metaforce/Runtime/MP1/CMFGame.cpp

66 lines
1.5 KiB
C++
Raw Normal View History

2015-08-22 01:58:41 +00:00
#include "CMFGame.hpp"
#include "CArchitectureQueue.hpp"
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
2016-08-15 20:58:07 +00:00
#include "MP1.hpp"
2016-08-23 03:12:50 +00:00
#include "Character/CCharLayoutInfo.hpp"
2015-08-22 01:58:41 +00:00
2016-03-04 23:04:53 +00:00
namespace urde
2015-08-22 01:58:41 +00:00
{
2015-08-27 00:23:46 +00:00
namespace MP1
{
2015-08-22 01:58:41 +00:00
CMFGame::CMFGame(const std::weak_ptr<CStateManager>& stateMgr, const std::weak_ptr<CInGameGuiManager>& guiMgr,
const CArchitectureQueue&)
: CMFGameBase("CMFGame"), x14_stateManager(stateMgr.lock()), x18_guiManager(guiMgr.lock()), x2a_25_(true)
{
//g_Main->x160_25_ = true;
}
CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
return EMessageReturn::Normal;
}
void CMFGame::Draw() const
{
}
CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader")
2016-08-15 20:58:07 +00:00
{
switch (g_Main->GetFlowState())
{
2016-09-17 06:40:45 +00:00
case CMain::EFlowState::Five:
case CMain::EFlowState::Six:
2016-08-15 20:58:07 +00:00
{
ResId mlvlId = g_GameState->CurrentWorldAssetId();
// g_GameState->WorldTransitionManager()->
// g_MemoryCardSys->
2016-08-15 20:58:07 +00:00
}
default:
{
}
}
}
2015-08-26 01:34:56 +00:00
CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
2015-08-22 01:58:41 +00:00
{
2016-08-16 22:49:19 +00:00
std::shared_ptr<CWorldTransManager> wtMgr = g_GameState->GetWorldTransitionManager();
2016-08-15 20:58:07 +00:00
2015-08-22 01:58:41 +00:00
switch (msg.GetType())
{
2015-11-21 01:16:07 +00:00
case EArchMsgType::TimerTick:
2015-08-22 01:58:41 +00:00
{
const CArchMsgParmReal32& tick = MakeMsg::GetParmTimerTick(msg);
}
default:
break;
2015-08-22 01:58:41 +00:00
}
2015-11-21 01:16:07 +00:00
return EMessageReturn::Exit;
2015-08-22 01:58:41 +00:00
}
void CMFGameLoader::Draw() const { g_GameState->GetWorldTransitionManager()->Draw(); }
2015-08-22 01:58:41 +00:00
}
2015-08-27 00:23:46 +00:00
}