2018-10-07 03:42:33 +00:00
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#pragma once
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2017-05-09 13:27:07 +00:00
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#include "Weapon/CGameProjectile.hpp"
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namespace urde
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{
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class CFlameInfo
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{
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2017-05-20 07:41:49 +00:00
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s32 x0_;
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s32 x4_;
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2017-08-13 05:26:14 +00:00
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CAssetId x8_flameFxId;
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2017-05-20 07:41:49 +00:00
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s32 xc_;
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float x10_;
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float x18_;
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float x1c_;
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2017-05-09 13:27:07 +00:00
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public:
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CFlameInfo(s32, s32, CAssetId, s32, float, float, float);
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2017-05-09 13:27:07 +00:00
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void GetAttributes() const;
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2017-05-20 07:41:49 +00:00
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float GetLength() const;
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2017-08-13 05:26:14 +00:00
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CAssetId GetFlameFxId() const { return x8_flameFxId; }
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2017-05-09 13:27:07 +00:00
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};
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}
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