metaforce/Runtime/Character/CMetaAnimPhaseBlend.cpp

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#include "CMetaAnimPhaseBlend.hpp"
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#include "CMetaAnimFactory.hpp"
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namespace urde {
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CMetaAnimPhaseBlend::CMetaAnimPhaseBlend(CInputStream& in) {
x4_animA = CMetaAnimFactory::CreateMetaAnim(in);
x8_animB = CMetaAnimFactory::CreateMetaAnim(in);
xc_blend = in.readFloatBig();
x10_ = in.readBool();
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}
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void CMetaAnimPhaseBlend::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const {
x4_animA->GetUniquePrimitives(primsOut);
x8_animB->GetUniquePrimitives(primsOut);
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}
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std::shared_ptr<CAnimTreeNode> CMetaAnimPhaseBlend::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const {
return {};
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}
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} // namespace urde