metaforce/Runtime/Character/CModelData.hpp

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#pragma once
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#include <memory>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CAnimData.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CActorLights;
class CAnimData;
class CCharAnimTime;
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class CModel;
class CRandom16;
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class CSkinnedModel;
class CStateManager;
struct CModelFlags;
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struct SAdvancementDeltas;
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class CStaticRes {
CAssetId x0_cmdlId = 0;
zeus::CVector3f x4_scale;
public:
constexpr CStaticRes()=default;
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CStaticRes(CAssetId id, const zeus::CVector3f& scale) : x0_cmdlId(id), x4_scale(scale) {}
CAssetId GetId() const { return x0_cmdlId; }
const zeus::CVector3f& GetScale() const { return x4_scale; }
operator bool() const { return x0_cmdlId != 0; }
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};
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class CAnimRes {
CAssetId x0_ancsId;
s32 x4_charIdx = -1;
zeus::CVector3f x8_scale;
bool x14_canLoop = false;
/* NOTE: x18_bodyType - Removed in retail */
s32 x18_defaultAnim = -1; /* NOTE: used to be x1c in demo */
public:
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CAnimRes() = default;
CAnimRes(CAssetId ancs, s32 charIdx, const zeus::CVector3f& scale, const s32 defaultAnim, bool loop)
: x0_ancsId(ancs), x4_charIdx(charIdx), x8_scale(scale), x14_canLoop(loop), x18_defaultAnim(defaultAnim) {}
CAssetId GetId() const { return x0_ancsId; }
s32 GetCharacterNodeId() const { return x4_charIdx; }
void SetCharacterNodeId(s32 id) { x4_charIdx = id; }
const zeus::CVector3f& GetScale() const { return x8_scale; }
bool CanLoop() const { return x14_canLoop; }
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void SetCanLoop(bool l) { x14_canLoop = l; }
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s32 GetDefaultAnim() const { return x18_defaultAnim; }
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void SetDefaultAnim(s32 anim) { x18_defaultAnim = anim; }
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};
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class CModelData {
friend class CActor;
zeus::CVector3f x0_scale;
bool xc_ = false;
std::unique_ptr<CAnimData> x10_animData;
union {
struct {
bool x14_24_renderSorted : 1;
bool x14_25_sortThermal : 1;
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};
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u32 _flags = 0;
};
zeus::CColor x18_ambientColor;
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TLockedToken<CModel> x1c_normalModel;
TLockedToken<CModel> x2c_xrayModel;
TLockedToken<CModel> x3c_infraModel;
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std::unique_ptr<CBooModel> m_normalModelInst;
std::unique_ptr<CBooModel> m_xrayModelInst;
std::unique_ptr<CBooModel> m_infraModelInst;
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int m_drawInstCount;
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public:
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enum class EWhichModel { Normal, XRay, Thermal, ThermalHot };
void SetSortThermal(bool v) { x14_25_sortThermal = v; }
bool GetSortThermal() const { return x14_25_sortThermal; }
~CModelData();
CModelData(const CStaticRes& res, int instCount = 1);
CModelData(const CAnimRes& res, int instCount = 1);
CModelData(CModelData&&) = default;
CModelData& operator=(CModelData&&) = default;
CModelData();
static CModelData CModelDataNull();
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
void Render(const CStateManager& stateMgr, const zeus::CTransform& xf, const CActorLights* lights,
const CModelFlags& drawFlags) const;
bool IsLoaded(int shaderIdx) const;
static EWhichModel GetRenderingModel(const CStateManager& stateMgr);
CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
const std::unique_ptr<CBooModel>& PickStaticModel(EWhichModel which) const;
void SetXRayModel(const std::pair<CAssetId, CAssetId>& modelSkin);
void SetInfraModel(const std::pair<CAssetId, CAssetId>& modelSkin);
bool IsDefinitelyOpaque(EWhichModel) const;
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bool GetIsLoop() const;
float GetAnimationDuration(int) const;
void EnableLooping(bool);
void AdvanceParticles(const zeus::CTransform& xf, float, CStateManager& stateMgr);
zeus::CAABox GetBounds() const;
zeus::CAABox GetBounds(const zeus::CTransform& xf) const;
zeus::CTransform GetScaledLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const;
zeus::CTransform GetScaledLocatorTransform(std::string_view name) const;
zeus::CTransform GetLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const;
zeus::CTransform GetLocatorTransform(std::string_view name) const;
SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool advTree);
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool advTree);
bool IsAnimating() const;
bool IsInFrustum(const zeus::CTransform& xf, const zeus::CFrustum& frustum) const;
void RenderParticles(const zeus::CFrustum& frustum) const;
void Touch(EWhichModel, int shaderIdx) const;
void Touch(const CStateManager& stateMgr, int shaderIdx) const;
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void RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor,
const CModelFlags& flags) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor, const zeus::CColor& addColor,
const CModelFlags& flags) const;
void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights,
const CModelFlags& drawFlags) const;
void Render(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const;
void InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
const zeus::CColor& color0, const zeus::CColor& color1);
void DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, const CTexture& tex,
const zeus::CColor& addColor, float t);
void DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, const CTexture& tex,
const zeus::CColor& addColor, float t);
CAnimData* GetAnimationData() { return x10_animData.get(); }
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const CAnimData* GetAnimationData() const { return x10_animData.get(); }
const TLockedToken<CModel>& GetNormalModel() const { return x1c_normalModel; }
const TLockedToken<CModel>& GetXRayModel() const { return x2c_xrayModel; }
const TLockedToken<CModel>& GetThermalModel() const { return x3c_infraModel; }
bool IsNull() const { return !x10_animData && !x1c_normalModel; }
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u32 GetNumMaterialSets() const;
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const zeus::CVector3f& GetScale() const { return x0_scale; }
void SetScale(const zeus::CVector3f& scale) { x0_scale = scale; }
bool HasAnimData() const { return x10_animData != nullptr; }
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bool HasNormalModel() const { return bool(x1c_normalModel); }
bool HasModel(EWhichModel which) const {
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if (x10_animData) {
switch (which) {
case EWhichModel::Normal:
return true;
case EWhichModel::XRay:
return x10_animData->GetXRayModel().operator bool();
case EWhichModel::Thermal:
return x10_animData->GetInfraModel().operator bool();
default:
return false;
}
}
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switch (which) {
case EWhichModel::Normal:
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return bool(x1c_normalModel);
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case EWhichModel::XRay:
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return bool(x2c_xrayModel);
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case EWhichModel::Thermal:
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return bool(x3c_infraModel);
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default:
return false;
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}
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}
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};
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} // namespace urde