metaforce/Runtime/Weapon/CAuxWeapon.cpp

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#include "CAuxWeapon.hpp"
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#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CWaveBuster.hpp"
#include "CNewFlameThrower.hpp"
#include "CEnergyProjectile.hpp"
namespace urde
{
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static const CCameraShakeData skHardShake = { 0.3f, 100.f, 0, zeus::CVector3f::skZero,
{}, {1, {0, 0.f, 0.f, 0.3f, -2.f}, {1, 0.f, 0.f, 0.05f, 0.5f}}, {} };
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CAuxWeapon::CAuxWeapon(TUniqueId playerId)
: x0_missile(g_SimplePool->GetObj("Missile")),
xc_flameMuzzle(g_SimplePool->GetObj("FlameMuzzle")),
x18_busterMuzzle(g_SimplePool->GetObj("BusterMuzzle")),
x6c_playerId(playerId)
{
x0_missile.GetObj();
xc_flameMuzzle.GetObj();
x18_busterMuzzle.GetObj();
x80_24_isLoaded = false;
InitComboData();
}
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static const char* skComboNames[] =
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{
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"SuperMissile",
"IceCombo",
"WaveBuster",
"FlameThrower",
"SuperMissile"
};
void CAuxWeapon::InitComboData()
{
for (int i=0 ; i<5 ; ++i)
x28_combos.push_back(g_SimplePool->GetObj(skComboNames[i]));
}
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void CAuxWeapon::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
{
if (msg == EScriptObjectMessage::Deleted)
{
DeleteFlameThrower(mgr);
DeleteWaveBusterBeam(mgr);
}
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}
bool CAuxWeapon::IsComboFxActive(const CStateManager& mgr) const
{
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switch (x74_firingBeamId)
{
case CPlayerState::EBeamId::Wave:
if (const CEntity* ent = mgr.GetObjectById(x70_waveBusterId))
return static_cast<const CWaveBuster*>(ent)->IsFiring();
break;
case CPlayerState::EBeamId::Plasma:
if (const CEntity* ent = mgr.GetObjectById(x6e_flameThrowerId))
return static_cast<const CNewFlameThrower*>(ent)->IsFiring();
break;
default:
break;
}
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return false;
}
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void CAuxWeapon::Load(CPlayerState::EBeamId curBeam, CStateManager& mgr)
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{
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x80_24_isLoaded = false;
switch (x78_loadBeamId)
{
case CPlayerState::EBeamId::Wave:
DeleteWaveBusterBeam(mgr);
break;
case CPlayerState::EBeamId::Plasma:
DeleteFlameThrower(mgr);
break;
default:
break;
}
x28_combos[int(x78_loadBeamId)].Unlock();
x28_combos[int(curBeam)].Lock();
x78_loadBeamId = curBeam;
LoadIdle();
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}
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void CAuxWeapon::StopComboFx(CStateManager& mgr, bool deactivate)
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{
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switch (x74_firingBeamId)
{
case CPlayerState::EBeamId::Wave:
{
auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId));
if (wb)
{
wb->ResetBeam(deactivate);
DeleteWaveBusterBeam(mgr);
}
break;
}
case CPlayerState::EBeamId::Plasma:
{
auto* ft = static_cast<CNewFlameThrower*>(mgr.ObjectById(x6e_flameThrowerId));
if (ft)
{
mgr.GetPlayerState()->SetFiringComboBeam(false);
if (ft->IsFiring())
{
ft->Reset(mgr, deactivate);
FreeComboVoiceId();
}
else if (ft->GetActive() && deactivate)
{
ft->Reset(mgr, deactivate);
}
}
break;
}
default:
break;
}
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if (deactivate)
{
x74_firingBeamId = CPlayerState::EBeamId::Invalid;
x68_ammoConsumeTimer = 0.f;
}
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}
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bool CAuxWeapon::UpdateComboFx(float dt, const zeus::CVector3f& scale, const zeus::CVector3f& pos,
const zeus::CTransform& xf, CStateManager& mgr)
{
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if (!x80_24_isLoaded || x74_firingBeamId == CPlayerState::EBeamId::Invalid)
return false;
bool firing = false;
if (x7c_comboSfx && !CSfxManager::IsPlaying(x7c_comboSfx))
FreeComboVoiceId();
switch (x74_firingBeamId)
{
case CPlayerState::EBeamId::Wave:
case CPlayerState::EBeamId::Plasma:
{
bool firingFx = false;
if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
{
auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId));
if (wb && wb->IsFiring())
{
wb->UpdateFx(xf, dt, mgr);
firing = true;
firingFx = true;
}
else
{
DeleteWaveBusterBeam(mgr);
mgr.GetPlayerState()->SetFiringComboBeam(false);
}
}
else
{
auto* ft = static_cast<CNewFlameThrower*>(mgr.ObjectById(x6e_flameThrowerId));
bool needsDelete = true;
if (ft)
{
firingFx = ft->CanRenderAuxEffects();
if (ft->GetActive())
{
ft->UpdateFx(xf, dt, mgr);
firing = ft->IsFiring();
}
if (x6e_flameThrowerId != kInvalidUniqueId)
needsDelete = ft->AreEffectsFinished();
}
if (needsDelete)
{
DeleteFlameThrower(mgr);
mgr.GetPlayerState()->SetFiringComboBeam(false);
}
}
if (firingFx)
{
x68_ammoConsumeTimer += dt;
if (mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::Missiles) > 0)
{
if (x68_ammoConsumeTimer >= mgr.GetPlayerState()->GetComboFireAmmoPeriod())
{
mgr.GetPlayerState()->DecrPickup(CPlayerState::EItemType::Missiles, 1);
x68_ammoConsumeTimer = 0.f;
}
}
}
if (mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::Missiles) == 0)
StopComboFx(mgr, false);
x24_muzzleFxGen->SetGlobalTranslation(pos);
x24_muzzleFxGen->SetGlobalScale(scale);
x24_muzzleFxGen->SetParticleEmission(firingFx);
x24_muzzleFxGen->Update(dt);
break;
}
default:
break;
}
return firing;
}
void CAuxWeapon::FreeComboVoiceId()
{
CSfxManager::SfxStop(x7c_comboSfx);
x7c_comboSfx.reset();
}
void CAuxWeapon::DeleteFlameThrower(CStateManager& mgr)
{
FreeComboVoiceId();
if (x6e_flameThrowerId != kInvalidUniqueId)
{
mgr.FreeScriptObject(x6e_flameThrowerId);
x6e_flameThrowerId = kInvalidUniqueId;
x74_firingBeamId = CPlayerState::EBeamId::Invalid;
mgr.GetPlayerState()->SetFiringComboBeam(false);
}
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}
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void CAuxWeapon::CreateFlameThrower(const zeus::CTransform& xf, CStateManager& mgr, float dt)
{
DeleteFlameThrower(mgr);
if (x6e_flameThrowerId != kInvalidUniqueId)
return;
CAssetId resInfo[] =
{
NWeaponTypes::get_asset_id_from_name("NFTMainFire"),
NWeaponTypes::get_asset_id_from_name("NFTMainSmoke"),
NWeaponTypes::get_asset_id_from_name("NFTSwooshCenter"),
NWeaponTypes::get_asset_id_from_name("NFTSwooshFire"),
NWeaponTypes::get_asset_id_from_name("NFTSecondarySmoke"),
NWeaponTypes::get_asset_id_from_name("NFTSecondaryFire"),
NWeaponTypes::get_asset_id_from_name("NFTSecondarySparks"),
{}
};
x6e_flameThrowerId = mgr.AllocateUniqueId();
CNewFlameThrower* ft = new CNewFlameThrower(x28_combos[3], "Player_FlameThrower", EWeaponType::Plasma,
resInfo, xf, EMaterialTypes::Player, CGunWeapon::GetShotDamageInfo(g_tweakPlayerGun->GetComboShotInfo(3), mgr),
x6e_flameThrowerId, kInvalidAreaId, x6c_playerId, CWeapon::EProjectileAttrib::None);
mgr.AddObject(ft);
ft->Think(dt, mgr);
ft->StartFiring(xf, mgr);
x24_muzzleFxGen = std::make_unique<CElementGen>(xc_flameMuzzle);
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x7c_comboSfx = NWeaponTypes::play_sfx(1842, false, true, 0.165f);
mgr.GetCameraManager()->AddCameraShaker(skHardShake, false);
mgr.GetPlayerState()->SetFiringComboBeam(true);
x74_firingBeamId = CPlayerState::EBeamId::Plasma;
}
void CAuxWeapon::DeleteWaveBusterBeam(CStateManager& mgr)
{
FreeComboVoiceId();
if (x70_waveBusterId != kInvalidUniqueId)
{
mgr.FreeScriptObject(x70_waveBusterId);
x70_waveBusterId = kInvalidUniqueId;
x74_firingBeamId = CPlayerState::EBeamId::Invalid;
mgr.GetPlayerState()->SetFiringComboBeam(false);
}
}
void CAuxWeapon::CreateWaveBusterBeam(CWeapon::EProjectileAttrib attribs, TUniqueId homingTarget,
const zeus::CTransform& xf, CStateManager& mgr)
{
DeleteFlameThrower(mgr);
if (x70_waveBusterId != kInvalidUniqueId)
return;
x70_waveBusterId = mgr.AllocateUniqueId();
CWaveBuster* wb = new CWaveBuster(x28_combos[2], EWeaponType::Wave, xf, EMaterialTypes::Player,
CGunWeapon::GetShotDamageInfo(g_tweakPlayerGun->GetComboShotInfo(2), mgr), x70_waveBusterId,
kInvalidAreaId, x6c_playerId, homingTarget, attribs);
mgr.AddObject(wb);
x24_muzzleFxGen = std::make_unique<CElementGen>(x18_busterMuzzle);
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x7c_comboSfx = NWeaponTypes::play_sfx(1847, false, true, 0.165f);
mgr.GetCameraManager()->AddCameraShaker(CCameraShakeData::skChargedShotCameraShakeData, false);
mgr.GetPlayerState()->SetFiringComboBeam(true);
x74_firingBeamId = CPlayerState::EBeamId::Wave;
}
static const u16 skSoundId[] = { 1810, 1837, 1847, 1842, 1810 };
void CAuxWeapon::LaunchMissile(float dt, bool underwater, bool charged, CPlayerState::EBeamId currentBeam,
CWeapon::EProjectileAttrib attrib, const zeus::CTransform& xf, TUniqueId homingId,
CStateManager& mgr)
{
const SShotParam& info =
charged ? g_tweakPlayerGun->GetComboShotInfo(int(currentBeam)) : g_tweakPlayerGun->GetMissileInfo();
u16 sfxId = charged ? skSoundId[int(currentBeam)] : u16(1768);
CEnergyProjectile* proj = new CEnergyProjectile(true, charged ? x28_combos[int(currentBeam)] : x0_missile,
charged ? EWeaponType::Power : EWeaponType::Missile, xf, EMaterialTypes::Player,
CGunWeapon::GetShotDamageInfo(info, mgr), mgr.AllocateUniqueId(), kInvalidAreaId, x6c_playerId, homingId,
attrib | CWeapon::EProjectileAttrib::ArmCannon, underwater, zeus::CVector3f::skOne, {}, -1, false);
mgr.AddObject(proj);
proj->Think(dt, mgr);
if (charged)
{
proj->SetCameraShake(CCameraShakeData::BuildMissileCameraShake(0.25f, 0.75f, 50.f, proj->GetTranslation()));
mgr.GetCameraManager()->AddCameraShaker(skHardShake, false);
}
else
{
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mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::PlayerMissileFire, 0.5f, ERumblePriority::One);
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}
x7c_comboSfx = NWeaponTypes::play_sfx(sfxId, underwater, false, 0.165f);
}
void CAuxWeapon::Fire(float dt, bool underwater, CPlayerState::EBeamId currentBeam, EChargeState chargeState,
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const zeus::CTransform& xf, CStateManager& mgr, EWeaponType type, TUniqueId homingId)
{
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if (!x80_24_isLoaded)
return;
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CWeapon::EProjectileAttrib attrib = CWeapon::EProjectileAttrib::None;
if (chargeState == EChargeState::Charged)
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attrib = CGameProjectile::GetBeamAttribType(type) | CWeapon::EProjectileAttrib::ComboShot;
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if (chargeState == EChargeState::Normal)
{
LaunchMissile(dt, underwater, chargeState == EChargeState::Charged, currentBeam, attrib, xf, homingId, mgr);
}
else
{
switch (currentBeam)
{
case CPlayerState::EBeamId::Power:
case CPlayerState::EBeamId::Ice:
LaunchMissile(dt, underwater, chargeState == EChargeState::Charged, currentBeam, attrib, xf, homingId, mgr);
break;
case CPlayerState::EBeamId::Wave:
CreateWaveBusterBeam(attrib, homingId, xf, mgr);
break;
case CPlayerState::EBeamId::Plasma:
CreateFlameThrower(xf, mgr, dt);
break;
default:
break;
}
}
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}
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void CAuxWeapon::LoadIdle()
{
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x80_24_isLoaded = x28_combos[int(x78_loadBeamId)].IsLoaded();
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}
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void CAuxWeapon::RenderMuzzleFx() const
{
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switch (x74_firingBeamId)
{
case CPlayerState::EBeamId::Wave:
case CPlayerState::EBeamId::Plasma:
x24_muzzleFxGen->Render();
break;
default:
break;
}
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}
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TUniqueId CAuxWeapon::HasTarget(const CStateManager& mgr) const
{
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if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
if (auto* wb = static_cast<const CWaveBuster*>(mgr.GetObjectById(x70_waveBusterId)))
return wb->GetHomingTargetId();
return kInvalidUniqueId;
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}
void CAuxWeapon::SetNewTarget(TUniqueId targetId, CStateManager& mgr)
{
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if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
if (auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId)))
wb->SetNewTarget(targetId);
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}
}