metaforce/Runtime/World/CWorldShadow.cpp

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#include "CWorldShadow.hpp"
namespace urde
{
CWorldShadow::CWorldShadow(u32, u32, bool)
{
}
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void CWorldShadow::EnableModelProjectedShadow(const zeus::CTransform& pos, s32 lightIdx, float f1)
{
}
void CWorldShadow::DisableModelProjectedShadow()
{
}
void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, s32 lightIdx,
const zeus::CAABox& aabb, bool b1, bool b2)
{
}
void CWorldShadow::ResetBlur()
{
}
}