metaforce/Runtime/World/CEffect.hpp

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#pragma once
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#include "Runtime/World/CActor.hpp"
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namespace metaforce {
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class CEffect : public CActor {
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public:
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DEFINE_ENTITY
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CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf);
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
void Render(CStateManager&) override {}
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};
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} // namespace metaforce