metaforce/Runtime/Weapon/CTargetableProjectile.cpp

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#include "CTargetableProjectile.hpp"
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namespace urde {
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CTargetableProjectile::CTargetableProjectile(
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const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes materials,
const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attribs,
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const rstl::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx, bool sendCollideMsg)
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: CEnergyProjectile(true, desc, type, xf, materials, damage, uid, aid, owner, homingTarget,
attribs | EProjectileAttrib::BigProjectile | EProjectileAttrib::PartialCharge |
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EProjectileAttrib::PlasmaProjectile,
false, zeus::CVector3f::skOne, visorParticle, visorSfx, sendCollideMsg)
, x3e0_dInfo2(damage2) {
x68_material.Add(EMaterialTypes::Target);
x68_material.Add(EMaterialTypes::Orbit);
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}
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} // namespace urde