metaforce/Runtime/World/CDamageVulnerability.cpp

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#include "Runtime/World/CDamageVulnerability.hpp"
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namespace metaforce {
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const CDamageVulnerability CDamageVulnerability::sNormalVulnerability(
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EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EDeflectType::None);
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const CDamageVulnerability CDamageVulnerability::sImmuneVulnerability(
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None);
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const CDamageVulnerability CDamageVulnerability::sReflectVulnerability(
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EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::One);
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const CDamageVulnerability CDamageVulnerability::sPassThroughVulnerability(
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EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EDeflectType::None);
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static constexpr bool is_deflect_direct(EVulnerability vuln) {
return vuln == EVulnerability::Deflect || vuln == EVulnerability::DirectWeak ||
vuln == EVulnerability::DirectNormal || vuln == EVulnerability::DirectImmune;
}
static constexpr bool is_normal_or_weak(EVulnerability vuln) {
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return vuln == EVulnerability::Weak || vuln == EVulnerability::Normal;
}
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static constexpr bool is_not_deflect(EVulnerability vuln) { return vuln != EVulnerability::Deflect; }
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void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount) {
propCount -= 3;
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for (int i = 0; i < std::min(propCount, 15); ++i) {
x0_normal[i] = EVulnerability(in.readUint32Big());
}
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if (propCount < 15) {
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for (int i = propCount; i < 15; ++i) {
x0_normal[i] = EVulnerability::Deflect;
}
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}
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for (int i = 15; i < propCount; ++i) {
in.readUint32Big();
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}
x5c_deflected = EDeflectType(in.readUint32Big());
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in.readUint32Big();
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for (int i = 0; i < 4; ++i) {
x3c_charged[i] = EVulnerability(in.readUint32Big());
}
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x60_chargedDeflected = EDeflectType(in.readUint32Big());
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in.readUint32Big();
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for (int i = 0; i < 4; ++i) {
x4c_combo[i] = EVulnerability(in.readUint32Big());
}
x64_comboDeflected = EDeflectType(in.readUint32Big());
}
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CDamageVulnerability::CDamageVulnerability(CInputStream& in) {
u32 propCount = in.readUint32Big();
if (propCount == 11) {
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for (int i = 0; i < 15; ++i) {
x0_normal[i] = EVulnerability(in.readUint32Big());
}
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if (propCount == 15) {
x5c_deflected = EDeflectType::None;
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} else {
x5c_deflected = EDeflectType(in.readUint32Big());
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}
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x3c_charged[0] = x0_normal[0];
x4c_combo[0] = x0_normal[0];
x3c_charged[1] = x0_normal[1];
x4c_combo[1] = x0_normal[1];
x3c_charged[2] = x0_normal[2];
x4c_combo[2] = x0_normal[2];
x3c_charged[3] = x0_normal[3];
x4c_combo[3] = x0_normal[3];
} else {
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ConstructNew(in, propCount);
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}
}
EDeflectType CDamageVulnerability::GetDeflectionType(const CWeaponMode& mode) const {
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if (mode.IsCharged()) {
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return x60_chargedDeflected;
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}
if (mode.IsComboed()) {
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return x64_comboDeflected;
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}
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return x5c_deflected;
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}
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bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirect) const {
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon) {
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return false;
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}
if (mode.IsInstantKill()) {
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return true;
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}
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bool normalHurts = true;
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const auto vuln = x0_normal[u32(mode.GetType())];
if (!ignoreDirect) {
bool directHurts = true;
if (!is_normal_or_weak(vuln) && vuln != EVulnerability::DirectWeak) {
directHurts = false;
}
if (!directHurts && vuln != EVulnerability::DirectNormal) {
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normalHurts = false;
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}
} else if (!is_normal_or_weak(vuln)) {
normalHurts = false;
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}
bool chargedHurts = true;
if (mode.GetType() < EWeaponType::Bomb) {
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const auto chargedVuln = x3c_charged[u32(mode.GetType())];
if (!ignoreDirect) {
bool directHurts = true;
if (!is_normal_or_weak(chargedVuln) && chargedVuln != EVulnerability::DirectWeak) {
directHurts = false;
}
if (!directHurts && chargedVuln != EVulnerability::DirectNormal) {
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chargedHurts = false;
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}
} else if (!is_normal_or_weak(chargedVuln)) {
chargedHurts = false;
}
}
bool comboedHurts = true;
if (mode.GetType() < EWeaponType::Bomb) {
const auto comboedVuln = x4c_combo[u32(mode.GetType())];
if (!ignoreDirect) {
bool directHurts = true;
if (!is_normal_or_weak(comboedVuln) && comboedVuln != EVulnerability::DirectWeak) {
directHurts = false;
}
if (!directHurts && comboedVuln != EVulnerability::DirectNormal) {
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comboedHurts = false;
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}
} else if (!is_normal_or_weak(comboedVuln)) {
comboedHurts = false;
}
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}
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if (((!normalHurts || mode.IsCharged()) || mode.IsComboed()) && (!chargedHurts || !mode.IsCharged())) {
if (!comboedHurts) {
return false;
}
if (!mode.IsComboed()) {
return false;
}
}
return true;
}
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bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect) const {
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if (mode.GetType() <= EWeaponType::None || mode.GetType() > EWeaponType::OrangePhazon) {
return false;
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}
if (mode.IsInstantKill()) {
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return true;
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}
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const auto normalVuln = x0_normal[u32(mode.GetType())];
bool normalHits = true;
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if (!checkDirect) {
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normalHits = is_not_deflect(normalVuln);
} else if (is_deflect_direct(normalVuln)) {
normalHits = false;
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}
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bool chargedHits = true;
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if (mode.GetType() < EWeaponType::Bomb) {
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const auto chargedVuln = x3c_charged[u32(mode.GetType())];
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if (!checkDirect) {
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chargedHits = is_not_deflect(chargedVuln);
} else if (is_deflect_direct(normalVuln)) {
chargedHits = false;
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} else {
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chargedHits = true;
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}
}
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bool comboedHits = true;
if (mode.GetType() < EWeaponType::Bomb) {
const auto chargedVuln = x3c_charged[u32(mode.GetType())];
if (!checkDirect) {
comboedHits = is_not_deflect(chargedVuln);
} else if (is_deflect_direct(normalVuln)) {
comboedHits = false;
} else {
comboedHits = true;
}
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}
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if (normalHits && !mode.IsCharged() && !mode.IsComboed()) {
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return true;
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}
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if (!chargedHits || !mode.IsCharged()) {
if (comboedHits) {
return false;
}
if (!mode.IsComboed()) {
return false;
}
}
return true;
}
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EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const {
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const auto type = mode.GetType();
if (type <= EWeaponType::None || type >= EWeaponType::Max) {
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return EVulnerability::Deflect;
}
if (mode.IsInstantKill()) {
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return EVulnerability::Normal;
}
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auto vuln = x0_normal[u32(type)];
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if (mode.IsCharged()) {
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if (type < EWeaponType::Bomb) {
vuln = x3c_charged[u32(type)];
} else {
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vuln = EVulnerability::Normal;
}
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}
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if (mode.IsComboed()) {
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if (type < EWeaponType::Bomb) {
vuln = x4c_combo[u32(type)];
} else {
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vuln = EVulnerability::Normal;
}
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}
if (ignoreDirect) {
return vuln;
}
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if (vuln == EVulnerability::DirectWeak) {
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return EVulnerability::Weak;
}
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if (vuln == EVulnerability::DirectNormal) {
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return EVulnerability::Normal;
}
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if (vuln == EVulnerability::DirectImmune) {
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return EVulnerability::Immune;
}
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return vuln;
}
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} // namespace metaforce