metaforce/Runtime/GameGlobalObjects.cpp

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#include "GameGlobalObjects.hpp"
namespace urde
{
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namespace MP1
{
class CGameArchitectureSupport* g_archSupport = nullptr;
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}
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class IMain* g_Main = nullptr;
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class CMemoryCardSys* g_MemoryCardSys = nullptr;
class IFactory* g_ResFactory = nullptr;
class CSimplePool* g_SimplePool = nullptr;
class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
class CAiFuncMap* g_AiFuncMap = nullptr;
class CGameState* g_GameState = nullptr;
class CInGameTweakManagerBase* g_TweakManager = nullptr;
class CBooRenderer* g_Renderer = nullptr;
DataSpec::ITweakGame* g_tweakGame = nullptr;
DataSpec::ITweakPlayer* g_tweakPlayer = nullptr;
DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
DataSpec::ITweakPlayerGun* g_tweakPlayerGun = nullptr;
DataSpec::ITweakGunRes* g_tweakGunRes = nullptr;
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DataSpec::ITweakPlayerRes* g_tweakPlayerRes = nullptr;
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DataSpec::ITweakGui* g_tweakGui = nullptr;
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DataSpec::ITweakSlideShow* g_tweakSlideShow = nullptr;
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}