metaforce/Runtime/World/CScriptEMPulse.hpp

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#pragma once
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#include <memory>
#include "Runtime/World/CActor.hpp"
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namespace metaforce {
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class CElementGen;
class CGenDescription;
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class CScriptEMPulse : public CActor {
float xe8_duration;
float xec_finalRadius;
float xf0_currentRadius;
float xf4_initialRadius;
float xf8_interferenceDur;
float xfc_;
float x100_interferenceMag;
float x104_;
TCachedToken<CGenDescription> x108_particleDesc;
std::unique_ptr<CElementGen> x114_particleGen;
zeus::CAABox CalculateBoundingBox() const;
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public:
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DEFINE_ENTITY
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CScriptEMPulse(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, float, float, float,
float, float, float, float, CAssetId);
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void Accept(IVisitor&) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void CalculateRenderBounds() override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
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};
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} // namespace metaforce