metaforce/DataSpec/DNACommon/Tweaks/ITweakTargeting.hpp

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#pragma once
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#include "ITweak.hpp"
namespace DataSpec
{
struct ITweakTargeting : public ITweak
{
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virtual atUint32 GetTargetRadiusMode() const=0;
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virtual float GetCurrLockOnExitDuration() const=0;
virtual float GetCurrLockOnEnterDuration() const=0;
virtual float GetCurrLockOnSwitchDuration() const=0;
virtual float GetLockConfirmScale() const=0;
virtual float GetNextLockOnEnterDuration() const=0;
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virtual float GetNextLockOnExitDuration() const=0;
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virtual float GetNextLockOnSwitchDuration() const=0;
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virtual float GetSeekerScale() const=0;
virtual float GetSeekerAngleSpeed() const=0;
virtual float GetXRayRetAngleSpeed() const=0;
virtual float GetOrbitPointZOffset() const=0;
virtual float GetOrbitPointInTime() const=0;
virtual float GetOrbitPointOutTime() const=0;
virtual const zeus::CColor& GetThermalReticuleColor() const=0;
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virtual float GetTargetFlowerScale() const=0;
virtual const zeus::CColor& GetTargetFlowerColor() const=0;
virtual float GetMissileBracketDuration() const=0;
virtual float GetMissileBracketScaleStart() const=0;
virtual float GetMissileBracketScaleEnd() const=0;
virtual float GetMissileBracketScaleDuration() const=0;
virtual const zeus::CColor& GetMissileBracketColor() const=0;
virtual float GetChargeGaugeOvershootOffset() const=0;
virtual float GetChargeGaugeOvershootDuration() const=0;
virtual float GetOuterBeamSquaresScale() const=0;
virtual const zeus::CColor& GetOuterBeamSquareColor() const=0;
virtual float GetLockonDuration() const=0;
virtual float GetInnerBeamScale() const=0;
virtual const zeus::CColor& GetInnerBeamColorPower() const=0;
virtual const zeus::CColor& GetInnerBeamColorIce() const=0;
virtual const zeus::CColor& GetInnerBeamColorWave() const=0;
virtual const zeus::CColor& GetInnerBeamColorPlasma() const=0;
virtual const float* GetOuterBeamSquareAngles(int i) const=0;
virtual float GetChargeGaugeAngle(int i) const=0;
virtual float GetChargeGaugeScale() const=0;
virtual const zeus::CColor& GetChargeGaugeNonFullColor() const=0;
virtual atUint32 GetChargeTickCount() const=0;
virtual float GetChargeTickAnglePitch() const=0;
virtual float GetLockFireScale() const=0;
virtual float GetLockFireDuration() const=0;
virtual const zeus::CColor& GetLockFireColor() const=0;
virtual float GetLockDaggerScaleStart() const=0;
virtual float GetLockDaggerScaleEnd() const=0;
virtual const zeus::CColor& GetLockDaggerColor() const=0;
virtual float GetLockDaggerAngle0() const=0;
virtual float GetLockDaggerAngle1() const=0;
virtual float GetLockDaggerAngle2() const=0;
virtual const zeus::CColor& GetLockConfirmColor() const=0;
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virtual const zeus::CColor& GetSeekerColor() const=0;
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virtual float GetLockConfirmClampMin() const=0;
virtual float GetLockConfirmClampMax() const=0;
virtual float GetTargetFlowerClampMin() const=0;
virtual float GetTargetFlowerClampMax() const=0;
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virtual float GetSeekerClampMin() const=0;
virtual float GetSeekerClampMax() const=0;
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virtual float GetMissileBracketClampMin() const=0;
virtual float GetMissileBracketClampMax() const=0;
virtual float GetInnerBeamClampMin() const=0;
virtual float GetInnerBeamClampMax() const=0;
virtual float GetChargeGaugeClampMin() const=0;
virtual float GetChargeGaugeClampMax() const=0;
virtual float GetLockFireClampMin() const=0;
virtual float GetLockFireClampMax() const=0;
virtual float GetLockDaggerClampMin() const=0;
virtual float GetLockDaggerClampMax() const=0;
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virtual float GetGrappleSelectScale() const=0;
virtual float GetGrappleScale() const=0;
virtual float GetGrappleClampMin() const=0;
virtual float GetGrappleClampMax() const=0;
virtual const zeus::CColor& GetGrapplePointSelectColor() const=0;
virtual const zeus::CColor& GetGrapplePointColor() const=0;
virtual const zeus::CColor& GetLockedGrapplePointSelectColor() const=0;
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virtual float GetGrappleMinClampScale() const=0;
virtual const zeus::CColor& GetChargeGaugePulseColorHigh() const=0;
virtual float GetFullChargeFadeDuration() const=0;
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virtual const zeus::CColor& GetOrbitPointColor() const=0;
virtual const zeus::CColor& GetCrosshairsColor() const=0;
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virtual float GetCrosshairsScaleDuration() const=0;
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virtual bool DrawOrbitPoint() const=0;
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virtual const zeus::CColor& GetChargeGaugePulseColorLow() const=0;
virtual float GetChargeGaugePulsePeriod() const=0;
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virtual float GetReticuleClampMin() const=0;
virtual float GetReticuleClampMax() const=0;
virtual const zeus::CColor& GetXRayRetRingColor() const=0;
virtual float GetReticuleScale() const=0;
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virtual float GetScanTargetClampMin() const=0;
virtual float GetScanTargetClampMax() const=0;
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virtual float GetAngularLagSpeed() const=0;
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};
}