) && InDetectionRange(mgr)) {
SetTurretState(ETurretState::Targeting, mgr);
CSfxManager::AddEmitter(x2d4_data.GetLockOnSoundId(), GetTranslation(), zeus::skUp, false, false, 0x7f,
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GetAreaIdAlways());
} else {
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x52c_curActiveTime += dt;
x530_curPanTime += dt;
if (x530_curPanTime >= x2d4_data.GetTotalPanSearchTime() &&
!x4a4_extensionModel && !x2d4_data.GetScriptedStartOnly())
SetTurretState(ETurretState::Inactive, mgr);
else if (x52c_curActiveTime >= x2d4_data.GetPanHoldTime())
SetTurretState(x520_state != ETurretState::PanningA ? ETurretState::PanningA : ETurretState::PanningB, mgr);
}
}
}
void CScriptGunTurret::ProcessTargettingState(EStateMsg msg, CStateManager& mgr, float dt) {
if (msg == EStateMsg::Activate) {
x52c_curActiveTime = 0.f;
} else if (msg == EStateMsg::Update) {
if (x560_26_firedWithSetBurst || InDetectionRange(mgr)) {
UpdateTargettingMode(dt, mgr);
if (x25c_gunId != kInvalidUniqueId) {
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
zeus::CVector3f vec = x404_targetPosition;
if (IsPlayerInFiringRange(mgr)) {
zeus::CTransform blastXf = gun->GetLocatorTransform("Blast_LCTR"sv);
zeus::CVector3f rotatedBlastVec = GetTransform().rotate(blastXf.origin) + GetTranslation();
x404_targetPosition = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
vec = x37c_projectileInfo.PredictInterceptPos(rotatedBlastVec, mgr.GetPlayer().GetAimPosition(mgr, dt),
mgr.GetPlayer(), false, dt);
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}
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zeus::CVector3f compensated =
x3a4_burstFire.GetDistanceCompensatedError(
(x404_targetPosition - gun->GetTranslation()).magnitude(), 20.f);
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compensated = gun->GetTransform().rotate(compensated);
gun->x404_targetPosition = x404_targetPosition + (vec - x404_targetPosition) + compensated;
}
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}
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zeus::CVector3f diffVec = x404_targetPosition - GetTranslation();
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diffVec.z() = 0.f;
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if (diffVec.canBeNormalized()) {
zeus::CVector3f normDiff = diffVec.normalized();
float angDif = zeus::CVector3f::getAngleDiff(normDiff, GetTransform().frontVector());
zeus::CQuaternion quat = zeus::CQuaternion::lookAt(GetTransform().frontVector(), normDiff,
std::min(angDif, (dt * x2d4_data.GetTurnSpeed())));
quat.setImaginary(GetTransform().transposeRotate(quat.getImaginary()));
RotateInOneFrameOR(quat, dt);
}
if (ShouldFire(mgr)) {
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SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None);
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x560_26_firedWithSetBurst = true;
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}
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x52c_curActiveTime = 0.f;
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} else {
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x52c_curActiveTime += dt;
if (x52c_curActiveTime >= 10.f)
SetTurretState(ETurretState::ExitTargeting, mgr);
}
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} else if (msg == EStateMsg::Deactivate) {
x560_30_needsStopClankSound = true;
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}
}
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void CScriptGunTurret::ProcessExitTargettingState(EStateMsg msg, CStateManager& mgr) {
if (msg != EStateMsg::Update || x25c_gunId == kInvalidUniqueId)
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return;
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if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
//zeus::CTransform gunXf = GetTransform() * GetLocatorTransform("Gun_SDK"sv);
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if (zeus::CVector3f::getAngleDiff(gun->GetTransform().frontVector(), x544_originalFrontVec) < zeus::degToRad(0.9f))
SetTurretState(ETurretState::Ready, mgr);
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}
}
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void CScriptGunTurret::ProcessFrenzyState(EStateMsg msg, CStateManager& mgr, float dt) {
if (msg == EStateMsg::Activate) {
x560_31_frenzyReverse = mgr.GetActiveRandom()->Float() < 0.f;
x534_fireCycleRemTime = 0.15f;
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RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
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} else if (msg == EStateMsg::Update) {
if (x524_curStateTime >= x2d4_data.GetFrenzyDuration()) {
SetTurretState(ETurretState::Destroyed, mgr);
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if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId))
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gun->x520_state = ETurretState::Destroyed;
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return;
}
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zeus::CVector3f frontVec = GetTransform().frontVector();
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if (x560_31_frenzyReverse && x550_originalRightVec.magSquared() < 0.f &&
zeus::CVector3f::getAngleDiff(x544_originalFrontVec, frontVec) >= zeus::degToRad(45.f)) {
x560_31_frenzyReverse = false;
} else if (!x560_31_frenzyReverse && x550_originalRightVec.magSquared() < 0.f &&
zeus::CVector3f::getAngleDiff(x544_originalFrontVec, frontVec) >= zeus::degToRad(45.f)) {
x560_31_frenzyReverse = true;
}
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if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
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x534_fireCycleRemTime -= dt;
if (x534_fireCycleRemTime >= 0.f)
return;
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x404_targetPosition = gun->GetTranslation() + (100.f * gun->GetTransform().frontVector());
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SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None);
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x534_fireCycleRemTime = 0.15f;
}
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}
}
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bool CScriptGunTurret::IsPlayerInFiringRange(CStateManager& mgr) const {
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zeus::CVector3f posDif = mgr.GetPlayer().GetTranslation() - GetTranslation();
zeus::CVector3f someVec(posDif.x(), posDif.y(), 0.f);
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if (x550_originalRightVec.dot(posDif) >= 0.f)
return zeus::CVector3f::getAngleDiff(x544_originalFrontVec, someVec) <= x2d4_data.GetRightMaxAngle();
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if (zeus::CVector3f::getAngleDiff(x544_originalFrontVec, someVec) <= x2d4_data.GetLeftMaxAngle())
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return true;
float biasedAngle = zeus::CVector3f::getAngleDiff(posDif, zeus::skUp) - zeus::degToRad(90.f);
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return (biasedAngle >= zeus::degToRad(-20.f) && biasedAngle <= x2d4_data.GetDownMaxAngle());
}
bool CScriptGunTurret::LineOfSightTest(CStateManager& mgr) const {
if (x25c_gunId == kInvalidUniqueId)
return false;
if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
if (x560_27_burstSet || (x520_state == ETurretState::Inactive && x4a4_extensionModel))
return true;
zeus::CTransform xf = GetLocatorTransform("Blast_LCTR"sv);
zeus::CVector3f muzzlePos = gun->GetTransform().rotate(xf.origin) + gun->GetTranslation();
zeus::CVector3f dir = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - muzzlePos;
float mag = dir.magnitude();
dir = dir / mag;
rstl::reserved_vector<TUniqueId, 1024> nearList;
CMaterialFilter filter = CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
{EMaterialTypes::Player, EMaterialTypes::CollisionActor});
mgr.BuildNearList(nearList, muzzlePos, dir, mag, filter, gun.GetPtr());
TUniqueId id = kInvalidUniqueId;
return mgr.RayWorldIntersection(id, muzzlePos, dir, mag, filter, nearList).IsInvalid();
}
return false;
}
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bool CScriptGunTurret::InDetectionRange(CStateManager& mgr) const {
zeus::CVector3f delta = mgr.GetPlayer().GetTranslation() - GetTranslation();
if (delta.dot(zeus::skDown) >= 0.f ||
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zeus::CVector3f::getAngleDiff(GetTransform().frontVector(), delta) <= zeus::degToRad(20.f))
if (delta.magSquared() <= x2d4_data.GetDetectionRange() * x2d4_data.GetDetectionRange())
if (x2d4_data.GetDetectionZRange() == 0.f || std::fabs(delta.z()) < x2d4_data.GetDetectionZRange())
return LineOfSightTest(mgr);
return false;
}
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zeus::CVector3f CScriptGunTurret::UpdateExtensionModelState(float dt) {
if (!x4a4_extensionModel)
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return {};
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switch (x520_state) {
case ETurretState::PanningA:
case ETurretState::PanningB:
case ETurretState::Targeting:
case ETurretState::Firing:
case ETurretState::ExitTargeting:
x4f8_extensionT = std::min(0.9f, x4f8_extensionT + 1.5f * dt);
break;
default:
x4f8_extensionT = std::max(0.f, x4f8_extensionT - 1.5f * dt);
break;
case ETurretState::Ready:
case ETurretState::Deactivating:
case ETurretState::DeactivatingFromReady:
case ETurretState::Frenzy:
break;
}
return (x4fc_extensionOffset + (x2d4_data.GetExtensionDropDownDist() * x4f8_extensionT * zeus::skDown)) -
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GetTranslation();
}
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void CScriptGunTurret::UpdateHealthInfo(CStateManager& mgr) {
switch (x258_type) {
case ETurretComponent::Base:
if (x25c_gunId != kInvalidUniqueId) {
if (!TCastToPtr<CScriptGunTurret>(mgr.ObjectById(x25c_gunId))) {
SetTurretState(ETurretState::Destroyed, mgr);
x560_25_frozen = false;
x25c_gunId = kInvalidUniqueId;
if (x50c_targetingEmitter) {
CSfxManager::RemoveEmitter(x50c_targetingEmitter);
x50c_targetingEmitter.reset();
}
}
} else {
SetTurretState(ETurretState::Destroyed, mgr);
}
break;
case ETurretComponent::Gun:
if (!x560_24_dead && x520_state != ETurretState::Frenzy && HealthInfo(mgr)->GetHP() <= 0.f) {
x560_24_dead = true;
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
mgr.FreeScriptObject(GetUniqueId());
}
break;
default:
break;
}
}
bool CScriptGunTurret::PlayerInsideTurretSphere(CStateManager& mgr) const {
if (TCastToConstPtr<CCollisionActor> cAct = mgr.GetObjectById(x4a0_collisionActor)) {
if (cAct->GetActive()) {
zeus::CVector3f delta = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation();
if (delta.z() < 0.f) {
float rad = cAct->GetSphereRadius() * 2.f +
(cAct->GetTranslation() - GetTranslation()).magnitude();
return delta.magSquared() < rad * rad;
}
}
}
return false;
}
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void CScriptGunTurret::UpdateGunOrientation(float dt, CStateManager& mgr) {
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if (x25c_gunId == kInvalidUniqueId)
return;
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if (TCastToPtr<CScriptGunTurret> gun = mgr.ObjectById(x25c_gunId)) {
zeus::CTransform xf = GetLocatorTransform("Gun_SDK"sv);
xf = GetTransform() * xf;
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switch (x520_state) {
case ETurretState::Targeting:
case ETurretState::Firing: {
float xyMagSq = xf.frontVector().toVec2f().magSquared();
float useYaw = 0.f;
if (std::sqrt(xyMagSq) > 0.001f)
useYaw = -std::atan2(xf.frontVector().x(), xf.frontVector().y());
float oldPitch = gun->GetPitch();
float usePitch = 0.f;
if (!gun->PlayerInsideTurretSphere(mgr)) {
zeus::CTransform newXf;
if ((x404_targetPosition - xf.origin).canBeNormalized())
newXf = zeus::lookAt(xf.origin, x404_targetPosition);
else
newXf = GetTransform();
float newPitch = -std::atan2(-newXf.frontVector().z(), newXf.frontVector().toVec2f().magnitude());
float newPitchDelta = newPitch - oldPitch;
float f2 = newPitchDelta > 0.f ? dt * x2d4_data.GetTurnSpeed() : dt * -x2d4_data.GetTurnSpeed();
usePitch = std::max(std::fabs(newPitchDelta) <=
std::fabs(f2) ? newPitch : oldPitch + f2, -x2d4_data.GetDownMaxAngle());
}
zeus::CQuaternion qy, qx, qz;
qy.rotateY(0.f);
qx.rotateX(usePitch);
qz.rotateZ(useYaw);
gun->SetTransform((qz * qx * qy).toTransform(xf.origin));
break;
}
case ETurretState::ExitTargeting: {
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zeus::CVector3f frontVec = GetTransform().frontVector();
zeus::CVector3f gunFrontVec = gun->GetTransform().frontVector();
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float rotAngle = 0.3f * dt * x2d4_data.GetTurnSpeed();
zeus::CQuaternion quat = zeus::CQuaternion::lookAt(gunFrontVec, frontVec, rotAngle);
quat.setImaginary(gun->GetTransform().transposeRotate(quat.getImaginary()));
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gun->RotateInOneFrameOR(quat, dt);
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zeus::CQuaternion quat2 = zeus::CQuaternion::lookAt(frontVec, x544_originalFrontVec, rotAngle);
quat2.setImaginary(GetTransform().transposeRotate(quat2.getImaginary()));
RotateInOneFrameOR(quat2, dt);
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break;
}
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case ETurretState::Frenzy: {
float xyMagSq = xf.frontVector().toVec2f().magSquared();
float useYaw = 0.f;
if (std::sqrt(xyMagSq) > 0.001f)
useYaw = -std::atan2(xf.frontVector().x(), xf.frontVector().y());
float f28 = -0.5f * x2d4_data.GetDownMaxAngle() *
(1.f - std::cos(2.f * x524_curStateTime * x2d4_data.GetTurnSpeed()));
float pitch = gun->GetPitch();
float f2 = f28 - pitch;
float f31 = x2d4_data.GetTurnSpeed() * dt;
float f3 = f2 > 0.f ? f31 : -f31;
float usePitch = std::fabs(f2) <= std::fabs(f3) ? f28 : pitch + f3;
usePitch = std::max(usePitch, -x2d4_data.GetDownMaxAngle());
zeus::CQuaternion qy, qx, qz;
qy.rotateY(0.f);
qx.rotateX(usePitch);
qz.rotateZ(useYaw);
gun->SetTransform((qz * qx * qy).toTransform(xf.origin));
zeus::CQuaternion rot = zeus::CQuaternion::lookAt(GetTransform().frontVector(),
x560_31_frenzyReverse ? -x550_originalRightVec : x550_originalRightVec, f31);
rot.setImaginary(GetTransform().transposeRotate(rot.getImaginary()));
RotateInOneFrameOR(rot, dt);
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break;
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}
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default:
gun->SetTransform(xf);
break;
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}
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}
}
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void CScriptGunTurret::UpdateTargettingSound(float dt) {
x510_timeSinceLastTargetSfx += dt;
float angleDiff2D = zeus::CVector2f::getAngleDiff(x514_lastFrontVector.toVec2f(),
GetTransform().frontVector().toVec2f());
if (x560_30_needsStopClankSound && angleDiff2D < zeus::degToRad(20.f) &&
(x520_state == ETurretState::Targeting || x520_state == ETurretState::Firing)) {
if (!x560_25_frozen)
CSfxManager::AddEmitter(x2d4_data.GetStopClankSoundId(), GetTranslation(), zeus::skUp, false, false,
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127, GetAreaIdAlways());
x560_30_needsStopClankSound = false;
}
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if (x510_timeSinceLastTargetSfx >= 0.5f && !x560_25_frozen) {
if (x520_state == ETurretState::Targeting || x520_state == ETurretState::Firing ||
x520_state == ETurretState::Frenzy) {
bool insignificant = IsInsignificantRotation(dt);
if (!insignificant && !x50c_targetingEmitter)
x50c_targetingEmitter = CSfxManager::AddEmitter(x2d4_data.GetTrackingSoundId(), GetTranslation(),
zeus::skUp, false, true, 127, GetAreaIdAlways());
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else if (insignificant && x50c_targetingEmitter) {
CSfxManager::RemoveEmitter(x50c_targetingEmitter);
x50c_targetingEmitter.reset();
x510_timeSinceLastTargetSfx = 0.f;
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}
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if (x50c_targetingEmitter) {
float bendScale = dt * x2d4_data.GetTurnSpeed();
CSfxManager::PitchBend(x50c_targetingEmitter,
std::max(0.f, (bendScale > 0.f ? angleDiff2D / bendScale : 0.f)));
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}
}
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} else if (x560_25_frozen && x50c_targetingEmitter) {
CSfxManager::RemoveEmitter(x50c_targetingEmitter);
x50c_targetingEmitter.reset();
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}
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x514_lastFrontVector = GetTransform().frontVector();
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}
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void CScriptGunTurret::PlayAdditiveChargingAnimation(CStateManager& mgr) {
if (x520_state == ETurretState::Firing) {
if (x55c_additiveChargeAnim != -1)
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return;
auto pair = GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
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CPASAnimParmData(24, CPASAnimParm::FromEnum(2)), *mgr.GetActiveRandom(), -1);
if (pair.first > 0.f) {
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x55c_additiveChargeAnim = pair.second;
GetModelData()->GetAnimationData()->AddAdditiveAnimation(pair.second, 1.f, true, false);
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}
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} else if (x55c_additiveChargeAnim != -1) {
GetModelData()->GetAnimationData()->DelAdditiveAnimation(x55c_additiveChargeAnim);
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x55c_additiveChargeAnim = -1;
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}
}
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void CScriptGunTurret::UpdateTargettingMode(float dt, CStateManager& mgr) {
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if (mgr.GetCameraManager()->IsInCinematicCamera()) {
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x534_fireCycleRemTime = mgr.GetActiveRandom()->Float() * x2d4_data.GetReloadTimeVariance() +
x2d4_data.GetReloadTime();
x538_halfFireCycleDur = 0.5f * x534_fireCycleRemTime;
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}
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if (x534_fireCycleRemTime > 0.f) {
x534_fireCycleRemTime -= dt;
if (x534_fireCycleRemTime < x538_halfFireCycleDur && x520_state != ETurretState::Firing) {
CSfxManager::AddEmitter(x2d4_data.GetChargingSoundId(), GetTranslation(), zeus::skUp, false, false,
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0x7f, GetAreaIdAlways());
SetTurretState(ETurretState::Firing, mgr);
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return;
}
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} else {
if (x520_state != ETurretState::Targeting)
SetTurretState(ETurretState::Targeting, mgr);
if (!x3a4_burstFire.IsBurstSet()) {
UpdateBurstType(mgr);
x534_fireCycleRemTime = mgr.GetActiveRandom()->Float() * x2d4_data.GetReloadTimeVariance() +
x2d4_data.GetReloadTime();
x538_halfFireCycleDur = 0.5f * x534_fireCycleRemTime;
} else {
x3a4_burstFire.Update(mgr, dt);
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}
}
}
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void CScriptGunTurret::UpdateBurstType(CStateManager& mgr) {
if (x560_27_burstSet) {
bool inView = true;
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if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) {
zeus::CVector3f frontVec = GetTransform().frontVector();
zeus::CVector3f plFrontVec = mgr.GetPlayer().GetTransform().frontVector();
float dot = frontVec.dot(plFrontVec);
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if (dot >= 0.f)
inView = false;
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}
u32 r3 = mgr.GetActiveRandom()->Range(0, 3);
r3 += 2;
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u32 type;
if (r3 <= 2 || x2d4_data.GetNumSubsequentShots() < 3)
type = 0;
else if (r3 >= 5 && x2d4_data.GetNumSubsequentShots() > 3)
type = 2;
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else
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type = 1;
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x3a4_burstFire.SetBurstType(type + (inView ? 0 : 3));
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} else {
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u32 type = x2d4_data.GetNumInitialShots() - 2;
x3a4_burstFire.SetBurstType(type);
x3a4_burstFire.SetFirstBurstIndex(x2d4_data.GetInitialShotTableIndex());
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}
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x3a4_burstFire.Start(mgr);
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x560_26_firedWithSetBurst = false;
x560_27_burstSet = true;
}
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bool CScriptGunTurret::ShouldFire(CStateManager& mgr) const {
if (x520_state == ETurretState::Targeting && x534_fireCycleRemTime <= 0.f && x3a4_burstFire.ShouldFire())
return IsPlayerInFiringRange(mgr);
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return false;
}
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bool CScriptGunTurret::IsInsignificantRotation(float dt) const {
return zeus::CVector2f::getAngleDiff(x514_lastFrontVector.toVec2f(), GetTransform().frontVector().toVec2f()) <
zeus::degToRad(2.f) * dt;
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}
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} // namespace urde