metaforce/Runtime/GuiSys/CSplashScreen.hpp

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#pragma once
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#include "Runtime/CIOWin.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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namespace metaforce {
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class CSplashScreen : public CIOWin {
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public:
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enum class ESplashScreen { Nintendo, Retro, Dolby };
enum class EProgressivePhase { Before, During, After };
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private:
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ESplashScreen x14_which;
float x18_splashTimeout = 2.f;
// float x1c_progSelectionTimeout = 0.f;
// EProgressivePhase x20_progressivePhase = EProgressivePhase::Before;
// bool x24_progressiveSelection = true;
bool x25_textureLoaded = false;
TLockedToken<CTexture> x28_texture;
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public:
explicit CSplashScreen(ESplashScreen);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
void Draw() override;
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};
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} // namespace metaforce