metaforce/specter/include/Specter/View.hpp

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#ifndef SPECTER_VIEW_HPP
#define SPECTER_VIEW_HPP
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#include <boo/boo.hpp>
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#include "CVector3f.hpp"
#include "CMatrix4f.hpp"
#include "CTransform.hpp"
#include "CColor.hpp"
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#include <boo/graphicsdev/GL.hpp>
#include <boo/graphicsdev/D3D.hpp>
#include <boo/graphicsdev/Metal.hpp>
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namespace Specter
{
class ViewResources;
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class RootView;
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class View
{
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RootView& m_rootView;
View& m_parentView;
boo::SWindowRect m_subRect;
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boo::IGraphicsBufferD* m_bgVertBuf;
boo::IGraphicsBufferD* m_bgInstBuf;
boo::IVertexFormat* m_bgVtxFmt = nullptr; /* OpenGL only */
boo::IShaderDataBinding* m_bgShaderBinding;
Zeus::CVector3f m_bgRect[4];
Zeus::CColor m_bgColor;
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int m_bgValidSlots = 0;
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std::unique_ptr<boo::IGraphicsData> m_gfxData;
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friend class RootView;
void buildResources(ViewResources& res);
View(ViewResources& res, RootView& parentView);
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protected:
struct VertexBlock
{
Zeus::CMatrix4f m_mv;
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void setViewRect(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
m_mv[0][0] = 2.0f / root.size[0];
m_mv[1][1] = 2.0f / root.size[1];
m_mv[3][0] = sub.location[0] * m_mv[0][0] - 1.0f;
m_mv[3][1] = sub.location[1] * m_mv[1][1] - 1.0f;
}
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} m_viewVertBlock;
#define SPECTER_VIEW_VERT_BLOCK_GLSL\
"uniform SpecterViewBlock\n"\
"{\n"\
" mat4 mv;\n"\
"};\n"
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#define SPECTER_VIEW_VERT_BLOCK_HLSL\
"cbuffer SpecterViewBlock : register(b0)\n"\
"{\n"\
" float4x4 mv;\n"\
"};\n"
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#define SPECTER_VIEW_VERT_BLOCK_METAL\
"struct SpecterViewBlock\n"\
"{\n"\
" float4x4 mv;\n"\
"};\n"
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boo::IGraphicsBufferD* m_viewVertBlockBuf;
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public:
struct Resources
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{
boo::IShaderPipeline* m_solidShader = nullptr;
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boo::IVertexFormat* m_solidVtxFmt = nullptr; /* Not OpenGL */
boo::IShaderPipeline* m_texShader = nullptr;
boo::IVertexFormat* m_texVtxFmt = nullptr; /* Not OpenGL */
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void init(boo::GLDataFactory* factory);
#if _WIN32
void init(boo::ID3DDataFactory* factory);
#elif BOO_HAS_METAL
void init(boo::MetalDataFactory* factory);
#endif
};
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protected:
View(ViewResources& res, View& parentView);
void commitResources(ViewResources& res);
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public:
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virtual ~View() {}
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View() = delete;
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View(const View& other) = delete;
View& operator=(const View& other) = delete;
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View& parent() {return m_parentView;}
RootView& root() {return m_rootView;}
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const boo::SWindowRect& subRect() const {return m_subRect;}
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void updateSize();
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void setBackground(Zeus::CColor color) {m_bgColor = color; m_bgValidSlots = 0;}
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virtual void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) {}
virtual void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey) {}
virtual void mouseMove(const boo::SWindowCoord&) {}
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virtual void resized(const boo::SWindowRect &root, const boo::SWindowRect& sub);
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virtual void draw(boo::IGraphicsCommandQueue* gfxQ);
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};
}
#endif // SPECTER_VIEW_HPP