metaforce/Runtime/MP1/World/CMetaree.hpp

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#pragma once
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#include "DataSpec/DNAMP1/SFX/Metaree.h"
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#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/World/CPatterned.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde::MP1 {
class CMetaree : public CPatterned {
float x568_delay;
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float x56c_haltDelay;
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float x570_dropHeight;
zeus::CVector3f x574_offset;
float x580_attackSpeed;
zeus::CVector3f x584_lookPos;
zeus::CVector3f x590_projectileDelta;
zeus::CVector3f x59c_velocity;
u32 x5a8_ = 0;
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CDamageInfo x5ac_damageInfo;
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u16 x5c8_attackSfx = SFXsfx0225;
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bool x5ca_24_ : 1;
bool x5ca_25_started : 1;
bool x5ca_26_deactivated : 1;
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u32 x5cc_;
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public:
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DEFINE_PATTERNED(Metaree)
CMetaree(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CPatternedInfo&, const CDamageInfo&, float, const zeus::CVector3f&, float, EBodyType, float, float,
const CActorParameters&);
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void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
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void Touch(CActor&, CStateManager&) override;
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&) override;
void ThinkAboutMove(float) override {}
bool Delay(CStateManager&, float) override { return x330_stateMachineState.GetTime() > x568_delay; }
void Explode(CStateManager&, EStateMsg, float) override;
void Flee(CStateManager&, EStateMsg, float) override;
void Dead(CStateManager&, EStateMsg, float) override;
void Attack(CStateManager&, EStateMsg, float) override;
void Halt(CStateManager&, EStateMsg, float) override;
void Active(CStateManager&, EStateMsg, float) override;
void InActive(CStateManager&, EStateMsg, float) override;
bool InRange(CStateManager&, float) override;
bool ShouldAttack(CStateManager&, float) override;
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};
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} // namespace urde::MP1