metaforce/Runtime/MP1/World/CSeedling.hpp

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#pragma once
#include "World/CWallWalker.hpp"
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#include "World/CPathFindSearch.hpp"
#include "Weapon/CProjectileInfo.hpp"
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namespace urde::MP1 {
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class CSeedling : public CWallWalker {
static const std::string skNeedleLocators[2][6];
CPathFindSearch x5d8_searchPath;
std::unique_ptr<CModelData> x6bc_spikeData;
CProjectileInfo x6c0_projectileInfo;
CDamageInfo x6e8_deathDamage;
zeus::CAABox x704_modelBounds = zeus::skNullBox;
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float x71c_attackCoolOff = 0.f;
TUniqueId x720_prevObj = kInvalidUniqueId;
bool x722_24_renderOnlyClusterA : 1;
bool x722_25_curNeedleCluster : 1;
void LaunchNeedles(CStateManager&);
public:
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DEFINE_PATTERNED(Seedling)
CSeedling(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CPatternedInfo&, const CActorParameters&, CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&,
float, float, float, float);
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void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
CProjectileInfo* GetProjectileInfo() { return &x6c0_projectileInfo; }
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
CPathFindSearch* GetSearchPath() { return &x5d8_searchPath; }
void Patrol(CStateManager&, EStateMsg, float);
void Active(CStateManager&, EStateMsg, float);
void Enraged(CStateManager&, EStateMsg, float);
void ProjectileAttack(CStateManager&, EStateMsg, float);
void Generate(CStateManager&, EStateMsg, float);
bool ShouldAttack(CStateManager&, float);
void MassiveDeath(CStateManager&);
};
} // namespace urde::MP1