metaforce/Runtime/CGameOptions.hpp

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#ifndef __URDE_CGAMEOPTIONS_HPP__
#define __URDE_CGAMEOPTIONS_HPP__
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#include "RetroTypes.hpp"
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namespace urde
{
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/** Options tracked persistently between game sessions */
class CPersistentOptions
{
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friend class CGameState;
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bool x0_[98] = {};
bool x68_[64] = {};
std::vector<std::pair<ResId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
u32 xbc_ = 0;
u32 xc0_ = 0;
u32 xc4_ = 0;
u32 xc8_ = 0;
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u32 xcc_logScanCount = 0;
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union
{
struct
{
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bool xd0_24_ : 1;
bool xd0_25_hasHardMode : 1;
bool xd0_26_hardModeBeat : 1;
bool xd0_27_ : 1;
bool xd0_28_hasFusion : 1;
bool xd0_29_allItemsCollected : 1;
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};
u16 _dummy = 0;
};
public:
CPersistentOptions() = default;
CPersistentOptions(CBitStreamReader& stream);
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bool GetCinematicState(ResId mlvlId, TEditorId cineId) const;
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void SetCinematicState(ResId mlvlId, TEditorId cineId, bool state);
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bool GetPlayerHasHardMode() const { return xd0_25_hasHardMode; }
void SetPlayerHasHardMode(bool v) { xd0_25_hasHardMode = v; }
bool GetPlayerBeatHardMode() const { return xd0_26_hardModeBeat; }
void SetPlayerBeatHardMode(bool v) { xd0_26_hardModeBeat = v; }
bool GetPlayerHasFusion() const { return xd0_28_hasFusion; }
void SetPlayerHasFusion(bool v) { xd0_28_hasFusion = v; }
bool GetAllItemsCollected() const { return xd0_29_allItemsCollected; }
void SetAllItemsCollected(bool v) { xd0_29_allItemsCollected = v; }
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u32 GetLogScanCount() const { return xcc_logScanCount; }
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void SetLogScanCount(u32 v) { xcc_logScanCount = v; }
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void PutTo(CBitStreamWriter& w) const;
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};
/** Options tracked per game session */
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class CGameOptions
{
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public:
enum class ESoundMode
{
Mono,
Stereo,
Surround
};
private:
bool x0_[64] = {};
ESoundMode x44_soundMode = ESoundMode::Stereo;
u32 x48_ = 4;
u32 x4c_ = 0;
u32 x50_ = 0;
u32 x54_ = 0;
u32 x58_ = 0x7f;
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u32 x5c_musicVol = 0x7f;
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u32 x60_ = 0xff;
u32 x64_ = 0xff;
union
{
struct
{
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bool x68_24_ : 1;
bool x68_25_ : 1;
bool x68_26_ : 1;
bool x68_27_ : 1;
bool x68_28_ : 1;
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};
u16 _dummy = 0;
};
u32 x70_ = 0;
u32 x74_ = 0;
u32 x78_ = 0;
public:
CGameOptions();
CGameOptions(CBitStreamReader& stream);
void InitSoundMode();
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void PutTo(CBitStreamWriter& writer) const;
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u32 GetMusicVolume() const { return x5c_musicVol; }
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};
class CHintOptions
{
public:
enum class EHintState
{
Zero,
One,
Two
};
struct SHintState
{
EHintState x0_state = EHintState::Zero;
float x4_time = 0.f;
bool x8_flag = false;
SHintState() = default;
SHintState(EHintState state, float time, bool flag)
: x0_state(state), x4_time(time), x8_flag(flag) {}
};
private:
std::vector<SHintState> x0_hintStates;
u32 x10_nextHintIdx = -1;
public:
CHintOptions() = default;
CHintOptions(CBitStreamReader& stream);
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void PutTo(CBitStreamWriter& writer) const;
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void SetNextHintTime();
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};
}
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#endif // __URDE_CGAMEOPTIONS_HPP__