metaforce/Runtime/Character/CBoolPOINode.cpp

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#include "CBoolPOINode.hpp"
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#include "CAnimSourceReader.hpp"
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namespace urde
{
CBoolPOINode::CBoolPOINode()
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: CPOINode("root", EPOIType::EmptyBool, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
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CBoolPOINode::CBoolPOINode(CInputStream& in)
: CPOINode(in), x38_val(in.readBool()) {}
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CBoolPOINode CBoolPOINode::CopyNodeMinusStartTime(const CBoolPOINode& node,
const CCharAnimTime& startTime)
{
CBoolPOINode ret = node;
ret.x1c_time -= startTime;
return ret;
}
u32 CBoolPOINode::_getPOIList(const CCharAnimTime& time,
CBoolPOINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CBoolPOINode>& stream,
const CCharAnimTime& curTime,
const IAnimSourceInfo& animInfo, u32 passedCount)
{
u32 ret = 0;
if (animInfo.HasPOIData() && stream.size())
{
CCharAnimTime dur = animInfo.GetAnimationDuration();
CCharAnimTime targetTime = curTime + time;
if (targetTime >= dur)
targetTime = dur;
if (passedCount >= stream.size())
return ret;
CCharAnimTime nodeTime = stream[passedCount].GetTime();
while (nodeTime <= targetTime)
{
u32 idx = iterator + ret;
if (idx < capacity)
listOut[idx] = CopyNodeMinusStartTime(stream[passedCount], curTime);
++passedCount;
++ret;
nodeTime = stream[passedCount].GetTime();
}
}
return ret;
}
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}