metaforce/Runtime/Weapon/CFlameInfo.hpp

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#ifndef __URDE_CFLAMEINFO_HPP__
#define __URDE_CFLAMEINFO_HPP__
#include "Weapon/CGameProjectile.hpp"
namespace urde
{
class CFlameInfo
{
ResId x8_flameFxId;
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public:
CFlameInfo(s32, u32, s32, s32, float, float, float);
void GetAttributes() const;
void GetLength() const;
ResId GetFlameFxId() const { return x8_flameFxId; }
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};
}
#endif // __URDE_CFLAMEINFO_HPP__