metaforce/Runtime/GuiSys/CGuiFrame.cpp

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#include "CGuiFrame.hpp"
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#include "CGuiWidget.hpp"
#include "CGuiSys.hpp"
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#include "CGuiHeadWidget.hpp"
#include "CGuiAnimController.hpp"
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#include "CGuiMessage.hpp"
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#include "CGuiLight.hpp"
#include "CGuiCamera.hpp"
#include "Graphics/CGraphics.hpp"
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#include "Input/CFinalInput.hpp"
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#include "zeus/CColor.hpp"
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namespace urde
{
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CGuiFrame::CGuiFrame(ResId id, const std::string& name, CGuiSys& sys, int a, int b, int c)
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: x4_name(name), x14_id(id), x1c_transitionOpts(EFrameTransitionOptions::Zero),
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x3c_guiSys(sys), xb0_a(a), xb4_b(b), xb8_c(c), xbc_24_loaded(false)
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{
xa0_lights.resize(8);
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x48_rootWidget.reset(new CGuiWidget(
CGuiWidget::CGuiWidgetParms(this, false, 0, 0, false, false, false, zeus::CColor::skWhite,
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CGuiWidget::EGuiModelDrawFlags::Alpha, false,
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x3c_guiSys.x2c_mode != CGuiSys::EUsageMode::Zero)));
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}
CGuiWidget* CGuiFrame::FindWidget(const std::string& name) const
{
s16 id = x64_idDB.FindWidgetID(name);
if (id == -1)
return nullptr;
return FindWidget(id);
}
CGuiWidget* CGuiFrame::FindWidget(s16 id) const
{
return x48_rootWidget->FindWidget(id);
}
void CGuiFrame::ResetControllerStatus()
{
x0_controllerStatus[0] = false;
x0_controllerStatus[1] = false;
x0_controllerStatus[2] = false;
x0_controllerStatus[3] = false;
}
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void CGuiFrame::InterpretGUIControllerState(const CFinalInput& input,
CGuiPhysicalMsg::PhysicalMap& state,
char& lx, char& ly, char& rx, char& ry)
{
zeus::CVector2f left(std::fabs(input.ALeftX()), std::fabs(input.ALeftY()));
bool leftThreshold = false;
if (left.magnitude() >= 0.6f)
leftThreshold = true;
zeus::CVector2f right(std::fabs(input.ARightX()), std::fabs(input.ARightY()));
bool rightThreshold = false;
if (right.magnitude() >= 0.6f)
rightThreshold = true;
if (leftThreshold)
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickThreshold, false);
if (input.ALeftX() < 0.f)
lx = input.ALeftX() * 128.f;
else
lx = input.ALeftX() * 127.f;
if (input.ALeftY() < 0.f)
ly = input.ALeftY() * 128.f;
else
ly = input.ALeftY() * 127.f;
if (0.7f < input.ALeftY())
{
if (input.PLAUp())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickUpInst, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftUpInst, false);
}
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickUp, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftUp, false);
}
if (-0.7f > input.ALeftY())
{
if (input.PLADown())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickDownInst, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftDownInst, false);
}
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickDown, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftDown, false);
}
if (0.7f < input.ALeftX())
{
if (input.PLARight())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickRightInst, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftRightInst, false);
}
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickRight, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftRight, false);
}
if (-0.7f > input.ALeftX())
{
if (input.PLALeft())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickLeftInst, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftLeftInst, false);
}
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickLeft, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftLeft, false);
}
}
else
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftStickRelease, false);
lx = 0;
ly = 0;
}
if (rightThreshold)
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickThreshold, false);
if (input.ARightX() < 0.f)
rx = input.ARightX() * 128.f;
else
rx = input.ARightX() * 127.f;
if (input.ARightY() < 0.f)
ry = input.ARightY() * 128.f;
else
ry = input.ARightY() * 127.f;
if (0.7f < input.ARightY())
{
if (input.PRAUp())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickUpInst, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickUp, false);
}
if (-0.7f > input.ARightY())
{
if (input.PRADown())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickDownInst, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickDown, false);
}
if (0.7f < input.ARightX())
{
if (input.PRARight())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickRightInst, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickRight, false);
}
if (-0.7f > input.ARightX())
{
if (input.PRALeft())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickLeftInst, false);
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickLeft, false);
}
}
else
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RightStickRelease, false);
rx = 0;
ry = 0;
}
if (input.PDPUp())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::DPadUpInst, false);
if (leftThreshold)
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftUpInst, false);
}
else if (input.DDPUp())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::DPadUp, false);
if (leftThreshold)
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftUp, false);
}
if (input.PDPDown())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::DPadDownInst, false);
if (leftThreshold)
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftDownInst, false);
}
else if (input.DDPDown())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::DPadDown, false);
if (leftThreshold)
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftDown, false);
}
if (input.PDPRight())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::DPadRightInst, false);
if (leftThreshold)
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftRightInst, false);
}
else if (input.DDPRight())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::DPadRight, false);
if (leftThreshold)
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftRight, false);
}
if (input.PDPLeft())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::DPadLeftInst, false);
if (leftThreshold)
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftLeftInst, false);
}
else if (input.DDPLeft())
{
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::DPadLeft, false);
if (leftThreshold)
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LeftLeft, false);
}
if (input.PStart())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::StartInst, false);
if (input.DStart())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::Start, false);
if (input.PB())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::BInst, false);
if (input.DB())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::B, false);
if (input.PA())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::AInst, false);
if (input.DA())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::A, false);
if (input.PX())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::XInst, false);
if (input.DX())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::X, false);
if (input.PY())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::YInst, false);
if (input.DY())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::Y, false);
if (input.PZ())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::ZInst, false);
if (input.DZ())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::Z, false);
if (input.PLTrigger())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::LInst, false);
if (input.DLTrigger())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::L, false);
if (input.PRTrigger())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::RInst, false);
if (input.DRTrigger())
CGuiPhysicalMsg::AddControllerID(state, EPhysicalControllerID::R, false);
}
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CGuiFrame::WidgetToLogicalEventMap* CGuiFrame::FindWidget2LogicalEventMap(u64 events)
{
auto search = x7c_messageMap.find(events);
if (search == x7c_messageMap.cend())
return nullptr;
return search->second.get();
}
CGuiFrame::LogicalEventList* CGuiFrame::FindLogicalEventList(u64 events, s16 id)
{
CGuiFrame::WidgetToLogicalEventMap* map = FindWidget2LogicalEventMap(events);
if (!map)
return nullptr;
auto search = map->find(id);
if (search == map->cend())
return nullptr;
return search->second.get();
}
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bool CGuiFrame::SendWidgetMessage(s16 id,
std::list<std::unique_ptr<CGuiFrameMessageMapNode>>& list,
CGuiPhysicalMsg::PhysicalMap& state,
CGuiControllerInfo::CGuiControllerStateInfo& csInfo)
{
CGuiWidget* widget = FindWidget(id);
for (std::unique_ptr<CGuiFrameMessageMapNode>& node : list)
{
CGuiMessage msg(CGuiMessage::Type(node->GetTrigger().GetTriggerId()),
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reinterpret_cast<intptr_t>(&state),
reinterpret_cast<intptr_t>(&csInfo));
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if (!widget->Message(msg))
return false;
}
return true;
}
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void CGuiFrame::ClearAllMessageMap()
{
x7c_messageMap.clear();
}
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void CGuiFrame::ClearMessageMap(const CGuiLogicalEventTrigger* trigger, s16 id)
{
CGuiFrame::LogicalEventList* list =
FindLogicalEventList(trigger->GetPhysicalMsg().x0_curStates, id);
if (list)
list->clear();
}
void CGuiFrame::AddMessageMap(const CGuiLogicalEventTrigger* trigger, s16 id)
{
u64 events = trigger->GetPhysicalMsg().x0_curStates;
int triggerId = trigger->GetTriggerId();
CGuiFrame::WidgetToLogicalEventMap* map = FindWidget2LogicalEventMap(events);
if (!map)
{
auto it =
x7c_messageMap.emplace(std::make_pair(events, std::make_unique<WidgetToLogicalEventMap>()));
map = it.first->second.get();
}
CGuiFrame::LogicalEventList* list = FindLogicalEventList(events, id);
if (!list)
{
auto it =
map->emplace(std::make_pair(id, std::make_unique<LogicalEventList>()));
list = it.first->second.get();
}
for (std::unique_ptr<CGuiFrameMessageMapNode>& node : *list)
if (node->GetTrigger().GetTriggerId() == triggerId)
return;
list->push_back(std::make_unique<CGuiFrameMessageMapNode>(trigger->GetPhysicalMsg(), triggerId));
}
void CGuiFrame::SortDrawOrder()
{
std::sort(x90_widgets.begin(), x90_widgets.end(),
[](const CGuiWidget* a, const CGuiWidget* b) -> bool
{
return a->GetWorldPosition().y < b->GetWorldPosition().y;
});
}
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void CGuiFrame::EnableLights(u32 lights) const
{
CGraphics::DisableAllLights();
zeus::CColor accumColor(zeus::CColor::skBlack);
ERglLight lightId = ERglLight::Zero;
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int idx = 0;
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for (CGuiLight* light : xa0_lights)
{
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if ((lights & (1 << idx)) != 0)
{
// accumulate color
accumColor += light->GetColor();
CGraphics::LoadLight(lightId, light->BuildLight());
CGraphics::EnableLight(lightId);
}
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++reinterpret_cast<std::underlying_type_t<ERglLight>&>(lightId);
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++idx;
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}
if (xa0_lights.empty())
CGraphics::SetAmbientColor(zeus::CColor::skWhite);
else
CGraphics::SetAmbientColor(accumColor);
}
void CGuiFrame::DisableLights() const
{
CGraphics::DisableAllLights();
}
void CGuiFrame::RemoveLight(CGuiLight* light)
{
xa0_lights[light->GetLoadedIdx()] = nullptr;
}
void CGuiFrame::AddLight(CGuiLight* light)
{
xa0_lights[light->GetLoadedIdx()] = light;
}
bool CGuiFrame::GetIsFinishedLoading() const
{
if (xbc_24_loaded)
return true;
for (const CGuiWidget* widget : x90_widgets)
{
if (widget->GetIsFinishedLoading())
continue;
return false;
}
((CGuiFrame*)this)->xbc_24_loaded = true;
return true;
}
void CGuiFrame::Touch() const
{
for (const CGuiWidget* widget : x90_widgets)
widget->Touch();
}
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void CGuiFrame::ProcessControllerInput(const CFinalInput& input)
{
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if (x18_ & 0x4 && input.ControllerIdx() == 0)
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{
CGuiPhysicalMsg::PhysicalMap state;
CGuiControllerInfo::CGuiControllerStateInfo stateInfo;
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stateInfo.cIdx = input.ControllerIdx();
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InterpretGUIControllerState(input, state, stateInfo.lx, stateInfo.ly, stateInfo.rx, stateInfo.ry);
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float eventTime = std::chrono::duration_cast<std::chrono::microseconds>(
std::chrono::steady_clock::now() - x3c_guiSys.x40_constructTime).count() / 1000000.f;
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for (const std::pair<EPhysicalControllerID, CGuiPhysicalMsg::CPhysicalID>& newPair : state)
{
auto search = x3c_guiSys.GetRepeatMap().find(newPair.first);
if (search != x3c_guiSys.GetRepeatMap().end())
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search->second.SetActive(input.ControllerIdx(), eventTime);
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}
for (std::pair<const EPhysicalControllerID, CGuiAutoRepeatData>& pair : x3c_guiSys.GetRepeatMap())
{
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pair.second.AddAutoEvent(input.ControllerIdx(), state, eventTime);
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}
CGuiPhysicalMsg msg(state);
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SetControllerStatus(input.ControllerIdx(), true);
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for (std::pair<const u64, std::unique_ptr<WidgetToLogicalEventMap>>& outer : x7c_messageMap)
{
if (outer.second)
{
for (std::pair<const s16, std::unique_ptr<LogicalEventList>>& inner : *outer.second)
{
if (inner.second && inner.second->size())
{
LogicalEventList& list = *inner.second;
if (msg.Exists(list.back()->GetTrigger().GetPhysicalMsg()))
if (!SendWidgetMessage(inner.first, list, state, stateInfo))
break;
}
}
}
}
}
}
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bool CGuiFrame::Update(float dt)
{
if (x34_ != EFrameStates::Four)
return false;
if (x18_ & 2)
{
EGuiAnimBehListID listId = EGuiAnimBehListID::NegOne;
bool something = true;
x44_headWidget->InitializeRGBAFactor();
x44_headWidget->Update(dt);
x44_headWidget->RecalculateAllRGBA();
switch (x34_)
{
case EFrameStates::One:
if (!xbd_flag2)
{
CGuiControllerInfo cInfo;
x44_headWidget->BroadcastMessage(0, &cInfo);
xbd_flag2 = true;
}
break;
case EFrameStates::Three:
listId = EGuiAnimBehListID::One;
break;
default:
break;
}
if (listId != EGuiAnimBehListID::NegOne)
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x44_headWidget->IsAllAnimsDone(listId, something, ETraversalMode::ChildrenAndSiblings);
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if (something)
{
switch (x34_)
{
case EFrameStates::One:
{
x34_ = x38_;
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x44_headWidget->SetAnimUpdateState(EGuiAnimBehListID::Zero, false, ETraversalMode::Single);
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x44_headWidget->InitializeAnimControllers(EGuiAnimBehListID::Two, 0.f, false,
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EGuiAnimInitMode::Five, ETraversalMode::Single);
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CGuiWidget* camSib = static_cast<CGuiWidget*>(x4c_camera->GetNextSibling());
if (camSib)
{
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camSib->SetAnimUpdateState(EGuiAnimBehListID::Zero, false, ETraversalMode::ChildrenAndSiblings);
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camSib->InitializeAnimControllers(EGuiAnimBehListID::Two, 0.f, false,
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EGuiAnimInitMode::Five, ETraversalMode::ChildrenAndSiblings);
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}
xbd_flag2 = false;
break;
}
case EFrameStates::Three:
{
CGuiControllerInfo cInfo;
x44_headWidget->BroadcastMessage(1, &cInfo);
ClearAllMessageMap();
x18_ &= ~0x3;
x44_headWidget->ResetAllAnimUpdateState();
xbd_flag2 = false;
break;
}
default:
break;
}
}
return x34_ != EFrameStates::Zero;
}
return false;
}
void CGuiFrame::Draw(const CGuiWidgetDrawParms& parms) const
{
if (x18_)
{
CGraphics::SetCullMode(ERglCullMode::None);
CGraphics::SetAmbientColor(zeus::CColor::skWhite);
DisableLights();
x4c_camera->Draw(parms);
// Set one-stage modulate
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha,
ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear);
if (x50_background)
x50_background->Draw(parms);
for (const CGuiWidget* widget : x90_widgets)
if (widget->GetIsVisible())
widget->Draw(parms);
}
CGraphics::SetCullMode(ERglCullMode::Front);
}
void CGuiFrame::Stop(const CGuiFrameTransitionOptions& transOpts, EFrameStates states, bool flag)
{
x18_ &= 0xFFFFFFFB;
x38_ = states;
if (flag)
x34_ = x38_;
else
{
x44_headWidget->InitializeAnimControllers(EGuiAnimBehListID::One, transOpts.xc_, true,
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EGuiAnimInitMode::Two, ETraversalMode::Single);
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CGuiWidget* camSib = static_cast<CGuiWidget*>(x4c_camera->GetNextSibling());
if (camSib)
{
camSib->InitializeAnimControllers(EGuiAnimBehListID::One, transOpts.xc_, true,
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EGuiAnimInitMode::Two, ETraversalMode::ChildrenAndSiblings);
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}
}
}
void CGuiFrame::Run(CGuiFrame* frame, const CGuiFrameTransitionOptions& transOpts,
EFrameStates states, bool flag)
{
ResetControllerStatus();
x34_ = EFrameStates::One;
x38_ = EFrameStates::Two;
float len = 0.f;
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x4c_camera->GetBranchAnimLen(EGuiAnimBehListID::Zero, len, ETraversalMode::Single);
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len += transOpts.xc_ + transOpts.x10_ + transOpts.x14_;
x44_headWidget->InitializeAnimControllers(EGuiAnimBehListID::Zero, len, true,
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EGuiAnimInitMode::One, ETraversalMode::Single);
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CGuiWidget* camSib = static_cast<CGuiWidget*>(x4c_camera->GetNextSibling());
if (camSib)
{
camSib->InitializeAnimControllers(EGuiAnimBehListID::Zero, len, true,
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EGuiAnimInitMode::One, ETraversalMode::ChildrenAndSiblings);
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}
x18_ |= 0x7;
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x44_headWidget->RegisterEventHandler(ETraversalMode::ChildrenAndSiblings);
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}
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void CGuiFrame::Initialize()
{
SortDrawOrder();
x44_headWidget->SetColor(x44_headWidget->xbc_color);
x44_headWidget->InitializeRecursive();
}
void CGuiFrame::LoadWidgetsInGame(CInputStream& in)
{
u32 count = in.readUint32Big();
x90_widgets.reserve(count);
for (u32 i=0 ; i<count ; ++i)
{
FourCC type = in.readUint32Big();
CGuiWidget* widget = CGuiSys::CreateWidgetInGame(type, in, this);
type = widget->GetWidgetTypeID();
switch (type)
{
case SBIG('CAMR'):
case SBIG('LITE'):
case SBIG('BGND'):
break;
default:
x90_widgets.push_back(widget);
break;
}
}
Initialize();
}
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CGuiFrame* CGuiFrame::CreateFrame(ResId frmeId, CGuiSys& sys, CInputStream& in)
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{
std::string name = CreateFrameName(frmeId);
in.readInt32Big();
int a = in.readInt32Big();
int b = in.readInt32Big();
int c = in.readInt32Big();
CGuiFrame* ret = new CGuiFrame(frmeId, name, sys, a, b, c);
ret->LoadWidgetsInGame(in);
return ret;
}
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std::unique_ptr<IObj> RGuiFrameFactoryInGame(const SObjectTag& tag, CInputStream& in,
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const CVParamTransfer&)
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{
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std::unique_ptr<CGuiFrame> frame(CGuiFrame::CreateFrame(tag.id, *g_GuiSys, in));
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return TToken<CGuiFrame>::GetIObjObjectFor(std::move(frame));
}
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std::string CGuiFrame::CreateFrameName(ResId frmeId)
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{
/* formatting token originally "frame_%x" for 32-bit ids */
return hecl::Format("frame_%016" PRIX64, frmeId);
}
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}