metaforce/Runtime/MP1/World/CNewIntroBoss.cpp

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#include "MP1/World/CNewIntroBoss.hpp"
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#include "Character/CCharLayoutInfo.hpp"
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#include "Collision/CCollisionActor.hpp"
#include "Collision/CCollisionActorManager.hpp"
#include "Collision/CGameCollision.hpp"
#include "Collision/CJointCollisionDescription.hpp"
#include "Weapon/CPlasmaProjectile.hpp"
#include "World/CPlayer.hpp"
#include "CStateManager.hpp"
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#include "TCastTo.hpp"
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#include "CNewIntroBoss.hpp"
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namespace urde::MP1
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{
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CNewIntroBoss::CNewIntroBoss(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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const CActorParameters& actParms, float f1, CAssetId projectile, const CDamageInfo& dInfo,
CAssetId part1, CAssetId part2, CAssetId tex1, CAssetId tex2)
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: CPatterned(ECharacter::NewIntroBoss, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
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, x570_(f1)
, x574_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f), false)
, x5ac_projectileInfo(projectile, dInfo)
, x5f0_(part1)
, x5f4_(part2)
, x5f8_(tex1)
, x5fc_(tex2)
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{
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const_cast<TToken<CWeaponDescription>*>(&x5ac_projectileInfo.Token())->Lock();
x574_boneTracking.SetActive(true);
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}
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void CNewIntroBoss::Accept(IVisitor &visitor)
{
visitor.Visit(this);
}
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struct SSphereJointDescription
{
const char* name;
float radius;
};
static const SSphereJointDescription skSphereJoints[] ={
{"Head_1", 1.5f},
{"Tail_1", 1.5f}
};
struct SOBBJointDescription
{
const char* from;
const char* to;
zeus::CVector3f bounds;
};
static const SOBBJointDescription skOBBJoints[] = {
{"Pelvis", "Spine_3", {4.f, 1.f, 4.f}},
{"Spine_3", "Tail_1", {2.f, 1.f, 2.f}},
{"Tail_1", "Tail_2", {1.f, 1.f, 1.f}},
{"Tail_2", "Tail_3", {1.f, 1.f, 1.f}},
{"Tail_3", "Tail_4", {1.f, 1.f, 1.f}},
{"R_shoulder_front", "R_elbow_front", {.5f, .5f, .5f}},
{"R_elbow_front", "R_wrist_front", {.5f, .5f, .5f}},
{"L_shoulder_front", "L_elbow_front", {.5f, .5f, .5f}},
{"L_elbow_front", "L_wrist_front", {.5f, .5f, .5f}},
{"R_shoulder_back", "R_elbow_back", {.5f, .5f, .5f}},
{"R_elbow_back", "R_wrist_back", {.5f, .5f, .5f}},
{"L_shoulder_back", "L_elbow_back", {.5f, .5f, .5f}},
{"L_elbow_back", "L_wrist_back", {.5f, .5f, .5f}},
};
void CNewIntroBoss::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
if (msg == EScriptObjectMessage::Registered)
{
RemoveMaterial(EMaterialTypes::Solid, mgr);
RemoveMaterial(EMaterialTypes::Target, mgr);
RemoveMaterial(EMaterialTypes::Orbit, mgr);
RemoveMaterial(EMaterialTypes::Occluder, mgr);
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x450_bodyController->Activate(mgr);
if (x5d4_stage1Projectile == kInvalidUniqueId)
{
CBeamInfo stage1BeamInfo = CBeamInfo(3, x5f0_, x5f4_, x5f8_, x5fc_, 50, 1.f, 1.f, 1.5f, 20.f,
1.f, 4.f, 8.f, zeus::CColor::skYellow,
zeus::CColor(0.1098f, 0.5764f, 0.1592f), 150.f);
CBeamInfo stage2BeamInfo(3, x5f0_, x5f4_, x5f8_, x5fc_, 50, 1.f, 1.f, 2.f, 20.f, 1.f, 4.f, 8.f,
zeus::CColor::skYellow, zeus::CColor(0.1098f, 0.5764f, 0.1592f), 150.f);
x5d4_stage1Projectile = mgr.AllocateUniqueId();
x5d6_stage2Projectile = mgr.AllocateUniqueId();
x5d8_stage3Projectile = mgr.AllocateUniqueId();
CPlasmaProjectile* stage1Projectile = new CPlasmaProjectile(x5ac_projectileInfo.Token(), "IntroBoss_Beam"sv, EWeaponType::AI,
stage1BeamInfo, {}, EMaterialTypes::Character,
x5ac_projectileInfo.GetDamage(), x5d4_stage1Projectile,
GetAreaIdAlways(), GetUniqueId(), 8, true,
EProjectileAttrib::KeepInCinematic);
CPlasmaProjectile* stage2Projectile = new CPlasmaProjectile(x5ac_projectileInfo.Token(), "IntroBoss_Beam_Stage2"sv,
EWeaponType::AI, stage2BeamInfo, {}, EMaterialTypes::Character,
x5ac_projectileInfo.GetDamage(), x5d6_stage2Projectile,
GetAreaIdAlways(), GetUniqueId(), 8, true,
EProjectileAttrib::KeepInCinematic);
CPlasmaProjectile* stage3Projectile = new CPlasmaProjectile(x5ac_projectileInfo.Token(), "IntroBoss_Beam_Stage2"sv,
EWeaponType::AI, stage2BeamInfo, {}, EMaterialTypes::Character,
x5ac_projectileInfo.GetDamage(), x5d8_stage3Projectile,
GetAreaIdAlways(), GetUniqueId(), 8, true,
EProjectileAttrib::KeepInCinematic);
mgr.AddObject(stage1Projectile);
mgr.AddObject(stage2Projectile);
mgr.AddObject(stage3Projectile);
x676_curProjectile = x5d4_stage1Projectile;
}
std::vector<CJointCollisionDescription> jointCollisions;
jointCollisions.reserve(15);
const CAnimData* animData = GetModelData()->GetAnimationData();
for (const SSphereJointDescription& joint : skSphereJoints)
{
CSegId seg = animData->GetLocatorSegId(joint.name);
jointCollisions.push_back(
CJointCollisionDescription::SphereCollision(seg, joint.radius, joint.name, 0.001f));
}
for (const SOBBJointDescription& joint : skOBBJoints)
{
CSegId from = animData->GetLocatorSegId(joint.from);
CSegId to = animData->GetLocatorSegId(joint.to);
jointCollisions.push_back(
CJointCollisionDescription::OBBAutoSizeCollision(from, to, joint.bounds,
CJointCollisionDescription::EOrientationType::One,
joint.from, 0.001f));
}
x5ec_collisionManager.reset(
new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), jointCollisions, GetActive()));
x640_initialHp = GetHealthInfo(mgr)->GetHP();
for (u32 i = 0; i < x5ec_collisionManager->GetNumCollisionActors(); ++i)
{
const CJointCollisionDescription& desc = x5ec_collisionManager->GetCollisionDescFromIndex(i);
TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(desc.GetCollisionActorId());
if (desc.GetName() == skSphereJoints[0].name)
{
x600_headActor = desc.GetCollisionActorId();
if (colAct)
{
CHealthInfo* thisHealthInfo = HealthInfo(mgr);
CHealthInfo* colHealthInfo = colAct->HealthInfo(mgr);
*colHealthInfo = *thisHealthInfo;
colAct->SetDamageVulnerability(*GetDamageVulnerability());
colAct->RemoveMaterial(EMaterialTypes::Orbit, mgr);
}
}
else if (desc.GetName() == skOBBJoints[0].from)
{
x602_pelvisActor = desc.GetCollisionActorId();
if (colAct)
{
CHealthInfo* thisHealthInfo = HealthInfo(mgr);
CHealthInfo* colHealthInfo = colAct->HealthInfo(mgr);
*colHealthInfo = *thisHealthInfo;
colAct->SetDamageVulnerability(CDamageVulnerability::NormalVulnerabilty());
colAct->AddMaterial(EMaterialTypes::Orbit, mgr);
MoveScannableObjectInfoToActor(colAct, mgr);
}
} else
colAct->RemoveMaterial(EMaterialTypes::Orbit, mgr);
}
}
else if (msg == EScriptObjectMessage::Deleted)
{
DeleteBeam(mgr);
x5ec_collisionManager->Destroy(mgr);
}
else if (msg == EScriptObjectMessage::Damage)
{
if (uid == x600_headActor || uid == x602_pelvisActor)
TakeDamage({}, 0.f);
}
bool active = GetActive();
CPatterned::AcceptScriptMsg(msg, uid, mgr);
if (active == GetActive())
return;
if (x5ec_collisionManager)
x5ec_collisionManager->SetActive(mgr, GetActive());
x63c_attackTime = 8.f;
}
pas::ELocomotionType CNewIntroBoss::GetLocoForHealth(const CStateManager& mgr) const
{
float hp = GetHealthInfo(mgr)->GetHP();
if (hp > .66f * x640_initialHp)
return pas::ELocomotionType::Relaxed;
else if (hp > .33f * x640_initialHp)
return pas::ELocomotionType::Lurk;
return pas::ELocomotionType::Combat;
}
void CNewIntroBoss::OnScanStateChanged(EScanState state, CStateManager& mgr)
{
CPatterned::OnScanStateChanged(state, mgr);
if (state != EScanState::Done)
return;
TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x600_headActor);
if (colAct)
colAct->AddMaterial(EMaterialTypes::Orbit, mgr);
colAct = mgr.ObjectById(x602_pelvisActor);
if (colAct)
colAct->RemoveMaterial(EMaterialTypes::Orbit, mgr);
}
void CNewIntroBoss::DeleteBeam(CStateManager& mgr)
{
if (x5d4_stage1Projectile != kInvalidUniqueId)
{
mgr.FreeScriptObject(x5d4_stage1Projectile);
x5d4_stage1Projectile = kInvalidUniqueId;
}
if (x5d6_stage2Projectile != kInvalidUniqueId)
{
mgr.FreeScriptObject(x5d6_stage2Projectile);
x5d6_stage2Projectile = kInvalidUniqueId;
}
if (x5d8_stage3Projectile != kInvalidUniqueId)
{
mgr.FreeScriptObject(x5d8_stage3Projectile);
x5d8_stage3Projectile = kInvalidUniqueId;
}
StopRumble(mgr);
}
void CNewIntroBoss::StopRumble(CStateManager& mgr)
{
if (x674_rumbleVoice == -1)
return;
mgr.GetRumbleManager().StopRumble(x674_rumbleVoice);
x674_rumbleVoice = -1;
}
void CNewIntroBoss::Think(float dt, CStateManager& mgr)
{
CPatterned::Think(dt, mgr);
if (x638_ < 0.2f)
x638_ += dt;
if (x400_25_alive)
{
x574_boneTracking.SetTargetPosition(x62c_targetPos + zeus::CVector3f{0.f, 0.f, 10.f});
x574_boneTracking.Update(dt);
}
if (x63c_attackTime > 0.f)
x63c_attackTime -= dt;
ModelData()->AnimationData()->PreRender();
if (x400_25_alive)
x574_boneTracking.PreRender(mgr, *ModelData()->AnimationData(), x34_transform, ModelData()->GetScale(),
*x450_bodyController);
x5ec_collisionManager->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
CPlasmaProjectile* curProjectile = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x676_curProjectile));
if (curProjectile && curProjectile->GetActive())
{
x628_ += dt;
zeus::CTransform xf = GetLctrTransform(x5dc_damageLocator);
if (x400_25_alive)
{
zeus::CQuaternion clampedQuat = zeus::CQuaternion::clampedRotateTo(
(x610_lookPos + (zeus::min(x628_ / 1.5f, 1.f) * (x61c_ - x610_lookPos))) - xf.origin,
xf.frontVector(), zeus::CRelAngle::FromDegrees(30.f));
curProjectile->UpdateFX(clampedQuat.toTransform() * xf.getRotation(), dt, mgr);
} else
curProjectile->UpdateFX(xf, dt, mgr);
}
TCastToPtr<CCollisionActor> headAct = mgr.ObjectById(x600_headActor);
TCastToPtr<CCollisionActor> pelvisAct = mgr.ObjectById(x602_pelvisActor);
if (headAct && pelvisAct)
{
CHealthInfo* pelvisHealth = pelvisAct->HealthInfo(mgr);
CHealthInfo* headHealth = headAct->HealthInfo(mgr);
if (headHealth->GetHP() < pelvisHealth->GetHP())
{
*HealthInfo(mgr) = *headHealth;
*pelvisAct->HealthInfo(mgr) = *headHealth;
}
else
{
*HealthInfo(mgr) = *pelvisHealth;
*headAct->HealthInfo(mgr) = *pelvisHealth;
}
}
if (HealthInfo(mgr)->GetHP() <= 0.f && x400_25_alive)
{
if (curProjectile)
curProjectile->ResetBeam(mgr, true);
x450_bodyController->SetPlaybackRate(1.f);
SetTransform(x644_);
StopRumble(mgr);
Death(mgr, GetTransform().frontVector(), EScriptObjectState::DeathRattle);
}
}
void CNewIntroBoss::DoUserAnimEvent(CStateManager& mgr, CInt32POINode& node, EUserEventType event, float dt)
{
if (event == EUserEventType::DamageOn)
{
x5dc_damageLocator = node.GetLocatorName();
zeus::CTransform xf = GetLctrTransform(x5dc_damageLocator);
zeus::CVector3f playerPos = PlayerPos(mgr);
x604_predictedPlayerPos = x610_lookPos = x62c_targetPos = playerPos;
x628_ = 0.f;
if (GetLocoForHealth(mgr) == pas::ELocomotionType::Combat)
x676_curProjectile = x5d8_stage3Projectile;
else if (GetLocoForHealth(mgr) == pas::ELocomotionType::Lurk)
x676_curProjectile = x5d6_stage2Projectile;
else
x676_curProjectile = x5d4_stage1Projectile;
if (CPlasmaProjectile* projectile = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x676_curProjectile)))
{
if (!projectile->GetActive())
{
projectile->Fire(zeus::lookAt(xf.origin, x610_lookPos), mgr, false);
if (x674_rumbleVoice == -1)
x674_rumbleVoice = mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::IntroBossProjectile, 1.f, ERumblePriority::Two);
}
}
}
else if (event == EUserEventType::DamageOff)
{
if (CPlasmaProjectile* projectile = static_cast<CPlasmaProjectile*>(mgr.ObjectById(x676_curProjectile)))
projectile->ResetBeam(mgr, false);
StopRumble(mgr);
x63c_attackTime = GetNextAttackTime(mgr);
SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None);
}
else
CActor::DoUserAnimEvent(mgr, node, event, dt);
}
void CNewIntroBoss::AddToRenderer(const zeus::CFrustum&, const CStateManager& mgr) const
{
EnsureRendered(mgr);
}
float CNewIntroBoss::GetNextAttackTime(CStateManager& mgr) const
{
float attackTime = 2.f * mgr.GetActiveRandom()->Float() + 6.f;
float hp = GetHealthInfo(mgr)->GetHP();
if (hp > .66 * x640_initialHp)
return attackTime;
else if (hp > .33 * x640_initialHp)
return attackTime - (0.4125f * attackTime);
return attackTime - (0.825f * attackTime);
}
zeus::CVector3f CNewIntroBoss::PlayerPos(const CStateManager& mgr) const
{
CRayCastResult result = CGameCollision::RayStaticIntersection(mgr, mgr.GetPlayer().GetTranslation() +
zeus::CVector3f{0.f, 0.f,
mgr.GetPlayer().GetEyeHeight() *
0.5f},
zeus::CVector3f::skDown, 30.f,
CMaterialFilter::MakeInclude(
{EMaterialTypes::Solid}));
if (result.IsValid())
return result.GetPoint() + zeus::CVector3f{0.f, 0.f, (mgr.GetPlayer().GetEyeHeight() * 0.5f) + 0.2f};
return mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, (mgr.GetPlayer().GetEyeHeight() * 0.5f) + 0.2f};
}
bool CNewIntroBoss::ShouldTurn(CStateManager& mgr, float dt)
{
zeus::CVector3f playerVel = 1.f * mgr.GetPlayer().GetVelocity();
zeus::CVector3f playerPos = PlayerPos(mgr);
x604_predictedPlayerPos = playerPos + playerVel;
zeus::CVector2f diffPos = (x604_predictedPlayerPos - GetTranslation()).toVec2f();
return zeus::CVector2f::getAngleDiff(GetTransform().frontVector().toVec2f(), diffPos) > zeus::degToRad(1.f);
}
bool CNewIntroBoss::ShouldAttack(CStateManager& mgr, float dt)
{
if (x63c_attackTime > 0.f)
return false;
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Turn)
return false;
return !ShouldTurn(mgr, dt);
}
bool CNewIntroBoss::AIStage(CStateManager& mgr, float)
{
return x568_locomotion != GetLocoForHealth(mgr);
}
bool CNewIntroBoss::AnimOver(urde::CStateManager&, float)
{
return x56c_ == 3;
}
void CNewIntroBoss::Generate(CStateManager& mgr, EStateMsg msg, float dt)
{
if (msg == EStateMsg::Activate)
{
x56c_ = 0;
x568_locomotion = GetLocoForHealth(mgr);
SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None);
}
else if (msg == EStateMsg::Update)
{
if (x56c_ == 0)
{
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Generate)
{
x56c_ = 2;
return;
}
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(GetGenerateForHealth(mgr)));
}
else if (x56c_ == 2)
{
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Generate)
{
x56c_ = 3;
SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::None);
}
}
}
}
pas::EGenerateType CNewIntroBoss::GetGenerateForHealth(const CStateManager& mgr) const
{
return GetHealthInfo(mgr)->GetHP() > 0.33f * x640_initialHp ? pas::EGenerateType::Three : pas::EGenerateType::Four;
}
bool CNewIntroBoss::InAttackPosition(CStateManager& mgr, float dt)
{
return x330_stateMachineState.GetTime() > 0.25f && x678_ &&
x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Turn &&
!ShouldTurn(mgr, dt);
}
void CNewIntroBoss::Attack(CStateManager& mgr, EStateMsg msg, float dt)
{
if (msg == EStateMsg::Activate)
x56c_ = 0;
else if (msg == EStateMsg::Update)
{
if (x56c_ == 0)
{
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::ProjectileAttack)
x56c_ = 2;
else
{
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCProjectileAttackCmd(pas::ESeverity::One, mgr.GetPlayer().GetTranslation(), false));
}
}
else if (x56c_ == 2)
{
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::ProjectileAttack)
{
x56c_ = 3;
x638_ = 0.f;
}
if (const CPlasmaProjectile* proj = static_cast<const CPlasmaProjectile*>(mgr.GetObjectById(
x676_curProjectile)))
{
if (!proj->GetActive())
x62c_targetPos = mgr.GetPlayer().GetTranslation();
}
}
}
else if (msg == EStateMsg::Deactivate)
{
if (GetLocoForHealth(mgr) == pas::ELocomotionType::Lurk || GetLocoForHealth(mgr) == pas::ELocomotionType::Combat)
x678_ ^= 1;
else
x678_ = false;
}
}
void CNewIntroBoss::Patrol(CStateManager& mgr, EStateMsg msg, float dt)
{
if (msg == EStateMsg::Activate || msg == EStateMsg::Update)
{
x450_bodyController->SetLocomotionType(x568_locomotion);
if (x638_ > 0.2f)
x62c_targetPos = PlayerPos(mgr);
else
x62c_targetPos = x610_lookPos + ((x638_ / 0.2f) * (PlayerPos(mgr) - x610_lookPos));
if (ShouldTurn(mgr, 0.f))
{
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd({},
(x604_predictedPlayerPos -
GetTranslation()).normalized(), 1.f));
}
}
}
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}