metaforce/DataSpec/DNACommon/Tweaks/ITweakGame.hpp

32 lines
1.1 KiB
C++
Raw Normal View History

#ifndef __DNACOMMON_ITWEAKGAME_HPP__
#define __DNACOMMON_ITWEAKGAME_HPP__
2017-01-21 06:03:37 +00:00
#include "ITweak.hpp"
2016-02-13 09:02:47 +00:00
namespace DataSpec
{
2017-01-21 06:03:37 +00:00
struct ITweakGame : ITweak
{
virtual const std::string& GetWorldPrefix() const = 0;
virtual bool GetSplashScreensDisabled() const = 0;
virtual float GetFirstPersonFOV() const = 0;
virtual float GetPressStartDelay() const = 0;
virtual float GetWavecapIntensityNormal() const = 0;
virtual float GetWavecapIntensityPoison() const = 0;
virtual float GetWavecapIntensityLava() const = 0;
virtual float GetRippleIntensityNormal() const = 0;
virtual float GetRippleIntensityPoison() const = 0;
virtual float GetRippleIntensityLava() const = 0;
2017-08-08 06:03:57 +00:00
virtual float GetFluidEnvBumpScale() const = 0;
2017-10-06 07:43:39 +00:00
virtual float GetWaterFogDistanceBase() const = 0;
virtual float GetWaterFogDistanceRange() const = 0;
virtual float GetGravityWaterFogDistanceBase() const = 0;
virtual float GetGravityWaterFogDistanceRange() const = 0;
virtual float GetHardModeDamageMultiplier() const = 0;
virtual float GetHardModeWeaponMultiplier() const = 0;
};
}
#endif