metaforce/Runtime/MP1/World/CFlickerBat.hpp

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#pragma once
#include "World/CPatterned.hpp"
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namespace urde::MP1 {
class CFlickerBat final : public CPatterned {
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public:
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enum class EFlickerBatState { Visible, Hidden, FadeIn, FadeOut };
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private:
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float x568_ = 0.f;
float x56c_ = 0.f;
float x570_ = 0.f;
EFlickerBatState x574_state;
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float x578_fadeRemTime = 1.f;
float x57c_ooFadeDur = 0.f;
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bool x580_24_wasInXray : 1;
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bool x580_25_heardShot : 1;
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bool x580_26_inLOS : 1;
bool x580_27_enableLOSCheck : 1;
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void NotifyNeighbors(CStateManager&);
void ToggleVisible(CStateManager&);
void SetHeardShot(bool heardShot) { x580_25_heardShot = heardShot; }
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public:
DEFINE_PATTERNED(FlickerBat)
CFlickerBat(TUniqueId, std::string_view name, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CPatternedInfo&, EColliderType, bool, const CActorParameters&, bool);
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void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const;
void Touch(CActor&, CStateManager&);
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state);
bool CanBeShot(CStateManager&, int);
void Patrol(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
void Shuffle(CStateManager&, EStateMsg, float);
void Taunt(CStateManager&, EStateMsg, float);
bool InPosition(CStateManager&, float);
bool HearShot(CStateManager&, float);
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EFlickerBatState GetFlickerBatState() const { return x574_state; }
void SetFlickerBatState(EFlickerBatState state, CStateManager&);
void FlickerBatStateChanged(EFlickerBatState, CStateManager&);
void CheckStaticIntersection(CStateManager&);
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};
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} // namespace urde::MP1